Assembler optimised lcd_yuv_blit() for iPod Video (Fs #7951 by Andree Buschmann, adapted and separated into an .S file by me).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15257 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
86a999c478
commit
3c1b9d9d70
3 changed files with 249 additions and 105 deletions
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@ -730,6 +730,7 @@ target/arm/ipod/backlight-nano_video.c
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target/arm/ipod/button-clickwheel.c
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target/arm/ipod/power-ipod.c
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target/arm/ipod/powermgmt-ipod-pcf.c
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target/arm/ipod/video/lcd-as-video.S
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target/arm/ipod/video/lcd-video.c
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target/arm/usb-fw-pp502x.c
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#endif /* SIMULATOR */
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226
firmware/target/arm/ipod/video/lcd-as-video.S
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226
firmware/target/arm/ipod/video/lcd-as-video.S
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@ -0,0 +1,226 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Andree Buschmann
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/****************************************************************************
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* void lcd_write_yuv_420_lines(unsigned char const * const src[3],
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* int width,
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* int stride);
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*
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* |R| |1.000000 -0.000001 1.402000| |Y'|
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* |G| = |1.000000 -0.334136 -0.714136| |Pb|
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* |B| |1.000000 1.772000 0.000000| |Pr|
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* Scaled, normalized, rounded and tweaked to yield RGB 565:
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* |R| |74 0 101| |Y' - 16| >> 9
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* |G| = |74 -24 -51| |Cb - 128| >> 8
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* |B| |74 128 0| |Cr - 128| >> 9
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*/
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.section .icode, "ax", %progbits
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.align 2
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.global lcd_write_yuv420_lines
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.type lcd_write_yuv420_lines, %function
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lcd_write_yuv420_lines:
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/* r0 = yuv_src */
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/* r1 = width */
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/* r2 = stride */
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stmfd sp!, { r4-r12 } /* save non-scratch */
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ldmia r0, { r10, r11, r12 } /* r10 = yuv_src[0] = Y'_p */
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/* r11 = yuv_src[1] = Cb_p */
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/* r12 = yuv_src[2] = Cr_p */
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add r2, r10, r2 /* r2 = &ysrc[stride] */
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add r3, r1, r1, asl #1 /* number of bytes for chroma buffer */
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add r3, r3, #15 /* plus room for 3 additional words, */
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bic r3, r3, #3 /* rounded up to multiples of 4 byte */
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sub sp, sp, r3 /* and allocate on stack */
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stmia sp, {r1, r2, r3} /* width, &ysrc[stride], stack_alloc */
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mov r7, r1 /* r7 = loop count */
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add r8, sp, #12 /* chroma buffer */
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mov r9, #0x30000000 /* LCD data port */
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/* 1st loop start */
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10: /* loop start */
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ldrb r0, [r11], #1 /* r0 = *usrc++ = *Cb_p++ */
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ldrb r1, [r12], #1 /* r1 = *vsrc++ = *Cr_p++ */
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sub r0, r0, #128 /* r0 = Cb-128 */
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sub r1, r1, #128 /* r1 = Cr-128 */
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add r3, r1, r1, asl #1 /* r3 = Cr*51 + Cb*24 */
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add r3, r3, r3, asl #4
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add r3, r3, r0, asl #3
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add r3, r3, r0, asl #4
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add r4, r1, r1, asl #2 /* r1 = Cr*101 */
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add r4, r4, r1, asl #5
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add r1, r4, r1, asl #6
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add r1, r1, #256 /* r1 = rv = (r1 + 256) >> 9 */
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mov r1, r1, asr #9
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strb r1, [r8], #1 /* store r1 to chroma_buf */
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rsb r3, r3, #128 /* r3 = guv = (-r3 + 128) >> 8 */
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mov r3, r3, asr #8
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strb r3, [r8], #1 /* store r3 to chroma_buf */
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add r0, r0, #2 /* r0 = bu = (Cb*128 + 256) >> 9 */
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mov r0, r0, asr #2
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strb r0, [r8], #1 /* store r0 to chroma_buf */
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/* 1st loop, first pixel */
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ldrb r5, [r10], #1 /* r5 = *ysrc++ = *Y'_p++ */
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sub r5, r5, #16 /* r5 = (Y'-16) * 74 */
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add r2, r5, r5, asl #2
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add r5, r2, r5, asl #5
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add r6, r1, r5, asr #8 /* r6 = r = (Y >> 9) + rv */
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add r2, r3, r5, asr #7 /* r2 = g = (Y >> 8) + guv */
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add r4, r0, r5, asr #8 /* r4 = b = (Y >> 9) + bu */
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orr r5, r6, r4 /* check if clamping is needed... */
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orr r5, r5, r2, asr #1 /* ...at all */
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cmp r5, #31
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bls 15f /* -> no clamp */
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cmp r6, #31 /* clamp r */
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mvnhi r6, r6, asr #31
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andhi r6, r6, #31
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cmp r2, #63 /* clamp g */
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mvnhi r2, r2, asr #31
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andhi r2, r2, #63
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cmp r4, #31 /* clamp b */
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mvnhi r4, r4, asr #31
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andhi r4, r4, #31
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15: /* no clamp */
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orr r4, r4, r2, lsl #5 /* pixel = r<<11 | g<<5 | b */
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orr r4, r4, r6, lsl #11
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strh r4, [r9] /* write pixel */
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/* 1st loop, second pixel */
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ldrb r5, [r10], #1 /* r5 = *ysrc++ = *Y'_p++ */
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sub r5, r5, #16 /* r5 = (Y'-16) * 74 */
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add r2, r5, r5, asl #2
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add r5, r2, r5, asl #5
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add r6, r1, r5, asr #8 /* r6 = r = (Y >> 9) + rv */
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add r2, r3, r5, asr #7 /* r2 = g = (Y >> 8) + guv */
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add r4, r0, r5, asr #8 /* r4 = b = (Y >> 9) + bu */
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orr r5, r6, r4 /* check if clamping is needed... */
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orr r5, r5, r2, asr #1 /* ...at all */
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cmp r5, #31
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bls 15f /* -> no clamp */
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cmp r6, #31 /* clamp r */
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mvnhi r6, r6, asr #31
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andhi r6, r6, #31
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cmp r2, #63 /* clamp g */
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mvnhi r2, r2, asr #31
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andhi r2, r2, #63
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cmp r4, #31 /* clamp b */
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mvnhi r4, r4, asr #31
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andhi r4, r4, #31
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15: /* no clamp */
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orr r4, r4, r2, lsl #5 /* pixel = r<<11 | g<<5 | b */
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orr r4, r4, r6, lsl #11
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strh r4, [r9] /* write pixel */
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subs r7, r7, #2 /* check for loop end */
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bgt 10b /* back to beginning */
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/* 1st loop end */
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add r8, sp, #12 /* chroma buffer */
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ldmia sp, { r7, r10 } /* r7 = loop count */
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/* r10 = &ysrc[stride] */
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/* 2nd loop start */
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20: /* loop start */
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/* restore r1, r3 and r0 from chroma buffer */
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ldrsb r1, [r8], #1
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ldrsb r3, [r8], #1
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ldrsb r0, [r8], #1
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/* 2nd loop, first pixel */
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ldrb r5, [r10], #1 /* r5 = *ysrc++ = *Y'_p++ */
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sub r5, r5, #16 /* r5 = (Y'-16) * 74 */
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add r2, r5, r5, asl #2
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add r5, r2, r5, asl #5
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add r6, r1, r5, asr #8 /* r6 = r = (Y >> 9) + rv */
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add r2, r3, r5, asr #7 /* r2 = g = (Y >> 8) + guv */
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add r4, r0, r5, asr #8 /* r4 = b = (Y >> 9) + bu */
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orr r5, r6, r4 /* check if clamping is needed... */
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orr r5, r5, r2, asr #1 /* ...at all */
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cmp r5, #31
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bls 15f /* -> no clamp */
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cmp r6, #31 /* clamp r */
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mvnhi r6, r6, asr #31
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andhi r6, r6, #31
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cmp r2, #63 /* clamp g */
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mvnhi r2, r2, asr #31
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andhi r2, r2, #63
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cmp r4, #31 /* clamp b */
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mvnhi r4, r4, asr #31
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andhi r4, r4, #31
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15: /* no clamp */
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orr r4, r4, r2, lsl #5 /* pixel = r<<11 | g<<5 | b */
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orr r4, r4, r6, lsl #11
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strh r4, [r9] /* write pixel */
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/* 2nd loop, second pixel */
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ldrb r5, [r10], #1 /* r5 = *ysrc++ = *Y'_p++ */
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sub r5, r5, #16 /* r5 = (Y'-16) * 74 */
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add r2, r5, r5, asl #2
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add r5, r2, r5, asl #5
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add r6, r1, r5, asr #8 /* r6 = r = (Y >> 9) + rv */
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add r2, r3, r5, asr #7 /* r2 = g = (Y >> 8) + guv */
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add r4, r0, r5, asr #8 /* r4 = b = (Y >> 9) + bu */
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orr r5, r6, r4 /* check if clamping is needed... */
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orr r5, r5, r2, asr #1 /* ...at all */
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cmp r5, #31
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bls 15f /* -> no clamp */
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cmp r6, #31 /* clamp r */
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mvnhi r6, r6, asr #31
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andhi r6, r6, #31
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cmp r2, #63 /* clamp g */
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mvnhi r2, r2, asr #31
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andhi r2, r2, #63
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cmp r4, #31 /* clamp b */
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mvnhi r4, r4, asr #31
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andhi r4, r4, #31
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15: /* no clamp */
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orr r4, r4, r2, lsl #5 /* pixel = r<<11 | g<<5 | b */
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orr r4, r4, r6, lsl #11
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strh r4, [r9] /* write pixel */
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subs r7, r7, #2 /* check for loop end */
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bgt 20b /* back to beginning */
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/* 2nd loop end */
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ldr r3, [sp, #8]
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add sp, sp, r3 /* deallocate buffer */
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ldmfd sp!, { r4-r12 } /* restore registers */
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bx lr
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.ltorg
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.size lcd_write_yuv420_lines, .-lcd_write_yuv420_lines
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@ -207,43 +207,26 @@ void lcd_update(void)
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lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
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}
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/* YUV- > RGB565 conversion
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* |R| |1.000000 -0.000001 1.402000| |Y'|
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* |G| = |1.000000 -0.334136 -0.714136| |Pb|
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* |B| |1.000000 1.772000 0.000000| |Pr|
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* Scaled, normalized, rounded and tweaked to yield RGB 565:
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* |R| |74 0 101| |Y' - 16| >> 9
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* |G| = |74 -24 -51| |Cb - 128| >> 8
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* |B| |74 128 0| |Cr - 128| >> 9
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*/
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#define RGBYFAC 74 /* 1.0 */
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#define RVFAC 101 /* 1.402 */
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#define GVFAC (-51) /* -0.714136 */
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#define GUFAC (-24) /* -0.334136 */
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#define BUFAC 128 /* 1.772 */
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/* ROUNDOFFS contain constant for correct round-offs as well as
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constant parts of the conversion matrix (e.g. (Y'-16)*RGBYFAC
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-> constant part = -16*RGBYFAC). Through extraction of these
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constant parts we save at leat 4 substractions in the conversion
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loop */
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#define ROUNDOFFSR (256 - 16*RGBYFAC - 128*RVFAC)
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#define ROUNDOFFSG (128 - 16*RGBYFAC - 128*GVFAC - 128*GUFAC)
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#define ROUNDOFFSB (256 - 16*RGBYFAC - 128*BUFAC)
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#define MAX_5BIT 0x1f
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#define MAX_6BIT 0x3f
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/* Line write helper function for lcd_yuv_blit. Write two lines of yuv420. */
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extern void lcd_write_yuv420_lines(unsigned char const * const src[3],
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int width,
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int stride);
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/* Performance function to blit a YUV bitmap directly to the LCD */
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void lcd_yuv_blit(unsigned char * const src[3],
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int src_x, int src_y, int stride,
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int x, int y, int width, int height) ICODE_ATTR;
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void lcd_yuv_blit(unsigned char * const src[3],
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int src_x, int src_y, int stride,
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int x, int y, int width, int height)
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{
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width = (width + 1) & ~1;
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unsigned char const * yuv_src[3];
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off_t z;
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/* Sorry, but width and height must be >= 2 or else */
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width &= ~1;
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z = stride * src_y;
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yuv_src[0] = src[0] + z + src_x;
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yuv_src[1] = src[1] + (z >> 2) + (src_x >> 1);
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yuv_src[2] = src[2] + (yuv_src[1] - src[1]);
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if (finishup_needed)
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{
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@ -279,82 +262,16 @@ void lcd_yuv_blit(unsigned char * const src[3],
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/* wait for it to be write ready */
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while ((inw(0x30030000) & 0x2) == 0);
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const int ymax = y + height - 1;
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const int stride_div_sub_x = stride >> 1;
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unsigned char *ysrc = 0;
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unsigned char *usrc = 0;
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unsigned char *vsrc = 0;
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unsigned char *row_end = 0;
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int uvoffset;
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int yp, up, vp, rc, gc, bc; /* temporary variables */
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int red1, green1, blue1; /* contain RGB of 1st pixel */
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int red2, green2, blue2; /* contain RGB of 2nd pixel */
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for (; y <= ymax ; y++)
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{
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/* upsampling, YUV->RGB conversion and reduction to RGB565 in one go */
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uvoffset = stride_div_sub_x*(src_y >> 1) + (src_x >> 1);
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ysrc = src[0] + stride * src_y + src_x;
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usrc = src[1] + uvoffset;
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vsrc = src[2] + uvoffset;
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row_end = ysrc + width;
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height >>= 1;
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do
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{
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up = *usrc++;
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vp = *vsrc++;
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rc = RVFAC * vp + ROUNDOFFSR;
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gc = GVFAC * vp + GUFAC * up + ROUNDOFFSG;
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bc = BUFAC * up + ROUNDOFFSB;
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lcd_write_yuv420_lines(yuv_src, width, stride);
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/* Pixel 1 -> RGB565 */
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yp = *ysrc++ * RGBYFAC;
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red1 = (yp + rc) >> 9;
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green1 = (yp + gc) >> 8;
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blue1 = (yp + bc) >> 9;
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/* Pixel 2 -> RGB565 */
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yp = *ysrc++ * RGBYFAC;
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red2 = (yp + rc) >> 9;
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green2 = (yp + gc) >> 8;
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blue2 = (yp + bc) >> 9;
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/* Since out of bounds errors are relatively rare, we check two
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pixels at once to see if any components are out of bounds, and
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then fix whichever is broken. This works due to high values and
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negative values both being !=0 when bitmasking them.
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We first check for red and blue components (5bit range). */
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if ((red1 | blue1 | red2 | blue2) & ~MAX_5BIT)
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{
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if (red1 & ~MAX_5BIT)
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red1 = (red1 >> 31) ? 0 : MAX_5BIT;
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if (blue1 & ~MAX_5BIT)
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blue1 = (blue1 >> 31) ? 0 : MAX_5BIT;
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if (red2 & ~MAX_5BIT)
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red2 = (red2 >> 31) ? 0 : MAX_5BIT;
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if (blue2 & ~MAX_5BIT)
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blue2 = (blue2 >> 31) ? 0 : MAX_5BIT;
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}
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/* We second check for green component (6bit range) */
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if ((green1 | green2) & ~MAX_6BIT)
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{
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if (green1 & ~MAX_6BIT)
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green1 = (green1 >> 31) ? 0 : MAX_6BIT;
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if (green2 & ~MAX_6BIT)
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green2 = (green2 >> 31) ? 0 : MAX_6BIT;
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}
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/* pixel1 */
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outw((red1 << 11) | (green1 << 5) | blue1, 0x30000000);
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/* pixel2 */
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outw((red2 << 11) | (green2 << 5) | blue2, 0x30000000);
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}
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while (ysrc < row_end);
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src_y++;
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yuv_src[0] += stride << 1; /* Skip down two luma lines */
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yuv_src[1] += stride >> 1; /* Skip down one chroma line */
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yuv_src[2] += stride >> 1;
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}
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while (--height > 0);
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/* Top-half of original lcd_bcm_finishup() function */
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outw(0x31, 0x30030000);
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