touchscreen: Fix softlock handling

Expands upon c067b344e8. The bug mentioned in that commit affects
touchscreens as well as touchpads, plus touchscreens were subject
to a few other issues because 'last->tick' was not always set.

Change-Id: I27eaa045ebf09555259fddbdf3a79828a55ae31f
This commit is contained in:
Aidan MacDonald 2021-08-12 19:38:46 +01:00
parent 8c36d8b131
commit 62260aa705

View file

@ -405,6 +405,7 @@ static inline bool get_action_touchscreen(action_last_t *last, action_cur_t *cur
}
last->button = cur->button;
last->tick = current_tick;
cur->action = ACTION_TOUCHSCREEN;
return true;
}
@ -684,13 +685,25 @@ static inline int do_auto_softlock(action_last_t *last, action_cur_t *cur)
{
do_key_lock(true);
#if defined(HAVE_TOUCHPAD)
#if defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN)
/* if the touchpad is supposed to be off and the current buttonpress
* is from the touchpad, nullify both button and action. */
if (!has_flag(action_last.softlock_mask, SEL_ACTION_ENABLED) ||
has_flag(action_last.softlock_mask, SEL_ACTION_NOTOUCH))
{
#if defined(HAVE_TOUCHPAD)
cur->button = touchpad_filter(cur->button);
#endif
#if defined(HAVE_TOUCHSCREEN)
const int touch_fakebuttons =
BUTTON_TOPLEFT | BUTTON_TOPMIDDLE | BUTTON_TOPRIGHT |
BUTTON_LEFT | BUTTON_CENTER | BUTTON_RIGHT |
BUTTON_BOTTOMLEFT | BUTTON_BOTTOMMIDDLE | BUTTON_BOTTOMRIGHT;
if (has_flag(cur->button, BUTTON_TOUCHSCREEN))
cur->button = BUTTON_NONE;
else
cur->button &= ~touch_fakebuttons;
#endif
if (cur->button == BUTTON_NONE)
{
action = ACTION_NONE;
@ -1008,6 +1021,7 @@ static int get_action_worker(action_last_t *last, action_cur_t *cur)
if (get_action_touchscreen(last, cur))
{
do_softlock(last, cur);
return cur->action;
}
@ -1214,41 +1228,44 @@ void set_selective_softlock_actions(bool selective, unsigned int mask)
}
}
/* look for an action in the given context, return button which triggers it.
* (note: pre_button isn't taken into account here) */
static int find_button_for_action(int context, int action)
{
const struct button_mapping *items;
int i;
do
{
items = get_context_mapping(context);
if (items == NULL)
break;
for (i = 0; items[i].button_code != BUTTON_NONE; ++i)
{
if (items[i].action_code == action)
return items[i].button_code;
}
/* get chained context, if none it will be CONTEXT_STOPSEARCHING */
context = items[i].action_code;
} while (context != (int)CONTEXT_STOPSEARCHING);
return BUTTON_NONE;
}
void action_autosoftlock_init(void)
{
action_cur_t cur;
int i = 0;
/* search in WPS and STD contexts for the keylock button combo */
static const int contexts[2] = { CONTEXT_WPS, CONTEXT_STD };
if (action_last.unlock_combo == BUTTON_NONE)
for (int i = 0; i < 2; ++i)
{
/* search CONTEXT_WPS, should be here */
cur.items = get_context_mapping(CONTEXT_WPS);
while (cur.items[i].button_code != BUTTON_NONE)
int button = find_button_for_action(contexts[i], ACTION_STD_KEYLOCK);
if (button != BUTTON_NONE)
{
if (cur.items[i].action_code == ACTION_STD_KEYLOCK)
{
action_last.unlock_combo = cur.items[i].button_code;
break;
}
i = i + 1;
}
/* not there... let's try std
* I doubt any targets will need this, but... */
if (action_last.unlock_combo == BUTTON_NONE)
{
i = 0;
cur.items = get_context_mapping(CONTEXT_STD);
while (cur.items[i].button_code != BUTTON_NONE)
{
if (cur.items[i].action_code == ACTION_STD_KEYLOCK)
{
action_last.unlock_combo = cur.items[i].button_code;
break;
}
i = i + 1;
}
action_last.unlock_combo = button;
break;
}
}