Lua: return nil when function failed instead of returning nothing
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23405 a1c6a512-1295-4272-9138-f99709370657
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8fb258856c
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1 changed files with 15 additions and 12 deletions
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@ -330,12 +330,11 @@ RB_WRAP(lcd_get_backdrop)
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{
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fb_data* backdrop = rb->lcd_get_backdrop();
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if(backdrop == NULL)
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return 0;
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lua_pushnil(L);
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else
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{
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rli_wrap(L, backdrop, LCD_WIDTH, LCD_HEIGHT);
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return 1;
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}
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return 1;
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}
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#endif /* LCD_DEPTH > 1 */
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@ -478,24 +477,28 @@ RB_WRAP(read_bmp_file)
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if(result > 0)
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{
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bm.data = (unsigned char*) rli_alloc(L, bm.width, bm.height);
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rb->read_bmp_file(filename, &bm, result, format, NULL);
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return 1;
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if(rb->read_bmp_file(filename, &bm, result, format, NULL) < 0)
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{
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/* Error occured, drop newly allocated image from stack */
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lua_pop(L, 1);
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lua_pushnil(L);
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}
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}
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else
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lua_pushnil(L);
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return 0;
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return 1;
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}
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RB_WRAP(current_path)
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{
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const char *current_path = get_current_path(L, 1);
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if(current_path != NULL)
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{
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lua_pushstring(L, current_path);
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return 1;
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}
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else
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return 0;
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lua_pushnil(L);
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return 1;
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}
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static void fill_text_message(lua_State *L, struct text_message * message,
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