Couple more minor adjustments: * Rename old CLR_CYAN define to CLR_LTBLUE to reflect last commit's color change. * Holding a direction key gives old behavior with which player can go straight through edges without stopping (best of both worlds).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9976 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 16 additions and 10 deletions
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@ -97,19 +97,19 @@ PLUGIN_HEADER
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#define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
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#ifdef HAVE_LCD_COLOR
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#define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
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#define CLR_BLUE LCD_RGBPACK(0,0,128) /* used for menu selection */
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#define CLR_CYAN LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
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#define PLR_COL LCD_WHITE /* color used for the player */
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#define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
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#define CLR_BLUE LCD_RGBPACK(0,0,128) /* used for menu selection */
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#define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
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#define PLR_COL LCD_WHITE /* color used for the player */
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#else
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#define CLR_RED LCD_DARKGRAY /* used to imply danger */
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#define CLR_BLUE LCD_BLACK /* used for menu selection */
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#define CLR_CYAN LCD_LIGHTGRAY /* used for frame and filling */
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#define PLR_COL LCD_BLACK /* color used for the player */
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#define CLR_RED LCD_DARKGRAY /* used to imply danger */
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#define CLR_BLUE LCD_BLACK /* used for menu selection */
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#define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
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#define PLR_COL LCD_BLACK /* color used for the player */
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#endif
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#define EMPTIED LCD_BLACK /* empty spot */
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#define FILLED CLR_CYAN /* filled spot */
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#define FILLED CLR_LTBLUE /* filled spot */
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#define TRAIL CLR_RED /* the red trail of the player */
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#define QIX LCD_WHITE
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#define UNCHECKED 0
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@ -319,7 +319,7 @@ static void refresh_board (void)
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CUBE_SIZE, CUBE_SIZE);
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}
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rb->lcd_set_foreground (LCD_BLACK);
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rb->lcd_set_background (CLR_CYAN);
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rb->lcd_set_background (CLR_LTBLUE);
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rb->snprintf (str, sizeof (str), "Level %d", player.level + 1);
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rb->lcd_putsxy (BOARD_X, BOARD_Y, str);
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rb->snprintf (str, sizeof (str), "%d%%", percentage ());
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@ -470,6 +470,8 @@ static void complete_trail (int fill)
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}
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}
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}
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rb->button_clear_queue();
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}
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/* returns the color the real pixel(x,y) on the lcd is pointing at */
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@ -762,15 +764,19 @@ static int xobox_loop (void)
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button = rb->button_get_w_tmo (true);
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switch (button) {
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case UP:
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case UP|BUTTON_REPEAT:
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player.move = MOVE_UP;
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break;
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case DOWN:
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case DOWN|BUTTON_REPEAT:
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player.move = MOVE_DN;
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break;
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case LEFT:
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case LEFT|BUTTON_REPEAT:
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player.move = MOVE_LT;
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break;
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case RIGHT:
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case RIGHT|BUTTON_REPEAT:
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player.move = MOVE_RT;
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break;
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case PAUSE:
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