Really implement the simple strategy from hinversi.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13757 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Antoine Cellerier 2007-07-01 18:06:51 +00:00
parent 932b20ec62
commit 58f97f517a

View file

@ -21,7 +21,8 @@
/**
* Simple strategy:
* A very simple strategy. Makes the highest scoring move.
* A very simple strategy. Makes the highest scoring move taking the other
* player's next best move into account.
* From Algorithm by Claudio Clemens in hinversi, simpleClient.c
*/
@ -38,20 +39,44 @@ static void reversi_copy_board(reversi_board_t *dst,
static int reversi_sim_move(const reversi_board_t *game, const int row,
const int col, const int player) {
/* Gruik */
reversi_board_t game_clone;
reversi_copy_board(&game_clone,game);
return reversi_make_move(&game_clone,row,col,player);
}
static int reversi_get_max_moves(const reversi_board_t *game, int player) {
int max = -BOARD_SIZE*BOARD_SIZE;
int row, col;
for(row=0; row<BOARD_SIZE; row++) {
for(col=0; col<BOARD_SIZE; col++) {
int v = reversi_sim_move(game,row,col,player);
if(v>max)
max = v;
}
}
return max;
}
static int reversi_sim_move2(const reversi_board_t *game, const int row,
const int col, const int player) {
/* Takes the other player's next best move into account */
int score;
reversi_board_t game_clone;
reversi_copy_board(&game_clone,game);
score = reversi_make_move(&game_clone,row,col,player);
return score - reversi_get_max_moves(&game_clone,
reversi_flipped_color(player));
}
static move_t simple_move_func(const reversi_board_t *game, int player) {
int max = 0;
int max = -BOARD_SIZE*BOARD_SIZE;
int count = 0;
int row, col;
int r;
for(row=0; row<BOARD_SIZE; row++) {
for(col=0; col<BOARD_SIZE; col++) {
int v = reversi_sim_move(game,row,col,player);
int v = reversi_sim_move2(game,row,col,player);
if(v>max) {
max = v;
count = 1;
@ -62,12 +87,14 @@ static move_t simple_move_func(const reversi_board_t *game, int player) {
}
}
if(!count) return MOVE_INVALID;
/* chose one of the moves which scores highest */
r = game->rb->rand()%count;
row = 0;
col = 0;
while(true) {
if(reversi_sim_move(game, row, col, player)==max) {
if(reversi_sim_move2(game, row, col, player)==max) {
r--;
if(r<0) {
return MAKE_MOVE(row,col,player);