hiby: Use HAVE_LCD_ENABLE instead of HAVE_LCD_SLEEP

Change-Id: I93819f5ecaad9101a711a0cca626570c7aef0e57
This commit is contained in:
Solomon Peachy 2020-04-08 10:12:08 -04:00
parent 53b93ea6a6
commit 5cdfe30e79

View file

@ -92,7 +92,7 @@ void lcd_enable(bool on)
{
const char * const sysfs_fb_blank = "/sys/class/graphics/fb0/blank";
#ifdef HAVE_LCD_SLEEP
#ifdef HAVE_LCD_ENABLE
if (lcd_active() != on)
#endif
{
@ -118,8 +118,8 @@ extern void lcd_copy_buffer_rect(fb_data *dst, const fb_data *src,
void lcd_update(void)
{
#ifdef HAVE_LCD_SLEEP
if (lcd_active() != on)
#ifdef HAVE_LCD_ENABLE
if (lcd_active())
#endif
{
/* Copy the Rockbox framebuffer to the second framebuffer */
@ -131,8 +131,8 @@ void lcd_update(void)
void lcd_update_rect(int x, int y, int width, int height)
{
#ifdef HAVE_LCD_SLEEP
if (lcd_active() != on)
#ifdef HAVE_LCD_ENABLE
if (lcd_active())
#endif
{
fb_data *dst = LCD_FRAMEBUF_ADDR(x, y);