Revisite Sansa fuze button driver:
*Correct/update some comments *Make BUTTON_REPEAT generation more relable (do it like the e200v2, but with a shorter repeat intervall) *adjust button_delay *remove unecessary wait for fifo empty (no lcd function returns with fifo not empty) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21166 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 38 additions and 29 deletions
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@ -23,8 +23,8 @@
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/* Basic button driver for the Fuze
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*
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* TODO: - Get the wheel working with interrupts
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* - find that Home button
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* TODO: - Get the wheel working with interrupts (seems to be impossible
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* so far)
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*/
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#include "system.h"
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@ -32,6 +32,8 @@
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#include "button-target.h"
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#include "backlight.h"
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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/* Buttons */
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static bool hold_button = false;
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#ifndef BOOTLOADER
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@ -58,13 +60,22 @@ static void scrollwheel(unsigned short dbop_din)
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static unsigned old_wheel_value = 0;
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static unsigned old_btn = BUTTON_NONE;
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/* getting BUTTON_REPEAT works like this: We increment repeat by 2 if the
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* wheel was turned, and decrement it by 1 each tick,
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* that means: if you change the wheel fast enough, repeat will be >1 and
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* we send BUTTON_REPEAT
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/*
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* Getting BUTTON_REPEAT works like this: Remember when the btn value was
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* posted to the button_queue last, and if it was recent enough, generate
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* BUTTON_REPEAT
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*/
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static int repeat = 0;
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/* we omit 3 of 4 posts to the button_queue, that works better, so count */
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static long last_wheel_post = 0;
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/*
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* Providing wheel acceleration works as follows: We increment accel
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* by 2 if the wheel was turned, and decrement it by 1 each tick
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* (no matter if it was turned), that means: the longer and faster you turn,
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* the higher accel will be. accel>>2 will actually posted to the button_queue
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*/
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static int accel = 0;
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/* We only post every 4th action, as this matches better with the physical
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* clicks of the wheel */
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static int counter = 0;
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/* Read wheel
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* Bits 13 and 14 of DBOP_DIN change as follows:
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@ -79,7 +90,7 @@ static void scrollwheel(unsigned short dbop_din)
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if(hold_button)
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{
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repeat = counter = 0;
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accel = counter = 0;
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return;
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}
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@ -95,39 +106,39 @@ static void scrollwheel(unsigned short dbop_din)
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{
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if (btn != old_btn)
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{
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/* direction reversals nullify repeats */
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/* direction reversals nullify acceleration and counters */
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old_btn = btn;
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repeat = counter = 0;
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accel = counter = 0;
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}
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/* wheel_delta will cause lists to jump over items,
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* we want this for fast scrolling, but we must keep it accurate
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* for slow scrolling */
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int wheel_delta = 0;
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/* generate repeats if quick enough, scroll slightly faster too*/
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if (repeat > 1)
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/* generate BUTTON_REPEAT if quick enough, scroll slightly faster too*/
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if (TIME_BEFORE(current_tick, last_wheel_post + WHEEL_REPEAT_INTERVAL))
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{
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btn |= BUTTON_REPEAT;
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wheel_delta = repeat>>2;
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wheel_delta = accel>>2;
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}
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repeat += 2;
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accel += 2;
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/* the wheel is more reliable if we don't send ever change,
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* every 4th is basically one "physical click" is 1 item in
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* the rockbox menus */
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/* the wheel is more reliable if we don't send every change,
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* every 4th is basically one "physical click" which should
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* make up 1 item in lists */
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if (++counter >= 4 && queue_empty(&button_queue))
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{
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buttonlight_on();
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backlight_on();
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queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
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/* message posted - reset count */
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/* message posted - reset count and remember post */
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counter = 0;
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last_wheel_post = current_tick;
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}
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}
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if (repeat > 0)
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repeat--;
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else
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repeat = 0;
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if (accel > 0)
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accel--;
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old_wheel_value = wheel_value;
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}
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#endif /* !defined(BOOTLOADER) && defined(SCROLLWHEEL) */
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@ -139,8 +150,8 @@ bool button_hold(void)
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static void button_delay(void)
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{
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int i = 32;
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while(i--);
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int i = 24;
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while(i--) asm volatile ("nop\n");
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}
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unsigned short button_read_dbop(void)
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@ -155,7 +166,6 @@ unsigned short button_read_dbop(void)
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}
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/* Set up dbop for input */
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while (!(DBOP_STAT & (1<<10))); /* Wait for fifo to empty */
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DBOP_CTRL |= (1<<19); /* Tri-state DBOP on read cycle */
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DBOP_CTRL &= ~(1<<16); /* disable output (1:write enabled) */
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DBOP_TIMPOL_01 = 0xe167e167; /* Set Timing & Polarity regs 0 & 1 */
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@ -211,8 +221,7 @@ static int button_gpio(void)
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GPIOC_DIR &= ~(1<<2|1<<3|1<<4|1<<5|1<<6);
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/* small delay needed to read buttons correctly */
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int delay = 0;
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while(delay++ < 32);
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button_delay();
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/* direct GPIO connections */
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if (!GPIOC_PIN(3))
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@ -251,7 +260,7 @@ int button_read_device(void)
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hold_button = false;
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/* read power on bit 8, but not if hold button was just released, since
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* you basically always hit power due to the slider mechanism after releasing
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* hold (wait ~1 sec) */
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* hold (wait 1 sec) */
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if (power_counter)
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power_counter--;
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if (!power_counter && dbop & (1<<8))
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