some changes to use of display_text.
* add parameter, wait_key to display_text(). - set this true to wait button press after all words is displayed. * use ARRAYLEN macro instead of #define WORDS * add macro to indicate end of style array. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24846 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
04067fd7a0
commit
56d29e8977
13 changed files with 91 additions and 166 deletions
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@ -1135,7 +1135,6 @@ static unsigned int play_again(void) {
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* blackjack_help() displays help text.
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******************************************************************************/
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static bool blackjack_help(void) {
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#define WORDS (sizeof help_text / sizeof (char*))
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static char *help_text[] = {
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"Blackjack", "", "Aim", "",
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"Try", "to", "get", "as", "close", "to", "21", "without", "going",
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@ -1151,26 +1150,18 @@ static bool blackjack_help(void) {
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ 26, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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int button;
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rb->lcd_setfont(FONT_UI);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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if (display_text(WORDS, help_text, formation, NULL))
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return true;
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do {
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button = rb->button_get(true);
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if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
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return true;
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}
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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rb->lcd_setfont(FONT_SYSFIXED);
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return false;
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}
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@ -1138,7 +1138,6 @@ static void brickmania_sleep(int secs)
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static int brickmania_help(void)
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{
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#define WORDS (sizeof help_text / sizeof (char*))
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static char *help_text[] = {
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"Brickmania", "", "Aim", "",
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"Destroy", "all", "the", "bricks", "by", "bouncing",
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@ -1205,26 +1204,18 @@ static int brickmania_help(void)
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{ 67, C_GREEN },
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{ 74, C_YELLOW },
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{ 80, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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int button;
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rb->lcd_setfont(FONT_UI);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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if (display_text(WORDS, help_text, formation, NULL))
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return 1;
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do {
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button = rb->button_get(true);
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if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
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return 1;
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}
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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rb->lcd_setfont(FONT_SYSFIXED);
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return 0;
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}
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@ -435,6 +435,7 @@ static void clix_draw(struct clix_game_state_t* state)
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}
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rb->lcd_update();
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rb->lcd_set_foreground(LCD_WHITE);
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}
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static void clix_move_cursor(struct clix_game_state_t* state, const bool left)
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@ -467,7 +468,6 @@ static void clix_move_cursor(struct clix_game_state_t* state, const bool left)
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}
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}
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} while ( y != state->y);
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}
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/* returns the color of the given position, if out of bounds return CC_BLACK */
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@ -581,7 +581,6 @@ static int clix_clear_selected(struct clix_game_state_t* state)
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static bool clix_help(void)
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{
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#define WORDS (sizeof help_text / sizeof (char*))
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static char *help_text[] = {
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"Clix", "", "Aim", "",
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"Remove", "all", "blocks", "from", "the", "board", "to", "achieve",
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@ -593,22 +592,16 @@ static bool clix_help(void)
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static struct style_text formation[]={
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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int button;
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rb->lcd_setfont(FONT_UI);
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rb->lcd_set_foreground(LCD_WHITE);
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if (display_text(WORDS, help_text, formation, NULL))
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return true;
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do {
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button = rb->button_get(true);
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if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
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return true;
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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rb->lcd_setfont(FONT_SYSFIXED);
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return 0;
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return false;
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}
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static bool _ingame;
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@ -1300,8 +1300,6 @@ static void jewels_nextlevel(struct game_context* bj) {
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static bool jewels_help(void)
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{
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rb->lcd_setfont(FONT_UI);
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#define WORDS (sizeof help_text / sizeof (char*))
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static char *help_text[] = {
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"Jewels", "", "Aim", "",
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"Swap", "pairs", "of", "jewels", "to", "form", "connected",
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@ -1323,22 +1321,12 @@ static bool jewels_help(void)
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ 42, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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int button;
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if (display_text(WORDS, help_text, formation, NULL))
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rb->lcd_setfont(FONT_UI);
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return true;
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do {
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button = rb->button_get(true);
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if (rb->default_event_handler (button) == SYS_USB_CONNECTED) {
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return true;
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}
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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rb->lcd_setfont(FONT_SYSFIXED);
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return false;
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@ -28,8 +28,20 @@
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#define MARGIN 5
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#endif
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bool display_text(short words, char** text, struct style_text* style,
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struct viewport* vp_text)
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static bool wait_key_press(void)
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{
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int button;
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do {
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button = rb->button_get(true);
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if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
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return true;
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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return false;
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}
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bool display_text(unsigned short words, char** text, struct style_text* style,
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struct viewport* vp_text, bool wait_key)
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{
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#ifdef HAVE_LCD_BITMAP
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int prev_drawmode;
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@ -41,7 +53,6 @@ bool display_text(short words, char** text, struct style_text* style,
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unsigned short x , y;
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unsigned short vp_width = LCD_WIDTH;
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unsigned short vp_height = LCD_HEIGHT;
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int button;
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unsigned short i = 0, style_index = 0;
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if (vp_text != NULL) {
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vp_width = vp_text->width;
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@ -76,12 +87,8 @@ bool display_text(short words, char** text, struct style_text* style,
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if (y + height > vp_height - MARGIN) {
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y = MARGIN;
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rb->screens[SCREEN_MAIN]->update_viewport();
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do {
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button = rb->button_get(true);
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if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
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return true;
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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if (wait_key_press())
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return true;
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rb->screens[SCREEN_MAIN]->clear_viewport();
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}
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/* no text formatting available */
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@ -134,5 +141,10 @@ bool display_text(short words, char** text, struct style_text* style,
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_set_drawmode(prev_drawmode);
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#endif
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if (wait_key)
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{
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if (wait_key_press())
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return true;
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}
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return false;
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}
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@ -19,16 +19,20 @@
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _DISPLAY_TEXT_H
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#define _DISPLAY_TEXT_H
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#include "plugin.h"
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/*
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* basic usage:
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* #define WORDS (sizeof text / sizeof (char*))
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* char *text[] = {"normal", "centering", "red,underline"};
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* struct style_text formation[]={
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* { 1, TEXT_CENTER },
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* { 2, C_RED|TEXT_UNDERLINE },
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* LAST_STYLE_ITEM
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* };
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* if (display_text(WORDS, text, formation, NULL))
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* if (display_text(ARRAYLEN(text), text, formation, NULL, true))
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* return PLUGIN_USB_CONNECTED;
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*/
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#define TEXT_COLOR_MASK 0x00ff
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#define TEXT_CENTER 0x0100
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#define TEXT_UNDERLINE 0x0200
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#define LAST_STYLE_ITEM { -1, 0 }
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struct style_text {
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unsigned short index;
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unsigned short flags;
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};
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/* style and vp_text are optional.
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* return true if usb is connected. */
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bool display_text(short words, char** text, struct style_text* style,
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struct viewport* vp_text);
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/*
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* display text.
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* - words : number of words in text.
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* - text : array of word to be displayed. use empty string for newline.
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* - style : (optional) set style of each word. must be sorted by index.
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* - vp_text : (optional) viewport to display text.
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* - wait_key : set true to wait button press after all words is displayed.
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* return true if usb is connected, false otherwise.
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*/
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bool display_text(unsigned short words, char** text, struct style_text* style,
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struct viewport* vp_text, bool wait_key);
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#endif /* _DISPLAY_TEXT_H */
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@ -970,8 +970,6 @@ static void pegbox_move_player(struct game_context* pb, signed int x_dir,
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************************************************************************/
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static bool pegbox_help(void)
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{
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int button;
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#define WORDS (sizeof help_text / sizeof (char*))
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static char* help_text[] = {
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"Pegbox", "", "Aim", "",
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"To", "beat", "each", "level,", "you", "must", "destroy", "all", "of",
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ 46, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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rb->lcd_setfont(FONT_UI);
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if (display_text(WORDS, help_text, formation, NULL))
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return true;
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do {
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button = rb->button_get(true);
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if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
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return true;
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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rb->lcd_setfont(FONT_SYSFIXED);
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return false;
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}
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@ -863,7 +863,6 @@ static void play_animation(int input)
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static void instructions()
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{
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#define WORDS (sizeof help_text / sizeof (char*))
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static char* help_text[] = {
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#if 0
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/* Not sure if we want to include this? */
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@ -879,7 +878,7 @@ static void instructions()
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"The", "game", "ends", "when", "robotfindskitten.", "", "",
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"Press", "any", "key", "to", "start",
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};
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display_text(WORDS, help_text, NULL, NULL);
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display_text(ARRAYLEN(help_text), help_text, NULL, NULL, false);
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pause();
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}
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@ -1218,20 +1218,20 @@ static void move_down (void)
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static bool rockblox_help(void)
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{
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int button;
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#define WORDS (sizeof help_text / sizeof (char*))
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char *help_text[] = {
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"Rockblox", "", "Aim", "", "Make", "the", "falling", "blocks", "of", "different",
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"shapes", "form", "full", "rows.", "Whenever", "a", "row", "is", "completed,", "it",
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"will", "be", "cleared", "away", "and", "you", "gain", "points."
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static char *help_text[] = {
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"Rockblox", "", "Aim", "",
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"Make", "the", "falling", "blocks", "of",
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"different", "shapes", "form", "full", "rows.",
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"Whenever", "a", "row", "is", "completed,",
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"it", "will", "be", "cleared", "away",
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"and", "you", "gain", "points."
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};
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static struct style_text formation[]={
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_setfont(FONT_UI);
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#endif
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@ -1239,17 +1239,12 @@ static bool rockblox_help(void)
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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if (display_text(WORDS, help_text, formation, NULL))
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return true;
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do {
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button = rb->button_get(true);
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if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
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return true;
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_setfont(FONT_SYSFIXED);
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#endif
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return false;
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}
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@ -686,8 +686,6 @@ static void draw_empty_stack( int s, int x, int y, bool cursor )
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/* Help */
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static bool solitaire_help( void )
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{
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#define WORDS (sizeof help_text / sizeof (char*))
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static char* help_text[] = {
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"Solitaire", "", "Controls", "",
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HK_LR ":", "Move", "the", "cursor", "to", "the",
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@ -711,29 +709,10 @@ static bool solitaire_help( void )
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ 48, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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#if LCD_DEPTH > 1
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fb_data* backdrop = rb->lcd_get_backdrop();
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rb->lcd_set_backdrop(NULL);
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#endif
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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int button;
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if (display_text(WORDS, help_text, formation, NULL))
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if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
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return true;
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do {
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button = rb->button_get(true);
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if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
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return true;
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(backdrop);
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#endif
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return false;
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}
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|
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@ -1745,31 +1745,22 @@ static void initialise_game(void)
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static bool spacerocks_help(void)
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{
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static char *help_text[] = {
|
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"Spacerocks", "", "Aim", "", "The", "goal", "of", "the", "game", "is",
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"to", "blow", "up", "the", "asteroids", "and", "avoid", "being", "hit", "by",
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"them.", "Also", "you'd", "better", "watch", "out", "for", "the", "UFOs!"
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"Spacerocks", "", "Aim", "",
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"The", "goal", "of", "the", "game", "is", "to", "blow", "up",
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"the", "asteroids", "and", "avoid", "being", "hit", "by", "them.",
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"Also", "you'd", "better", "watch", "out", "for", "the", "UFOs!"
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};
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static struct style_text formation[]={
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{ 0, TEXT_CENTER|TEXT_UNDERLINE },
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{ 2, C_RED },
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{ -1, 0 }
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LAST_STYLE_ITEM
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};
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int button;
|
||||
|
||||
rb->lcd_setfont(FONT_UI);
|
||||
#ifdef HAVE_LCD_COLOR
|
||||
rb->lcd_set_background(LCD_BLACK);
|
||||
rb->lcd_set_foreground(LCD_WHITE);
|
||||
#endif
|
||||
if (display_text(ARRAYLEN(help_text), help_text, formation, NULL)
|
||||
== PLUGIN_USB_CONNECTED)
|
||||
SET_BG(LCD_BLACK);
|
||||
SET_FG(LCD_WHITE);
|
||||
if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
|
||||
return true;
|
||||
do {
|
||||
button = rb->button_get(true);
|
||||
if (button == SYS_USB_CONNECTED)
|
||||
return true;
|
||||
} while( ( button == BUTTON_NONE )
|
||||
|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
|
||||
rb->lcd_setfont(FONT_SYSFIXED);
|
||||
|
||||
return false;
|
||||
|
|
|
@ -1051,8 +1051,6 @@ static int star_run_game(int current_level)
|
|||
*/
|
||||
static bool star_help(void)
|
||||
{
|
||||
int button;
|
||||
#define WORDS (sizeof help_text / sizeof (char*))
|
||||
static char* help_text[] = {
|
||||
"Star", "", "Aim", "",
|
||||
"Take", "all", "the", "stars", "to", "go", "to", "the", "next", "level.",
|
||||
|
@ -1070,27 +1068,17 @@ static bool star_help(void)
|
|||
{ 0, TEXT_CENTER|TEXT_UNDERLINE },
|
||||
{ 2, C_RED },
|
||||
{ 35, C_RED },
|
||||
{ -1, 0 }
|
||||
LAST_STYLE_ITEM
|
||||
};
|
||||
#if LCD_DEPTH > 1
|
||||
#ifndef HAVE_LCD_COLOR
|
||||
rb->lcd_set_background(LCD_WHITE );
|
||||
rb->lcd_set_foreground(LCD_BLACK );
|
||||
#if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR)
|
||||
rb->lcd_set_background(LCD_WHITE);
|
||||
rb->lcd_set_foreground(LCD_BLACK);
|
||||
#endif
|
||||
#endif
|
||||
if (display_text(WORDS, help_text, formation, NULL))
|
||||
if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
|
||||
return true;
|
||||
do {
|
||||
button = rb->button_get(true);
|
||||
if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
|
||||
return true;
|
||||
} while( ( button == BUTTON_NONE )
|
||||
|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
|
||||
#if LCD_DEPTH > 1
|
||||
#ifndef HAVE_LCD_COLOR
|
||||
rb->lcd_set_background(LCD_BLACK );
|
||||
rb->lcd_set_foreground(LCD_WHITE );
|
||||
#endif
|
||||
#if LCD_DEPTH > 1 && !defined(HAVE_LCD_COLOR)
|
||||
rb->lcd_set_background(LCD_BLACK);
|
||||
rb->lcd_set_foreground(LCD_WHITE);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -566,7 +566,6 @@ int settings_menu(void) {
|
|||
}
|
||||
|
||||
static int superdom_help(void) {
|
||||
int button;
|
||||
static char* help_text[] = {
|
||||
"Super", "domination", "is", "a", "turn", "based", "strategy", "game,",
|
||||
"where", "the", "aim", "is", "to", "overpower", "the", "computer",
|
||||
|
@ -580,15 +579,8 @@ static int superdom_help(void) {
|
|||
"and", "number", "of", "troops", "on", "them.",
|
||||
};
|
||||
|
||||
if (display_text(ARRAYLEN(help_text), help_text, NULL, NULL))
|
||||
if (display_text(ARRAYLEN(help_text), help_text, NULL, NULL, true))
|
||||
return RET_VAL_USB;
|
||||
do {
|
||||
button = rb->button_get(true);
|
||||
if ( rb->default_event_handler( button ) == SYS_USB_CONNECTED )
|
||||
return RET_VAL_USB;
|
||||
} while( ( button == BUTTON_NONE )
|
||||
|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
|
||||
|
||||
return RET_VAL_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue