xduoox3ii: Add UI Simulator bitmap, keymap, and fix offsets.
Change-Id: I8e322b93653cb43b010dfd5c0f566ea1c4c7b7ff
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fa93391600
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4 changed files with 87 additions and 4 deletions
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@ -531,10 +531,10 @@
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#elif defined(XDUOO_X3II)
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#elif defined(XDUOO_X3II)
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#define UI_TITLE "xDuoo X3ii"
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#define UI_TITLE "xDuoo X3ii"
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#define UI_WIDTH 322 /* width of GUI window */
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#define UI_WIDTH 299 /* width of GUI window */
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#define UI_HEIGHT 609 /* height of GUI window */
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#define UI_HEIGHT 600 /* height of GUI window */
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#define UI_LCD_POSX 43
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#define UI_LCD_POSX 28
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#define UI_LCD_POSY 62
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#define UI_LCD_POSY 56
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#elif defined(XDUOO_X20)
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#elif defined(XDUOO_X20)
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#define UI_TITLE "xDuoo X20"
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#define UI_TITLE "xDuoo X20"
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BIN
uisimulator/bitmaps/UI-xduoox3ii.bmp
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BIN
uisimulator/bitmaps/UI-xduoox3ii.bmp
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Binary file not shown.
After Width: | Height: | Size: 528 KiB |
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@ -85,6 +85,8 @@ sony-nwza860.c
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agptek-rocker.c
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agptek-rocker.c
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#elif CONFIG_KEYPAD == XDUOO_X3_PAD
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#elif CONFIG_KEYPAD == XDUOO_X3_PAD
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xduoo-x3.c
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xduoo-x3.c
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#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
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xduoo-x3ii.c
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#elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD)
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#elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD)
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ihifi2.c
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ihifi2.c
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#endif
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#endif
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81
uisimulator/buttonmap/xduoo-x3ii.c
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81
uisimulator/buttonmap/xduoo-x3ii.c
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@ -0,0 +1,81 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2016 by Roman Stolyarov
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP4:
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case SDLK_UP:
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new_btn = BUTTON_PREV;
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break;
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case SDLK_KP1:
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case SDLK_DOWN:
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new_btn = BUTTON_NEXT;
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break;
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case SDLK_KP3:
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case SDLK_KP_ENTER:
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case SDLK_SPACE:
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case SDLK_RETURN:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP5:
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case SDLK_END:
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case SDLK_BACKSPACE:
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new_btn = BUTTON_OPTION;
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break;
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case SDLK_KP7:
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP9:
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case SDLK_HOME:
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new_btn = BUTTON_HOME;
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break;
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case SDLK_KP_MINUS:
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case SDLK_PAGEUP:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_PLUS:
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case SDLK_PAGEDOWN:
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new_btn = BUTTON_VOL_DOWN;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_KP4, 214, 537, 20, "Prev" },
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{ SDLK_KP1, 241, 488, 20, "Next" },
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{ SDLK_KP3, 150, 488, 30, "Play" },
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{ SDLK_KP5, 60, 488, 20, "Back" },
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{ SDLK_KP7, 0, 60, 25, "Power" },
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{ SDLK_KP9, 86, 537, 20, "Home" },
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{ SDLK_KP_MINUS, 0, 120, 25, "Vol Up" },
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{ SDLK_KP_PLUS, 0, 200, 25, "Vol Dn" },
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{ 0, 0, 0, 0, "None" }
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};
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