Lua -- Fix device hang when scroll function active on clear_screen

I previously noticed that manually clearing the framebuffer while scroll
function was active caused lua to crash

I could reproduce in sim and on device but I thought using the plugin
supplied rb->lcd_clear_screen was immune to this issue

Unfortunately some devices exhibit this behavior with the plugin function
as well

This patch adds rb->lcd_scroll_stop() before lcd_clear_screen at lua start-up
and to the supplied include file lcd.lua

Change-Id: I9800145e5c834ea27df5db5f1bca50b0d40faa49
This commit is contained in:
William Wilgus 2018-07-27 15:09:55 +02:00
parent dcd71e66bd
commit 400603abdf
2 changed files with 2 additions and 1 deletions

View file

@ -80,10 +80,10 @@ local _lcd = {} do
-- clears lcd, optional.. ([color, x1, y1, x2, y2, clip])
local function clear(t, clr, ...)
rb.lcd_scroll_stop() --rb really doesn't like bg change while scroll
if clr == _NIL and ... == _NIL then
rb.lcd_clear_display()
else
rb.lcd_scroll_stop() --rb really doesn't like bg change while scroll
_LCD:clear(clr, ...)
end
end

View file

@ -160,6 +160,7 @@ enum plugin_status plugin_start(const void* parameter)
rocklua_openlibs(L);
status = luaL_loadfile(L, filename);
if (!status) {
rb->lcd_scroll_stop(); /* rb doesn't like bg change while scroll */
rb->lcd_clear_display();
status = docall(L);
}