Code police and keep backlight on while in mazezam
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14667 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
3afaec3ead
commit
61aa70c483
2 changed files with 108 additions and 54 deletions
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@ -390,7 +390,8 @@ void maze_solve(struct maze* maze)
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maze->solved = ~(maze->solved);
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/* copy maze for solving */
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rb->memcpy(solved_maze, maze->maze, (MAZE_HEIGHT*MAZE_WIDTH*sizeof(maze->maze[0][0])));
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rb->memcpy(solved_maze, maze->maze,
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(MAZE_HEIGHT*MAZE_WIDTH*sizeof(maze->maze[0][0])));
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/* remove some borders and walls on start and end point */
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@ -20,6 +20,7 @@
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****************************************************************************/
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#include "plugin.h"
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#include "configfile.h"
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#include "helper.h"
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/* Include standard plugin macro */
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PLUGIN_HEADER
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@ -225,7 +226,8 @@ static const struct textpage title_page = {
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static const struct textpage help_page[] = {
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{4,{"Instructions","10 mazezams","bar your way","to freedom"}},
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{4,{"Instructions","Push the rows","left and right","to escape"}},
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{4,{"Instructions","Press " MAZEZAM_RETRY_KEYNAME " to","retry a level","(lose 1 life)"}},
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{4,{"Instructions","Press " MAZEZAM_RETRY_KEYNAME " to","retry a level",
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"(lose 1 life)"}},
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{4,{"Instructions","Press " MAZEZAM_QUIT_KEYNAME,"to quit","the game"}}
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};
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@ -367,7 +369,8 @@ struct resume_data {
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/* Display a screen of text. line[0] is the heading.
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* line[highlight] will be highlighted, unless highlight == 0
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*/
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static void display_text_page(struct textpage text, int highlight) {
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static void display_text_page(struct textpage text, int highlight)
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{
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int w[text.num_lines], h[text.num_lines];
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int hsum,i,vgap,vnext;
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@ -395,8 +398,10 @@ static void display_text_page(struct textpage text, int highlight) {
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rb->lcd_drawrect((LCD_WIDTH-w[0])/2-MAZEZAM_MENU_BORDER*2,
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vgap-MAZEZAM_MENU_BORDER*2, w[0] + 4*MAZEZAM_MENU_BORDER,
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h[0] + 4*MAZEZAM_MENU_BORDER);
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rb->lcd_drawline(0,vgap + h[0]/2,(LCD_WIDTH-w[0])/2-MAZEZAM_MENU_BORDER*2,vgap + h[0]/2);
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rb->lcd_drawline((LCD_WIDTH-w[0])/2+w[0]+MAZEZAM_MENU_BORDER*2,vgap + h[0]/2,LCD_WIDTH-1,vgap + h[0]/2);
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rb->lcd_drawline(0,vgap + h[0]/2,(LCD_WIDTH-w[0])/2-MAZEZAM_MENU_BORDER*2,
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vgap + h[0]/2);
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rb->lcd_drawline((LCD_WIDTH-w[0])/2+w[0]+MAZEZAM_MENU_BORDER*2,
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vgap + h[0]/2,LCD_WIDTH-1,vgap + h[0]/2);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(MAZEZAM_HEADING_COLOR);
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#elif LCD_DEPTH > 1
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@ -433,7 +438,8 @@ static void display_text_page(struct textpage text, int highlight) {
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* replaced by a file read. Returns true if the level parsed correctly.
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*/
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static bool parse_level(short level, struct chunk_data *cd,
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short *width, short *height, short *entrance, short *exit) {
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short *width, short *height, short *entrance, short *exit)
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{
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int i,j;
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char c,clast;
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@ -479,7 +485,8 @@ static void draw_level(
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short entrance,
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short exit,
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short x, /* player's x and y coords */
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short y) {
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short y)
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{
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/* The number of pixels the side of a square should be */
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short size = (LCD_WIDTH/(width+2)) < (LCD_HEIGHT/height) ?
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(LCD_WIDTH/(width+2)) : (LCD_HEIGHT/height);
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@ -513,15 +520,20 @@ static void draw_level(
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/* draw the upper wall */
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rb->lcd_fillrect(0,0,xOff,yOff+(size*entrance));
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rb->lcd_fillrect(xOff,0,size*width,yOff);
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rb->lcd_fillrect(xOff+(size*width),0,LCD_WIDTH-xOff-(size*width),yOff+(size*exit));
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rb->lcd_fillrect(xOff+(size*width),0,LCD_WIDTH-xOff-(size*width),
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yOff+(size*exit));
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/* draw the lower wall */
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rb->lcd_fillrect(0,yOff+(size*entrance)+size,xOff,LCD_HEIGHT-yOff-(size*entrance)-size);
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rb->lcd_fillrect(xOff,yOff+(size*height),size*width,LCD_HEIGHT-yOff-(size*height));
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rb->lcd_fillrect(0,yOff+(size*entrance)+size,xOff,
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LCD_HEIGHT-yOff-(size*entrance)-size);
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rb->lcd_fillrect(xOff,yOff+(size*height),size*width,
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LCD_HEIGHT-yOff-(size*height));
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/* Note: the exit is made one pixel thinner than necessary as a visual
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* clue that chunks cannot be pushed into it
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*/
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rb->lcd_fillrect(xOff+(size*width),yOff+(size*exit)+size-1,LCD_WIDTH-xOff+(size*width),LCD_HEIGHT-yOff-(size*exit)-size+1);
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rb->lcd_fillrect(xOff+(size*width),yOff+(size*exit)+size-1,
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LCD_WIDTH-xOff+(size*width),
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LCD_HEIGHT-yOff-(size*exit)-size+1);
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/* draw the chunks */
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for (i = 0; i<height; i++) {
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@ -529,34 +541,46 @@ static void draw_level(
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/* adding width to i should have a fixed, but randomising effect on
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* the choice of the colours of the top line of chunks
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*/
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rb->lcd_set_foreground(chunk_colors[(i+width) % MAZEZAM_NUM_CHUNK_COLORS]);
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rb->lcd_set_foreground(chunk_colors[(i+width) %
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MAZEZAM_NUM_CHUNK_COLORS]);
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#endif
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for (j = 0; j<cd->l_num[i]; j++) {
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#ifdef HAVE_LCD_COLOR
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rb->lcd_fillrect(xOff+size*shift[i]+size*cd->c_inset[i][j],yOff+size*i,
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cd->c_width[i][j]*size,size);
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rb->lcd_fillrect(xOff+size*shift[i]+size*cd->c_inset[i][j],
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yOff+size*i, cd->c_width[i][j]*size,size);
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#elif LCD_DEPTH > 1
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rb->lcd_set_foreground(MAZEZAM_CHUNK_EDGE_GRAY);
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rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],yOff+size*i,
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cd->c_width[i][j]*size,size);
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rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],
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yOff+size*i, cd->c_width[i][j]*size,size);
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/* draw shade */
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rb->lcd_set_foreground(chunk_gray_shade[(i+width) % MAZEZAM_NUM_CHUNK_GRAYS]);
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rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+1,yOff+size*i+size-2,
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xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-3,yOff+size*i+size-2);
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rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-2,yOff+size*i,
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xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-2,yOff+size*i+size-2);
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rb->lcd_set_foreground(chunk_gray_shade[(i+width) %
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MAZEZAM_NUM_CHUNK_GRAYS]);
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rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+1,
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yOff+size*i+size-2,
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xOff+size*shift[i]+size*cd->c_inset[i][j]+
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cd->c_width[i][j]*size-3,
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yOff+size*i+size-2);
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rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+
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cd->c_width[i][j]*size-2,
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yOff+size*i,
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xOff+size*shift[i]+size*cd->c_inset[i][j]+
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cd->c_width[i][j]*size-2,
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yOff+size*i+size-2);
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/* draw fill */
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rb->lcd_set_foreground(chunk_gray[(i+width) % MAZEZAM_NUM_CHUNK_GRAYS]);
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rb->lcd_set_foreground(chunk_gray[(i+width) %
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MAZEZAM_NUM_CHUNK_GRAYS]);
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for (k = yOff+size*i+2; k < yOff+size*i+size-2; k += 2)
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rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+2,k,
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xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-3,k);
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xOff+size*shift[i]+size*cd->c_inset[i][j]+
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cd->c_width[i][j]*size-3,k);
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#else
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rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],yOff+size*i,
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cd->c_width[i][j]*size,size);
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rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],
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yOff+size*i, cd->c_width[i][j]*size,size);
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for (k = xOff+size*shift[i]+size*cd->c_inset[i][j]+2;
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k < xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size;
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k < xOff+size*shift[i]+size*cd->c_inset[i][j]+
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cd->c_width[i][j]*size;
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k += 2 + (i & 1))
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for (l = yOff+size*i+2; l < yOff+size*i+size; l += 2 + (i & 1))
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rb->lcd_drawpixel(k, l);
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@ -598,7 +622,8 @@ static void draw_level(
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}
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/* Manage the congratulations screen */
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static enum text_state welldone_screen(void) {
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static enum text_state welldone_screen(void)
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{
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int button = BUTTON_NONE;
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enum text_state state = TEXT_STATE_LOOPING;
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@ -630,7 +655,8 @@ static enum text_state welldone_screen(void) {
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}
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/* Manage the quit confimation screen */
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static enum text_state quitconfirm_loop(void) {
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static enum text_state quitconfirm_loop(void)
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{
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int button = BUTTON_NONE;
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enum text_state state = TEXT_STATE_LOOPING;
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short select = 2;
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@ -678,7 +704,8 @@ static enum text_state quitconfirm_loop(void) {
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}
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/* Manage the playing of a level */
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static enum level_state level_loop(short level, short lives) {
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static enum level_state level_loop(short level, short lives)
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{
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struct chunk_data cd;
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short shift[MAZEZAM_MAX_LINES]; /* amount each line has been shifted */
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short width;
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@ -708,7 +735,8 @@ static enum level_state level_loop(short level, short lives) {
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*/
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rb->lcd_remote_clear_display();
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#endif
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rb->splash(MAZEZAM_LEVEL_LIVES_DELAY, MAZEZAM_LEVEL_LIVES_TEXT, level+1, lives);
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rb->splash(MAZEZAM_LEVEL_LIVES_DELAY, MAZEZAM_LEVEL_LIVES_TEXT,
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level+1, lives);
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/* ensure keys pressed during the splash screen are ignored */
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rb->button_clear_queue();
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@ -724,8 +752,10 @@ static enum level_state level_loop(short level, short lives) {
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case MAZEZAM_UP | BUTTON_REPEAT:
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if ((y > 0) && (x >= 0) && (x < width)) {
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for (i = 0; i < cd.l_num[y-1]; i++)
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blocked = blocked || ((x>=shift[y-1]+cd.c_inset[y-1][i])
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&& (x<shift[y-1]+cd.c_inset[y-1][i]+cd.c_width[y-1][i]));
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blocked = blocked ||
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((x>=shift[y-1]+cd.c_inset[y-1][i]) &&
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(x<shift[y-1]+cd.c_inset[y-1][i]+
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cd.c_width[y-1][i]));
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if (!blocked) y -= 1;
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}
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break;
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@ -734,8 +764,10 @@ static enum level_state level_loop(short level, short lives) {
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case MAZEZAM_DOWN | BUTTON_REPEAT:
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if ((y < height-1) && (x >= 0) && (x < width)) {
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for (i = 0; i < cd.l_num[y+1]; i++)
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blocked = blocked || ((x>=shift[y+1]+cd.c_inset[y+1][i])
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&& (x<shift[y+1]+cd.c_inset[y+1][i]+cd.c_width[y+1][i]));
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blocked = blocked ||
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((x>=shift[y+1]+cd.c_inset[y+1][i]) &&
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(x<shift[y+1]+cd.c_inset[y+1][i]+
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cd.c_width[y+1][i]));
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if (!blocked) y += 1;
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}
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break;
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@ -744,7 +776,9 @@ static enum level_state level_loop(short level, short lives) {
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case MAZEZAM_LEFT | BUTTON_REPEAT:
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if (x > 0) {
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for (i = 0; i < cd.l_num[y]; i++)
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blocked = blocked || (x == shift[y]+cd.c_inset[y][i]+cd.c_width[y][i]);
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blocked = blocked ||
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(x == shift[y]+cd.c_inset[y][i]+
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cd.c_width[y][i]);
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if (!blocked) x -= 1;
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else if (shift[y] + cd.c_inset[y][0] > 0) {
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x -= 1;
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@ -759,7 +793,8 @@ static enum level_state level_loop(short level, short lives) {
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for (i = 0; i < cd.l_num[y]; i++)
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blocked = blocked || (x+1 == shift[y]+cd.c_inset[y][i]);
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if (!blocked) x += 1;
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else if (shift[y] + cd.c_inset[y][cd.l_num[y]-1] + cd.c_width[y][cd.l_num[y]-1] < width) {
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else if (shift[y] + cd.c_inset[y][cd.l_num[y]-1] +
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cd.c_width[y][cd.l_num[y]-1] < width) {
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x += 1;
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shift[y] += 1;
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}
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@ -798,7 +833,8 @@ static enum level_state level_loop(short level, short lives) {
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}
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/* The loop which manages a full game of MazezaM */
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static enum game_state game_loop(struct resume_data *r) {
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static enum game_state game_loop(struct resume_data *r)
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{
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enum game_state state = GAME_STATE_LOOPING;
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int level = r->level;
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int lives = MAZEZAM_START_LIVES;
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@ -880,7 +916,8 @@ static enum game_state game_loop(struct resume_data *r) {
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}
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/* Manage the instruction screen */
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static enum text_state instruction_loop(void) {
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static enum text_state instruction_loop(void)
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{
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int button;
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enum text_state state = TEXT_STATE_LOOPING;
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int page = 0;
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@ -922,7 +959,8 @@ static enum text_state instruction_loop(void) {
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/* Manage the text screen that offers the user the option of
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* resuming or starting a new game
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*/
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static enum text_state resume_game_loop (struct resume_data *r) {
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static enum text_state resume_game_loop (struct resume_data *r)
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{
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int button = BUTTON_NONE;
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enum text_state state = TEXT_STATE_LOOPING;
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short select = 0;
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@ -979,12 +1017,15 @@ static enum text_state resume_game_loop (struct resume_data *r) {
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/* Load the resume data from the config file. The data is
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* stored in both r and old.
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*/
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static void resume_load_data (struct resume_data *r, struct resume_data *old) {
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static void resume_load_data (struct resume_data *r, struct resume_data *old)
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{
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struct configdata config[] = {
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{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
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{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),
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MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
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};
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if (configfile_load(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,MAZEZAM_CONFIG_VERSION) < 0)
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if (configfile_load(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,
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MAZEZAM_CONFIG_VERSION) < 0)
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r->level = 0;
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/* an extra precaution */
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else if ((r->level < 0) || (MAZEZAM_NUM_LEVELS <= r->level))
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@ -994,20 +1035,24 @@ static void resume_load_data (struct resume_data *r, struct resume_data *old) {
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}
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/* Save the resume data in the config file, but only if necessary */
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static void resume_save_data (struct resume_data *r, struct resume_data *old) {
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static void resume_save_data (struct resume_data *r, struct resume_data *old)
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{
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struct configdata config[] = {
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{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
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{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),
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MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
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};
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/* To reduce disk usage, only write the file if the resume data has
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* changed.
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*/
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if (old->level != r->level)
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configfile_save(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,MAZEZAM_CONFIG_MINVERSION);
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configfile_save(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,
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MAZEZAM_CONFIG_MINVERSION);
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}
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/* The loop which manages the welcome screen and menu */
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static enum text_state welcome_loop(void) {
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static enum text_state welcome_loop(void)
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{
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int button;
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short select = 0;
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enum text_state state = TEXT_STATE_LOOPING;
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@ -1026,7 +1071,8 @@ static enum text_state welcome_loop(void) {
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break;
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case MAZEZAM_UP:
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select = (select + (title_page.num_lines - 2)) % (title_page.num_lines - 1);
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select = (select + (title_page.num_lines - 2)) %
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(title_page.num_lines - 1);
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break;
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case MAZEZAM_DOWN:
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@ -1106,13 +1152,17 @@ static enum text_state welcome_loop(void) {
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}
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/* Plugin entry point */
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
||||
{
|
||||
enum plugin_status state;
|
||||
|
||||
/* Usual plugin stuff */
|
||||
(void)parameter;
|
||||
rb = api;
|
||||
|
||||
/* Turn off backlight timeout */
|
||||
backlight_force_on(rb); /* backlight control in lib/helper.c */
|
||||
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
rb->lcd_set_background(MAZEZAM_BG_COLOR);
|
||||
rb->lcd_set_backdrop(NULL);
|
||||
|
@ -1138,5 +1188,8 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
|
|||
break;
|
||||
}
|
||||
|
||||
/* Turn on backlight timeout (revert to settings) */
|
||||
backlight_use_settings(rb); /* backlight control in lib/helper.c */
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue