Brickmania: No need to init these global variables, as they are set later on

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25686 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tomer Shalev 2010-04-20 08:16:00 +00:00
parent 16e89a4aae
commit 5db5de5418

View file

@ -968,16 +968,16 @@ struct rect
*
*/
static enum game_state game_state = ST_READY;
static enum game_state game_state;
static int pad_pos_x;
static int life;
static int score=0,vscore=0;
static bool flip_sides=false;
static int level=0;
static int brick_on_board=0;
static int used_balls=1;
static int used_fires=0;
static int used_powers=0;
static int score,vscore;
static bool flip_sides;
static int level;
static int brick_on_board;
static int used_balls;
static int used_fires;
static int used_powers;
static int difficulty = NORMAL;
static int pad_width;
static int flip_sides_delay;