Brickmania: No need to init these global variables, as they are set later on
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25686 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 8 additions and 8 deletions
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@ -968,16 +968,16 @@ struct rect
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*
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*/
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static enum game_state game_state = ST_READY;
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static enum game_state game_state;
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static int pad_pos_x;
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static int life;
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static int score=0,vscore=0;
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static bool flip_sides=false;
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static int level=0;
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static int brick_on_board=0;
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static int used_balls=1;
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static int used_fires=0;
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static int used_powers=0;
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static int score,vscore;
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static bool flip_sides;
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static int level;
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static int brick_on_board;
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static int used_balls;
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static int used_fires;
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static int used_powers;
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static int difficulty = NORMAL;
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static int pad_width;
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static int flip_sides_delay;
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