Commit next part of FS# 10138 by Teruaki Kawashima. Check for PLAY_MODE before enabling pause after hold. Fixes a bug where toggling hold would confuse the game state.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21104 a1c6a512-1295-4272-9138-f99709370657
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@ -2017,8 +2017,8 @@ enum plugin_status start_game(void)
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button = rb->button_get(false);
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#ifdef HAS_BUTTON_HOLD
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if (rb->button_hold())
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game_state = PAUSE_MODE;
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if (rb->button_hold() && game_state == PLAY_MODE)
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game_state = PAUSE_MODE;
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#endif
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switch(button)
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