MPIO HD300 simulator. FS#11796 by Michael Leslie

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28775 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Marcin Bukat 2010-12-08 21:40:35 +00:00
parent 2aa511f6bd
commit 5a4b7c3920
4 changed files with 91 additions and 0 deletions

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@ -404,6 +404,13 @@
#define UI_LCD_POSX 101
#define UI_LCD_POSY 195
#elif defined(MPIO_HD300)
#define UI_TITLE "MPIO HD300"
#define UI_WIDTH 286 /* width of GUI window */
#define UI_HEIGHT 524 /* height of GUI window */
#define UI_LCD_POSX 64
#define UI_LCD_POSY 127
#elif defined(APPLICATION)
#define UI_TITLE "Rockbox"
#define UI_LCD_POSX 0

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@ -63,5 +63,7 @@ samsung-yh820_yh92x.c
pbell-vibe500.c
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
mpio-hd200.c
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
mpio-hd300.c
#endif
#endif /* SIMULATOR */

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@ -0,0 +1,82 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 Michael Leslie
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_SPACE:
case SDLK_ESCAPE:
new_btn = BUTTON_MENU;
break;
case SDLK_RETURN:
new_btn = BUTTON_ENTER;
break;
case SDLK_p:
new_btn = BUTTON_PLAY;
break;
case SDLK_r:
new_btn = BUTTON_REC;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_LEFT, 98, 312, 15, "Rew" },
{ SDLK_RIGHT, 186, 312, 15, "FF" },
{ SDLK_ESCAPE, 90, 364, 40, "Menu" },
{ SDLK_RETURN, 196, 364, 40, "Enter" },
{ SDLK_r, 98, 410, 15, "Rec" },
{ SDLK_p, 186, 410, 15, "Play/Stop" },
{ SDLK_UP, 143, 315, 40, "Up" },
{ SDLK_DOWN, 143, 415, 40, "Down" },
{ SDLK_h, 116, 52, 20, "Hold" },
{ 0, 0, 0, 0, "None" }
};