Code police and keep backlight on while in mazezam
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14667 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
3afaec3ead
commit
61aa70c483
2 changed files with 108 additions and 54 deletions
|
@ -112,7 +112,7 @@ void coord_stack_push(struct coord_stack* stack, int x, int y)
|
|||
}
|
||||
|
||||
void coord_stack_get(struct coord_stack* stack, int index, int* x, int* y)
|
||||
{
|
||||
{
|
||||
*y = stack->data[index];
|
||||
*y &= 0xff;
|
||||
*x = (stack->data[index])>>8;
|
||||
|
@ -390,7 +390,8 @@ void maze_solve(struct maze* maze)
|
|||
maze->solved = ~(maze->solved);
|
||||
|
||||
/* copy maze for solving */
|
||||
rb->memcpy(solved_maze, maze->maze, (MAZE_HEIGHT*MAZE_WIDTH*sizeof(maze->maze[0][0])));
|
||||
rb->memcpy(solved_maze, maze->maze,
|
||||
(MAZE_HEIGHT*MAZE_WIDTH*sizeof(maze->maze[0][0])));
|
||||
|
||||
|
||||
/* remove some borders and walls on start and end point */
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
****************************************************************************/
|
||||
#include "plugin.h"
|
||||
#include "configfile.h"
|
||||
#include "helper.h"
|
||||
|
||||
/* Include standard plugin macro */
|
||||
PLUGIN_HEADER
|
||||
|
@ -225,7 +226,8 @@ static const struct textpage title_page = {
|
|||
static const struct textpage help_page[] = {
|
||||
{4,{"Instructions","10 mazezams","bar your way","to freedom"}},
|
||||
{4,{"Instructions","Push the rows","left and right","to escape"}},
|
||||
{4,{"Instructions","Press " MAZEZAM_RETRY_KEYNAME " to","retry a level","(lose 1 life)"}},
|
||||
{4,{"Instructions","Press " MAZEZAM_RETRY_KEYNAME " to","retry a level",
|
||||
"(lose 1 life)"}},
|
||||
{4,{"Instructions","Press " MAZEZAM_QUIT_KEYNAME,"to quit","the game"}}
|
||||
};
|
||||
|
||||
|
@ -367,7 +369,8 @@ struct resume_data {
|
|||
/* Display a screen of text. line[0] is the heading.
|
||||
* line[highlight] will be highlighted, unless highlight == 0
|
||||
*/
|
||||
static void display_text_page(struct textpage text, int highlight) {
|
||||
static void display_text_page(struct textpage text, int highlight)
|
||||
{
|
||||
int w[text.num_lines], h[text.num_lines];
|
||||
int hsum,i,vgap,vnext;
|
||||
|
||||
|
@ -390,13 +393,15 @@ static void display_text_page(struct textpage text, int highlight) {
|
|||
rb->lcd_set_foreground(MAZEZAM_BORDER_GRAY);
|
||||
#endif
|
||||
rb->lcd_drawrect((LCD_WIDTH-w[0])/2-MAZEZAM_MENU_BORDER,
|
||||
vgap-MAZEZAM_MENU_BORDER, w[0] + 2*MAZEZAM_MENU_BORDER,
|
||||
h[0] + 2*MAZEZAM_MENU_BORDER);
|
||||
vgap-MAZEZAM_MENU_BORDER, w[0] + 2*MAZEZAM_MENU_BORDER,
|
||||
h[0] + 2*MAZEZAM_MENU_BORDER);
|
||||
rb->lcd_drawrect((LCD_WIDTH-w[0])/2-MAZEZAM_MENU_BORDER*2,
|
||||
vgap-MAZEZAM_MENU_BORDER*2, w[0] + 4*MAZEZAM_MENU_BORDER,
|
||||
h[0] + 4*MAZEZAM_MENU_BORDER);
|
||||
rb->lcd_drawline(0,vgap + h[0]/2,(LCD_WIDTH-w[0])/2-MAZEZAM_MENU_BORDER*2,vgap + h[0]/2);
|
||||
rb->lcd_drawline((LCD_WIDTH-w[0])/2+w[0]+MAZEZAM_MENU_BORDER*2,vgap + h[0]/2,LCD_WIDTH-1,vgap + h[0]/2);
|
||||
vgap-MAZEZAM_MENU_BORDER*2, w[0] + 4*MAZEZAM_MENU_BORDER,
|
||||
h[0] + 4*MAZEZAM_MENU_BORDER);
|
||||
rb->lcd_drawline(0,vgap + h[0]/2,(LCD_WIDTH-w[0])/2-MAZEZAM_MENU_BORDER*2,
|
||||
vgap + h[0]/2);
|
||||
rb->lcd_drawline((LCD_WIDTH-w[0])/2+w[0]+MAZEZAM_MENU_BORDER*2,
|
||||
vgap + h[0]/2,LCD_WIDTH-1,vgap + h[0]/2);
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
rb->lcd_set_foreground(MAZEZAM_HEADING_COLOR);
|
||||
#elif LCD_DEPTH > 1
|
||||
|
@ -433,7 +438,8 @@ static void display_text_page(struct textpage text, int highlight) {
|
|||
* replaced by a file read. Returns true if the level parsed correctly.
|
||||
*/
|
||||
static bool parse_level(short level, struct chunk_data *cd,
|
||||
short *width, short *height, short *entrance, short *exit) {
|
||||
short *width, short *height, short *entrance, short *exit)
|
||||
{
|
||||
int i,j;
|
||||
char c,clast;
|
||||
|
||||
|
@ -479,7 +485,8 @@ static void draw_level(
|
|||
short entrance,
|
||||
short exit,
|
||||
short x, /* player's x and y coords */
|
||||
short y) {
|
||||
short y)
|
||||
{
|
||||
/* The number of pixels the side of a square should be */
|
||||
short size = (LCD_WIDTH/(width+2)) < (LCD_HEIGHT/height) ?
|
||||
(LCD_WIDTH/(width+2)) : (LCD_HEIGHT/height);
|
||||
|
@ -513,15 +520,20 @@ static void draw_level(
|
|||
/* draw the upper wall */
|
||||
rb->lcd_fillrect(0,0,xOff,yOff+(size*entrance));
|
||||
rb->lcd_fillrect(xOff,0,size*width,yOff);
|
||||
rb->lcd_fillrect(xOff+(size*width),0,LCD_WIDTH-xOff-(size*width),yOff+(size*exit));
|
||||
rb->lcd_fillrect(xOff+(size*width),0,LCD_WIDTH-xOff-(size*width),
|
||||
yOff+(size*exit));
|
||||
|
||||
/* draw the lower wall */
|
||||
rb->lcd_fillrect(0,yOff+(size*entrance)+size,xOff,LCD_HEIGHT-yOff-(size*entrance)-size);
|
||||
rb->lcd_fillrect(xOff,yOff+(size*height),size*width,LCD_HEIGHT-yOff-(size*height));
|
||||
rb->lcd_fillrect(0,yOff+(size*entrance)+size,xOff,
|
||||
LCD_HEIGHT-yOff-(size*entrance)-size);
|
||||
rb->lcd_fillrect(xOff,yOff+(size*height),size*width,
|
||||
LCD_HEIGHT-yOff-(size*height));
|
||||
/* Note: the exit is made one pixel thinner than necessary as a visual
|
||||
* clue that chunks cannot be pushed into it
|
||||
*/
|
||||
rb->lcd_fillrect(xOff+(size*width),yOff+(size*exit)+size-1,LCD_WIDTH-xOff+(size*width),LCD_HEIGHT-yOff-(size*exit)-size+1);
|
||||
rb->lcd_fillrect(xOff+(size*width),yOff+(size*exit)+size-1,
|
||||
LCD_WIDTH-xOff+(size*width),
|
||||
LCD_HEIGHT-yOff-(size*exit)-size+1);
|
||||
|
||||
/* draw the chunks */
|
||||
for (i = 0; i<height; i++) {
|
||||
|
@ -529,35 +541,47 @@ static void draw_level(
|
|||
/* adding width to i should have a fixed, but randomising effect on
|
||||
* the choice of the colours of the top line of chunks
|
||||
*/
|
||||
rb->lcd_set_foreground(chunk_colors[(i+width) % MAZEZAM_NUM_CHUNK_COLORS]);
|
||||
rb->lcd_set_foreground(chunk_colors[(i+width) %
|
||||
MAZEZAM_NUM_CHUNK_COLORS]);
|
||||
#endif
|
||||
for (j = 0; j<cd->l_num[i]; j++) {
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
rb->lcd_fillrect(xOff+size*shift[i]+size*cd->c_inset[i][j],yOff+size*i,
|
||||
cd->c_width[i][j]*size,size);
|
||||
rb->lcd_fillrect(xOff+size*shift[i]+size*cd->c_inset[i][j],
|
||||
yOff+size*i, cd->c_width[i][j]*size,size);
|
||||
#elif LCD_DEPTH > 1
|
||||
rb->lcd_set_foreground(MAZEZAM_CHUNK_EDGE_GRAY);
|
||||
rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],yOff+size*i,
|
||||
cd->c_width[i][j]*size,size);
|
||||
rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],
|
||||
yOff+size*i, cd->c_width[i][j]*size,size);
|
||||
|
||||
/* draw shade */
|
||||
rb->lcd_set_foreground(chunk_gray_shade[(i+width) % MAZEZAM_NUM_CHUNK_GRAYS]);
|
||||
rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+1,yOff+size*i+size-2,
|
||||
xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-3,yOff+size*i+size-2);
|
||||
rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-2,yOff+size*i,
|
||||
xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-2,yOff+size*i+size-2);
|
||||
rb->lcd_set_foreground(chunk_gray_shade[(i+width) %
|
||||
MAZEZAM_NUM_CHUNK_GRAYS]);
|
||||
rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+1,
|
||||
yOff+size*i+size-2,
|
||||
xOff+size*shift[i]+size*cd->c_inset[i][j]+
|
||||
cd->c_width[i][j]*size-3,
|
||||
yOff+size*i+size-2);
|
||||
rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+
|
||||
cd->c_width[i][j]*size-2,
|
||||
yOff+size*i,
|
||||
xOff+size*shift[i]+size*cd->c_inset[i][j]+
|
||||
cd->c_width[i][j]*size-2,
|
||||
yOff+size*i+size-2);
|
||||
|
||||
/* draw fill */
|
||||
rb->lcd_set_foreground(chunk_gray[(i+width) % MAZEZAM_NUM_CHUNK_GRAYS]);
|
||||
rb->lcd_set_foreground(chunk_gray[(i+width) %
|
||||
MAZEZAM_NUM_CHUNK_GRAYS]);
|
||||
for (k = yOff+size*i+2; k < yOff+size*i+size-2; k += 2)
|
||||
rb->lcd_drawline(xOff+size*shift[i]+size*cd->c_inset[i][j]+2,k,
|
||||
xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size-3,k);
|
||||
xOff+size*shift[i]+size*cd->c_inset[i][j]+
|
||||
cd->c_width[i][j]*size-3,k);
|
||||
#else
|
||||
rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],yOff+size*i,
|
||||
cd->c_width[i][j]*size,size);
|
||||
rb->lcd_drawrect(xOff+size*shift[i]+size*cd->c_inset[i][j],
|
||||
yOff+size*i, cd->c_width[i][j]*size,size);
|
||||
for (k = xOff+size*shift[i]+size*cd->c_inset[i][j]+2;
|
||||
k < xOff+size*shift[i]+size*cd->c_inset[i][j]+cd->c_width[i][j]*size;
|
||||
k += 2 + (i & 1))
|
||||
k < xOff+size*shift[i]+size*cd->c_inset[i][j]+
|
||||
cd->c_width[i][j]*size;
|
||||
k += 2 + (i & 1))
|
||||
for (l = yOff+size*i+2; l < yOff+size*i+size; l += 2 + (i & 1))
|
||||
rb->lcd_drawpixel(k, l);
|
||||
#endif
|
||||
|
@ -598,7 +622,8 @@ static void draw_level(
|
|||
}
|
||||
|
||||
/* Manage the congratulations screen */
|
||||
static enum text_state welldone_screen(void) {
|
||||
static enum text_state welldone_screen(void)
|
||||
{
|
||||
int button = BUTTON_NONE;
|
||||
enum text_state state = TEXT_STATE_LOOPING;
|
||||
|
||||
|
@ -630,7 +655,8 @@ static enum text_state welldone_screen(void) {
|
|||
}
|
||||
|
||||
/* Manage the quit confimation screen */
|
||||
static enum text_state quitconfirm_loop(void) {
|
||||
static enum text_state quitconfirm_loop(void)
|
||||
{
|
||||
int button = BUTTON_NONE;
|
||||
enum text_state state = TEXT_STATE_LOOPING;
|
||||
short select = 2;
|
||||
|
@ -678,7 +704,8 @@ static enum text_state quitconfirm_loop(void) {
|
|||
}
|
||||
|
||||
/* Manage the playing of a level */
|
||||
static enum level_state level_loop(short level, short lives) {
|
||||
static enum level_state level_loop(short level, short lives)
|
||||
{
|
||||
struct chunk_data cd;
|
||||
short shift[MAZEZAM_MAX_LINES]; /* amount each line has been shifted */
|
||||
short width;
|
||||
|
@ -708,7 +735,8 @@ static enum level_state level_loop(short level, short lives) {
|
|||
*/
|
||||
rb->lcd_remote_clear_display();
|
||||
#endif
|
||||
rb->splash(MAZEZAM_LEVEL_LIVES_DELAY, MAZEZAM_LEVEL_LIVES_TEXT, level+1, lives);
|
||||
rb->splash(MAZEZAM_LEVEL_LIVES_DELAY, MAZEZAM_LEVEL_LIVES_TEXT,
|
||||
level+1, lives);
|
||||
|
||||
/* ensure keys pressed during the splash screen are ignored */
|
||||
rb->button_clear_queue();
|
||||
|
@ -724,8 +752,10 @@ static enum level_state level_loop(short level, short lives) {
|
|||
case MAZEZAM_UP | BUTTON_REPEAT:
|
||||
if ((y > 0) && (x >= 0) && (x < width)) {
|
||||
for (i = 0; i < cd.l_num[y-1]; i++)
|
||||
blocked = blocked || ((x>=shift[y-1]+cd.c_inset[y-1][i])
|
||||
&& (x<shift[y-1]+cd.c_inset[y-1][i]+cd.c_width[y-1][i]));
|
||||
blocked = blocked ||
|
||||
((x>=shift[y-1]+cd.c_inset[y-1][i]) &&
|
||||
(x<shift[y-1]+cd.c_inset[y-1][i]+
|
||||
cd.c_width[y-1][i]));
|
||||
if (!blocked) y -= 1;
|
||||
}
|
||||
break;
|
||||
|
@ -734,8 +764,10 @@ static enum level_state level_loop(short level, short lives) {
|
|||
case MAZEZAM_DOWN | BUTTON_REPEAT:
|
||||
if ((y < height-1) && (x >= 0) && (x < width)) {
|
||||
for (i = 0; i < cd.l_num[y+1]; i++)
|
||||
blocked = blocked || ((x>=shift[y+1]+cd.c_inset[y+1][i])
|
||||
&& (x<shift[y+1]+cd.c_inset[y+1][i]+cd.c_width[y+1][i]));
|
||||
blocked = blocked ||
|
||||
((x>=shift[y+1]+cd.c_inset[y+1][i]) &&
|
||||
(x<shift[y+1]+cd.c_inset[y+1][i]+
|
||||
cd.c_width[y+1][i]));
|
||||
if (!blocked) y += 1;
|
||||
}
|
||||
break;
|
||||
|
@ -744,7 +776,9 @@ static enum level_state level_loop(short level, short lives) {
|
|||
case MAZEZAM_LEFT | BUTTON_REPEAT:
|
||||
if (x > 0) {
|
||||
for (i = 0; i < cd.l_num[y]; i++)
|
||||
blocked = blocked || (x == shift[y]+cd.c_inset[y][i]+cd.c_width[y][i]);
|
||||
blocked = blocked ||
|
||||
(x == shift[y]+cd.c_inset[y][i]+
|
||||
cd.c_width[y][i]);
|
||||
if (!blocked) x -= 1;
|
||||
else if (shift[y] + cd.c_inset[y][0] > 0) {
|
||||
x -= 1;
|
||||
|
@ -759,7 +793,8 @@ static enum level_state level_loop(short level, short lives) {
|
|||
for (i = 0; i < cd.l_num[y]; i++)
|
||||
blocked = blocked || (x+1 == shift[y]+cd.c_inset[y][i]);
|
||||
if (!blocked) x += 1;
|
||||
else if (shift[y] + cd.c_inset[y][cd.l_num[y]-1] + cd.c_width[y][cd.l_num[y]-1] < width) {
|
||||
else if (shift[y] + cd.c_inset[y][cd.l_num[y]-1] +
|
||||
cd.c_width[y][cd.l_num[y]-1] < width) {
|
||||
x += 1;
|
||||
shift[y] += 1;
|
||||
}
|
||||
|
@ -798,7 +833,8 @@ static enum level_state level_loop(short level, short lives) {
|
|||
}
|
||||
|
||||
/* The loop which manages a full game of MazezaM */
|
||||
static enum game_state game_loop(struct resume_data *r) {
|
||||
static enum game_state game_loop(struct resume_data *r)
|
||||
{
|
||||
enum game_state state = GAME_STATE_LOOPING;
|
||||
int level = r->level;
|
||||
int lives = MAZEZAM_START_LIVES;
|
||||
|
@ -880,7 +916,8 @@ static enum game_state game_loop(struct resume_data *r) {
|
|||
}
|
||||
|
||||
/* Manage the instruction screen */
|
||||
static enum text_state instruction_loop(void) {
|
||||
static enum text_state instruction_loop(void)
|
||||
{
|
||||
int button;
|
||||
enum text_state state = TEXT_STATE_LOOPING;
|
||||
int page = 0;
|
||||
|
@ -922,7 +959,8 @@ static enum text_state instruction_loop(void) {
|
|||
/* Manage the text screen that offers the user the option of
|
||||
* resuming or starting a new game
|
||||
*/
|
||||
static enum text_state resume_game_loop (struct resume_data *r) {
|
||||
static enum text_state resume_game_loop (struct resume_data *r)
|
||||
{
|
||||
int button = BUTTON_NONE;
|
||||
enum text_state state = TEXT_STATE_LOOPING;
|
||||
short select = 0;
|
||||
|
@ -979,12 +1017,15 @@ static enum text_state resume_game_loop (struct resume_data *r) {
|
|||
/* Load the resume data from the config file. The data is
|
||||
* stored in both r and old.
|
||||
*/
|
||||
static void resume_load_data (struct resume_data *r, struct resume_data *old) {
|
||||
static void resume_load_data (struct resume_data *r, struct resume_data *old)
|
||||
{
|
||||
struct configdata config[] = {
|
||||
{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
|
||||
{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),
|
||||
MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
|
||||
};
|
||||
|
||||
if (configfile_load(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,MAZEZAM_CONFIG_VERSION) < 0)
|
||||
if (configfile_load(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,
|
||||
MAZEZAM_CONFIG_VERSION) < 0)
|
||||
r->level = 0;
|
||||
/* an extra precaution */
|
||||
else if ((r->level < 0) || (MAZEZAM_NUM_LEVELS <= r->level))
|
||||
|
@ -994,20 +1035,24 @@ static void resume_load_data (struct resume_data *r, struct resume_data *old) {
|
|||
}
|
||||
|
||||
/* Save the resume data in the config file, but only if necessary */
|
||||
static void resume_save_data (struct resume_data *r, struct resume_data *old) {
|
||||
static void resume_save_data (struct resume_data *r, struct resume_data *old)
|
||||
{
|
||||
struct configdata config[] = {
|
||||
{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
|
||||
{TYPE_INT,0,MAZEZAM_NUM_LEVELS-1,&(r->level),
|
||||
MAZEZAM_CONFIG_LEVELS_NAME,NULL,NULL}
|
||||
};
|
||||
|
||||
/* To reduce disk usage, only write the file if the resume data has
|
||||
* changed.
|
||||
*/
|
||||
if (old->level != r->level)
|
||||
configfile_save(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,MAZEZAM_CONFIG_MINVERSION);
|
||||
configfile_save(MAZEZAM_CONFIG_FILENAME,config,MAZEZAM_CONFIG_NUM_ITEMS,
|
||||
MAZEZAM_CONFIG_MINVERSION);
|
||||
}
|
||||
|
||||
/* The loop which manages the welcome screen and menu */
|
||||
static enum text_state welcome_loop(void) {
|
||||
static enum text_state welcome_loop(void)
|
||||
{
|
||||
int button;
|
||||
short select = 0;
|
||||
enum text_state state = TEXT_STATE_LOOPING;
|
||||
|
@ -1026,7 +1071,8 @@ static enum text_state welcome_loop(void) {
|
|||
break;
|
||||
|
||||
case MAZEZAM_UP:
|
||||
select = (select + (title_page.num_lines - 2)) % (title_page.num_lines - 1);
|
||||
select = (select + (title_page.num_lines - 2)) %
|
||||
(title_page.num_lines - 1);
|
||||
break;
|
||||
|
||||
case MAZEZAM_DOWN:
|
||||
|
@ -1106,13 +1152,17 @@ static enum text_state welcome_loop(void) {
|
|||
}
|
||||
|
||||
/* Plugin entry point */
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
||||
{
|
||||
enum plugin_status state;
|
||||
|
||||
/* Usual plugin stuff */
|
||||
(void)parameter;
|
||||
rb = api;
|
||||
|
||||
/* Turn off backlight timeout */
|
||||
backlight_force_on(rb); /* backlight control in lib/helper.c */
|
||||
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
rb->lcd_set_background(MAZEZAM_BG_COLOR);
|
||||
rb->lcd_set_backdrop(NULL);
|
||||
|
@ -1138,5 +1188,8 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
|
|||
break;
|
||||
}
|
||||
|
||||
/* Turn on backlight timeout (revert to settings) */
|
||||
backlight_use_settings(rb); /* backlight control in lib/helper.c */
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue