splash.c: correct calculation of y coordinate of splash.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26108 a1c6a512-1295-4272-9138-f99709370657
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@ -137,7 +137,7 @@ static void splash_internal(struct screen * screen, const char *fmt, va_list ap)
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#ifdef HAVE_LCD_BITMAP
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#ifdef HAVE_LCD_BITMAP
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vp.y = (vp.height - vp.y - y) / 2 - RECT_SPACING; /* height => y start position */
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vp.y += (vp.height - y) / 2 - RECT_SPACING; /* height => y start position */
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vp.x += (vp.width - maxw) / 2 - RECT_SPACING;
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vp.x += (vp.width - maxw) / 2 - RECT_SPACING;
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width = maxw + 2*RECT_SPACING;
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width = maxw + 2*RECT_SPACING;
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height = y + 2*RECT_SPACING;
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height = y + 2*RECT_SPACING;
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