Jewels: use 'Power' on M5/X5 to exit the plugin as in every other plugin. Mention this in the manual button table too and add the missing information for other targets as well. The table part in the tex file is restructured, a small workaround was necessary to make the Ipod manuals build correctly (is commented). Maybe someone with better tex skills could find a better solution?
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15151 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 34 additions and 88 deletions
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@ -85,7 +85,7 @@ PLUGIN_HEADER
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_PLAY
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#define JEWELS_CANCEL BUTTON_POWER
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define JEWELS_UP BUTTON_UP
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@ -1,95 +1,41 @@
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\subsection{Jewels}
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\screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels}
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Jewels is a simple yet addicting game which involves swapping
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pairs of jewels in order to form connected segments of three
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Jewels is a simple yet addicting game which involves swapping
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pairs of jewels in order to form connected segments of three
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or more of the same type.
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The goal of the game is to score as many points as possible
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before running out of available moves. Higher points are
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awarded to larger combos. The game advances to the next level
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The goal of the game is to score as many points as possible
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before running out of available moves. Higher points are
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awarded to larger combos. The game advances to the next level
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after every one hundred points and randomly clears several jewels.
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\opt{RECORDER_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonPlay
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& Select a jewel \\
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Long \ButtonPlay
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& Show the in-game menu\\
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\ButtonOff
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& Exit\\
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\end{btnmap}
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\end{table}
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}
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\opt{ONDIO_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonMenu
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& Select a jewel \\
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Long \ButtonMenu
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& Show the in-game menu\\
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\ButtonOff
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& Exit\\
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\end{btnmap}
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\end{table}
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}
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\opt{h1xx,h300}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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Long \ButtonSelect
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& Show the in-game menu\\
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\ButtonOff
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& Exit\\
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\end{btnmap}
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\end{table}
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}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonMenu{} and \ButtonPlay
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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Long \ButtonSelect
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& Show the in-game menu\\
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\end{btnmap}
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\end{table}
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To exit the game, bring up the in-game menu and select \setting{Quit}\\
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}
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\opt{SANSA_E200_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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Long \ButtonSelect
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& Show the in-game menu\\
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\ButtonPower
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& Exit\\
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\end{btnmap}
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\end{table}
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}
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\opt{GIGABEAT_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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\ButtonPower
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& Show the in-game menu\\
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\end{btnmap}
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\end{table}
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To exit the game, bring up the in-game menu and select \setting{Quit}\\
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}
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft/\ButtonRight/\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}
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{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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& Move the cursor around the jewels \\
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\opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}
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{\ButtonSelect}
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& Select a jewel \\
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\opt{RECORDER_PAD,IRIVER_H10_PAD}{Long \ButtonPlay}%
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\opt{ONDIO_PAD}{Long \ButtonMenu}%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}%
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{Long \ButtonSelect}%
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{% start here because latex didn't like skipping the bottom row
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& Show the in-game menu \\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}%
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,IAUDIO_X5_PAD}{\ButtonPower}%
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& Exit \\}%
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{% only finish this row for Ipods here
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& Show the in-game menu \\}%
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\end{btnmap}
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\end{table}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}
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{To exit the game, bring up the in-game menu and select \setting{Exit Jewels}.}
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