m:robe 100: use correct bmp file for chessbox (needs make clean)
also use logical and operator in conditions git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16494 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 8 additions and 6 deletions
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@ -119,17 +119,19 @@ bubbles_emblem.112x64x1.bmp
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#endif
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/* ChessBox */
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#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
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#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
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chessbox_pieces.240x240x16.bmp
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#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
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#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
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chessbox_pieces.176x176x16.bmp
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
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chessbox_pieces.128x128x2.bmp
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#elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1)
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#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
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chessbox_pieces.128x128x1.bmp
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#elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
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chessbox_pieces.104x104x2.bmp
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#elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) & (LCD_DEPTH > 1)
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#elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
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chessbox_pieces.80x80x16.bmp
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#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1)
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#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
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chessbox_pieces.80x64x1.bmp
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#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
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chessbox_pieces.64x64x1.bmp
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