Better (i.e. working) sound in the SDL sim in Windows.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8793 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
a234ed8ce2
commit
4f54dbd91f
1 changed files with 44 additions and 31 deletions
|
@ -31,7 +31,7 @@ static bool pcm_playing;
|
|||
static bool pcm_paused;
|
||||
|
||||
static Uint8* pcm_data;
|
||||
static int pcm_data_size;
|
||||
static Uint32 pcm_data_size;
|
||||
|
||||
extern bool debug_audio;
|
||||
|
||||
|
@ -95,7 +95,7 @@ void pcm_play_stop(void)
|
|||
|
||||
void pcm_play_pause(bool play)
|
||||
{
|
||||
int next_size;
|
||||
Uint32 next_size;
|
||||
Uint8 *next_start;
|
||||
|
||||
if (!pcm_playing) {
|
||||
|
@ -128,7 +128,7 @@ void pcm_play_pause(bool play)
|
|||
|
||||
SDL_PauseAudio(1);
|
||||
}
|
||||
|
||||
|
||||
pcm_paused = !play;
|
||||
}
|
||||
|
||||
|
@ -142,47 +142,60 @@ bool pcm_is_playing(void)
|
|||
return pcm_playing;
|
||||
}
|
||||
|
||||
char overflow[8192];
|
||||
int overflow_amount = 0;
|
||||
Uint8 overflow[8192];
|
||||
Uint32 overflow_amount = 0;
|
||||
|
||||
void sdl_audio_callback(void *udata, Uint8 *stream, int len)
|
||||
{
|
||||
int datalen, offset;
|
||||
Uint32 pcm_data_played, need_to_play;
|
||||
FILE *debug = (FILE *)udata;
|
||||
|
||||
/* At all times we need to write a full 'len' bytes to stream. */
|
||||
|
||||
if (pcm_data_size <= len) {
|
||||
/* Play what we have */
|
||||
memcpy(stream, pcm_data, pcm_data_size);
|
||||
if (pcm_data_size > 0) {
|
||||
/* We have some PCM data to play. Play as much as we can. */
|
||||
|
||||
pcm_data_played = (((Uint32)len) > pcm_data_size) ? pcm_data_size : len;
|
||||
|
||||
memcpy(stream, pcm_data, pcm_data_played);
|
||||
|
||||
if (debug != NULL) {
|
||||
fwrite(pcm_data, sizeof(Uint8), pcm_data_size, debug);
|
||||
fwrite(pcm_data, sizeof(Uint8), pcm_data_played, debug);
|
||||
}
|
||||
|
||||
offset = pcm_data_size;
|
||||
datalen = len - pcm_data_size;
|
||||
|
||||
/* Get some more */
|
||||
callback_for_more(&pcm_data, &pcm_data_size);
|
||||
|
||||
/* Play enough of that to keep the audio buffer full */
|
||||
memcpy(stream + offset, pcm_data, datalen);
|
||||
|
||||
if (debug != NULL) {
|
||||
fwrite(pcm_data, sizeof(Uint8), datalen, debug);
|
||||
stream += pcm_data_played;
|
||||
need_to_play = len - pcm_data_played;
|
||||
pcm_data += pcm_data_played;
|
||||
pcm_data_size -= pcm_data_played;
|
||||
|
||||
while(need_to_play > 0) {
|
||||
/* Loop until we have written enough */
|
||||
|
||||
callback_for_more(&pcm_data, &pcm_data_size);
|
||||
|
||||
if (pcm_data_size > 0) {
|
||||
/* We got more data */
|
||||
pcm_data_played = (need_to_play > pcm_data_size) ? pcm_data_size : need_to_play;
|
||||
|
||||
memcpy(stream, pcm_data, pcm_data_played);
|
||||
|
||||
if (debug != NULL) {
|
||||
fwrite(pcm_data, sizeof(Uint8), pcm_data_played, debug);
|
||||
}
|
||||
|
||||
stream += pcm_data_played;
|
||||
need_to_play -= pcm_data_played;
|
||||
pcm_data += pcm_data_played;
|
||||
pcm_data_size -= pcm_data_played;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
datalen = len;
|
||||
memcpy(stream, pcm_data, len);
|
||||
|
||||
if (debug != NULL) {
|
||||
fwrite(pcm_data, sizeof(Uint8), len, debug);
|
||||
}
|
||||
}
|
||||
pcm_data_size = 0;
|
||||
pcm_data = NULL;
|
||||
|
||||
pcm_data_size -= datalen;
|
||||
pcm_data += datalen;
|
||||
/* No data, try and get some */
|
||||
callback_for_more(&pcm_data, &pcm_data_size);
|
||||
}
|
||||
}
|
||||
|
||||
int pcm_init(void)
|
||||
|
@ -198,7 +211,7 @@ int pcm_init(void)
|
|||
fmt.freq = 44100;
|
||||
fmt.format = AUDIO_S16SYS;
|
||||
fmt.channels = 2;
|
||||
fmt.samples = 512;
|
||||
fmt.samples = 2048;
|
||||
fmt.callback = sdl_audio_callback;
|
||||
fmt.userdata = debug;
|
||||
|
||||
|
|
Loading…
Reference in a new issue