YH8xx,YH9xx: Keymap Improvement

Keymaps are still work-in-progress, so wait for more.

Changes:
* standard: fix REC, so that it can be used in other mappings
  as 'exit' button
* pitchscreen: support button repeat for slow/fast playback
* keyboard:
  - change REW/FFWD mapping to backspace/page flip (more important than cursor imo)
  - use REC as cancel button
  - use FFWD as button-combo-meta-key; change cursor left/right
    to button combos, introduce OK/cancel as combos.
* recording:
  - REC exits recording screen (more consistend and more obvious imo)
  - REW enters recording menu; long REW exits

Change-Id: Ie80c2d122e4a8c6268d0f8c2fc0426cc49276110
Reviewed-on: http://gerrit.rockbox.org/953
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
This commit is contained in:
Sebastian Leonhardt 2014-09-08 13:30:42 +02:00 committed by Szymon Dziok
parent bd84946d8c
commit 3e131abe27

View file

@ -61,7 +61,7 @@ static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT,
BUTTON_LEFT|BUTTON_DOWN|BUTTON_REPEAT },
{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
@ -83,7 +83,7 @@ static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
@ -105,8 +105,8 @@ static const struct button_mapping button_context_wps[] = {
static const struct button_mapping button_context_list[] = {
#ifdef SAMSUNG_YH820
{ ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
{ ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
{ ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_NONE },
#else
{ ACTION_LISTTREE_PGUP, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_REW, BUTTON_NONE },
@ -244,6 +244,9 @@ static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_FFWD, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_REW, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
@ -255,9 +258,9 @@ static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_REC_NEWFILE, BUTTON_FFWD|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_REC, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
{ ACTION_STD_CANCEL, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
{ ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
@ -280,18 +283,25 @@ static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REL, BUTTON_FFWD },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_FFWD|BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_FFWD|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_FFWD|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_PLAY, BUTTON_FFWD },
{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_REW, BUTTON_FFWD },
{ ACTION_KBD_DONE, BUTTON_FFWD|BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_FFWD|BUTTON_REW, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_KBD_BACKSPACE, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_FFWD|BUTTON_REL, BUTTON_FFWD|BUTTON_REPEAT },
{ ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */