[FixRed] ClipV2 has a hold button -- news to me
HAVE_LOCKED_ACTIIONS requires !defined(HAVE_HOLD_BUTTON) Change-Id: I1e98c282f17d11f08ea80cd5963b331a3ae19387
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2 changed files with 2 additions and 2 deletions
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@ -588,13 +588,14 @@ static inline int get_next_context(const struct button_mapping *items, int i)
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* for a more in-depth explanation
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* places action into current_action
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*/
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static inline void action_code_lookup(action_last_t *last, action_cur_t *cur)
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{
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int action, i;
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int context = cur->context;
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cur->is_prebutton = false;
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#ifdef HAVE_LOCKED_ACTIONS
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#if defined(HAVE_LOCKED_ACTIONS) && !defined(HAS_BUTTON_HOLD)
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/* This only applies to the first context, to allow locked contexts to
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* specify a fall through to their non-locked version */
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if (is_keys_locked())
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@ -69,7 +69,6 @@
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#define HAVE_LCD_ENABLE
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#ifndef BOOTLOADER
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#define HAVE_LOCKED_ACTIONS
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/* Define this if your LCD can be put to sleep.
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* HAVE_LCD_ENABLE should be defined as well. */
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//#define HAVE_LCD_SLEEP
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