Brickmania: Use defined constant instead of hard-coded value
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25689 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 4 additions and 4 deletions
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@ -284,6 +284,9 @@ CONFIG_KEYPAD == SANSA_M200_PAD
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#endif
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#define NUM_BRICKS_ROWS 8
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#define NUM_BRICKS_COLS 10
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/*
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*
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* Geometric dimensions
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@ -311,7 +314,7 @@ CONFIG_KEYPAD == SANSA_M200_PAD
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#define LONG_PAD_WIDTH FIXED3(BMPWIDTH_brickmania_long_pads)
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#define BRICK_HEIGHT FIXED3(BMPHEIGHT_brickmania_bricks/7)
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#define BRICK_WIDTH FIXED3(BMPWIDTH_brickmania_bricks)
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#define LEFTMARGIN ((GAMESCREEN_WIDTH-10*BRICK_WIDTH)/2)
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#define LEFTMARGIN ((GAMESCREEN_WIDTH-NUM_BRICKS_COLS*BRICK_WIDTH)/2)
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#define POWERUP_WIDTH FIXED3(BMPWIDTH_brickmania_powerups)
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#define BALL FIXED3(BMPHEIGHT_brickmania_ball)
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#define HALFBALL (BALL / 2)
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@ -434,9 +437,6 @@ CONFIG_KEYPAD == SANSA_M200_PAD
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*
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*/
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#define NUM_BRICKS_ROWS 8
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#define NUM_BRICKS_COLS 10
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/* change to however many levels there are, i.e. how many arrays there are total */
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#define NUM_LEVELS 40
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