Comment the macros a bit, no actual code change
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12271 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 32 additions and 14 deletions
46
apps/menu.h
46
apps/menu.h
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@ -99,34 +99,44 @@ typedef int (*menu_callback_type)(int action,
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int do_menu(const struct menu_item_ex *menu);
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#define MENU_ITEM_COUNT(c) (c<<MENU_COUNT_SHIFT)
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/* In all the following macros the argument names are as follows:
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- name: The name for the variable (so it can be used in a MAKE_MENU()
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- str: the string to display for this menu item. use ID2P() for LANG_* id's
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- callback: The callback function to call for this menu item.
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*/
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/* Use this to put a setting into a menu.
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The setting must appear in settings_list.c.
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If the setting is not configured properly, the menu will display "Not Done yet!"
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When the user selects this item the setting select screen will load,
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when that screen exits the user wll be back in the menu */
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#define MENUITEM_SETTING(name,var,callback) \
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static const struct menu_item_ex name = \
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{MT_SETTING, {.variable = (void*)var},{callback}};
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#define MAKE_MENU( name, str, cb, ... ) \
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static const struct menu_item_ex *name##_[] = {__VA_ARGS__}; \
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static const struct menu_callback_with_desc name##__ = {cb,str}; \
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const struct menu_item_ex name = \
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{MT_MENU|MENU_HAS_DESC| \
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MENU_ITEM_COUNT(sizeof( name##_)/sizeof(*name##_)), \
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{ (void*)name##_},{.callback_and_desc = & name##__}};
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#define MENUITEM_STRINGLIST(name, str, cb, ... ) \
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/* Use this To create a list of NON-XLATABLE (for the time being) Strings
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When the user enters this list and selects one, the menu will exits
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and its return value will be the index of the chosen item */
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#define MENUITEM_STRINGLIST(name, str, callback, ... ) \
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static const char *name##_[] = {__VA_ARGS__}; \
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static const struct menu_callback_with_desc name##__ = {cb,str}; \
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static const struct menu_callback_with_desc name##__ = {callback,str}; \
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static const struct menu_item_ex name = \
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{MT_RETURN_ID|MENU_HAS_DESC| \
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MENU_ITEM_COUNT(sizeof( name##_)/sizeof(*name##_)), \
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{ .submenus = name##_},{.callback_and_desc = & name##__}};
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/* This one should be static'ed also,
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but cannot be done untill sound and playlist menus are done */
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#define MENUITEM_FUNCTION(name, str, func, cb) \
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static const struct menu_callback_with_desc name##_ = {cb,str}; \
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but cannot be done untill settings menu is done */
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/* Use this to put a function call into the menu.
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When the user selects this item the function will be run,
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when it exits the user will be back in the menu. return value is ignored */
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#define MENUITEM_FUNCTION(name, str, func, callback) \
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static const struct menu_callback_with_desc name##_ = {callback,str}; \
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const struct menu_item_ex name = \
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{ MT_FUNCTION_CALL|MENU_HAS_DESC, { .function = func}, \
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{.callback_and_desc = & name##_}};
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/* Same as above, except the function will be called with a (void*)param. */
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#define MENUITEM_FUNCTION_WPARAM(name, str, func, param, callback) \
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static const struct menu_callback_with_desc name##_ = {callback,str}; \
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static const struct menu_func_with_param name##__ = {func, param}; \
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@ -135,5 +145,13 @@ int do_menu(const struct menu_item_ex *menu);
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{ .func_with_param = &name##__}, \
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{.callback_and_desc = & name##_}};
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/* Use this to actually create a menu. the ... argument is a list of pointers
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to any of the above macro'd variables. (It can also have other menus in the list. */
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#define MAKE_MENU( name, str, callback, ... ) \
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static const struct menu_item_ex *name##_[] = {__VA_ARGS__}; \
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static const struct menu_callback_with_desc name##__ = {callback,str}; \
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const struct menu_item_ex name = \
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{MT_MENU|MENU_HAS_DESC| \
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MENU_ITEM_COUNT(sizeof( name##_)/sizeof(*name##_)), \
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{ (void*)name##_},{.callback_and_desc = & name##__}};
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#endif /* End __MENU_H__ */
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