The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8624 a1c6a512-1295-4272-9138-f99709370657
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@ -71,9 +71,9 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
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Uint8 *p = (Uint8 *)lcd_surface->pixels + y * lcd_surface->pitch + x * bpp;
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#if LCD_DEPTH == 1
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*(Uint32 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
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*(Uint8 *)p = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
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#elif LCD_DEPTH == 2
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*(Uint32 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
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*(Uint8 *)p = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
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#elif LCD_DEPTH == 16
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#if LCD_PIXELFORMAT == RGB565SWAPPED
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unsigned bits = lcd_framebuffer[y][x];
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