lcd_update() works for X11 now...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15 a1c6a512-1295-4272-9138-f99709370657
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d20e6eee0e
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319d1f3406
6 changed files with 189 additions and 57 deletions
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@ -29,7 +29,7 @@ LDFLAGS = -lX11 -lm -lXt -lXmu -lsocket -lnsl
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DEPEND = .depends
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OBJS= alpha.o hsv.o screenhack.o yarandom.o uibasic.o resources.o visual.o\
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usleep.o
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usleep.o lcd.c lcd-x11.c
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SRCS = $(OBJS:%.o=%.c)
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HDRS = $(OBJS:%.o=%.h)
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@ -79,6 +79,7 @@ void lcd_update (void)
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}
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}
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#if 0
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/*
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* Display a string at current position
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*/
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@ -107,42 +108,8 @@ void lcd_string (const char *text, BOOL invert)
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}
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}
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}
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#endif
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/*
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* Display a character.
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* This writes a 5x8 character within a 6x8 cell.
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* The cell does not have to be aligned to a display byte.
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* The top left of the cell is displayed at the current position.
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* invert is TRUE to display in reverse video.
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*/
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void lcd_char (int ch, BOOL invert)
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{
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uchar (*dp)[DISP_X] = (void *) &display[lcd_y/8][lcd_x];
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uint32 shift, mask, col;
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/* Limit to char generation table */
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if (ch < ASCII_MIN || ch > ASCII_MAX)
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ch = ASCII_MAX;
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/* Calculate shift and masks for cell bit position */
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shift = (lcd_y & 0x7);
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mask = ~(COL_MASK << shift);
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if (invert)
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invert = ~mask;
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/* Write each char column */
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for (col = 0; col < CHAR_X-1; col++) {
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uint32 data = (char_gen[ch-ASCII_MIN][col] << shift) ^ invert;
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dp[0][col] = (dp[0][col] & mask) | data;
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if (lcd_y < DISP_Y-8)
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dp[1][col] = (dp[1][col] & (mask >> 8)) | (data >> 8);
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}
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/* Column after char */
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dp[0][CHAR_X-1] = (dp[0][CHAR_X-1] & mask) | invert;
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if (lcd_y < DISP_Y-8)
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dp[1][CHAR_X-1] = (dp[1][CHAR_X-1] & (mask >> 8)) | (invert >> 8);
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}
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/*
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* Write a byte to LCD controller.
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@ -17,7 +17,50 @@
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*
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****************************************************************************/
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#include <stdio.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <ctype.h>
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#include <time.h>
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#include "screenhack.h"
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/*
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* Specific implementations for X11, using the generic LCD functions and data.
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* Specific implementations for X11, using the generic LCD API and data.
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*/
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#include "lcd.h"
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extern unsigned char display[LCD_WIDTH/8][LCD_HEIGHT];
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void lcd_update (void)
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{
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int x, y;
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int p=0;
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int bit;
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XPoint points[LCD_WIDTH * LCD_HEIGHT];
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for(y=0; y<LCD_HEIGHT; y+=8) {
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for(x=0; x<LCD_WIDTH; x++) {
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if(display[y/8][x]) {
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/* one or more bits/pixels are set */
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for(bit=0; bit<8; bit++) {
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if(display[y/8][x]&(1<<bit)) {
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points[p].x = x;
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points[p].y = y+bit;
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p++; /* increase the point counter */
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}
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}
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}
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}
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}
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drawdots(&points[0], p);
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}
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@ -21,8 +21,10 @@
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* This file is meant for generic LCD defines and global variables etc.
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*/
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#define DISP_X 112 /* Display width in pixels */
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#define DISP_Y 64 /* Display height in pixels */
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#include "lcd.h"
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#define DISP_X LCD_WIDTH /* Display width in pixels */
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#define DISP_Y LCD_HEIGHT /* Display height in pixels */
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#define CHAR_X 6 /* Character width in pixels */
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#define CHAR_Y 8 /* Character height in pixels */
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@ -38,7 +40,7 @@
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#define ASCII_MIN 0x20 /* First char in table */
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#define ASCII_MAX 0x7f /* Last char in table */
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static const uchar char_gen[ASCII_MAX-ASCII_MIN+1][CHAR_X-1] =
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static const unsigned char char_gen[ASCII_MAX-ASCII_MIN+1][CHAR_X-1] =
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{
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0x00, 0x00, 0x00, 0x00, 0x00, /* 0x20-0x2f */
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0x00, 0x00, 0x4f, 0x00, 0x00,
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@ -150,18 +152,17 @@ static const uchar char_gen[ASCII_MAX-ASCII_MIN+1][CHAR_X-1] =
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* Bits within a byte are arranged veritcally, LSB at top.
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* Byte 0 is top left, byte 1 is 2nd left, byte DISP_X starts 2nd row.
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*/
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static uchar display[DISP_Y/8][DISP_X];
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unsigned char display[LCD_HEIGHT/8][LCD_WIDTH];
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static uint16 lcd_y; /* Current pixel row */
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static uint16 lcd_x; /* Current pixel column */
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static unsigned char lcd_y; /* Current pixel row */
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static unsigned char lcd_x; /* Current pixel column */
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/*
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* Set current x,y position
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*/
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void lcd_position (int x, int y)
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void lcd_position(int x, int y)
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{
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if (x >= 0 && x < DISP_X && y >= 0 && y < DISP_Y)
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{
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if (x >= 0 && x < DISP_X && y >= 0 && y < DISP_Y) {
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lcd_x = x;
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lcd_y = y;
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}
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@ -170,10 +171,74 @@ void lcd_position (int x, int y)
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/*
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* Clear the display
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*/
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void lcd_clear (void)
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void lcd_clear(void)
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{
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lcd_x = 0;
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lcd_y = 0;
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memset (display, 0, sizeof display);
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}
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/*
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* Display a character at current position.
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* This writes a 5x8 character within a 6x8 cell.
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* The cell does not have to be aligned to a display byte.
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* The top left of the cell is displayed at the current position.
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* invert is TRUE to display in reverse video.
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*/
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void lcd_char (int ch, char invert)
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{
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unsigned char (*dp)[DISP_X] = (void *) &display[lcd_y/8][lcd_x];
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unsigned long shift, mask, col;
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/* Limit to char generation table */
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if (ch < ASCII_MIN || ch > ASCII_MAX)
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ch = ASCII_MAX;
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/* Calculate shift and masks for cell bit position */
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shift = (lcd_y & 0x7);
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mask = ~(COL_MASK << shift);
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if (invert)
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invert = ~mask;
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/* Write each char column */
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for (col = 0; col < CHAR_X-1; col++) {
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unsigned long data = (char_gen[ch-ASCII_MIN][col] << shift) ^ invert;
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dp[0][col] = (dp[0][col] & mask) | data;
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if (lcd_y < DISP_Y-8)
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dp[1][col] = (dp[1][col] & (mask >> 8)) | (data >> 8);
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}
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/* Column after char */
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dp[0][CHAR_X-1] = (dp[0][CHAR_X-1] & mask) | invert;
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if (lcd_y < DISP_Y-8)
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dp[1][CHAR_X-1] = (dp[1][CHAR_X-1] & (mask >> 8)) | (invert >> 8);
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}
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/*
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* Output a string at current position
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*/
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void lcd_string(const char *text, char invert)
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{
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int ch;
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while ((ch = *text++) != '\0') {
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if (lcd_y > DISP_Y-CHAR_Y) {
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/* Scroll (8 pixels) */
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memcpy (display[0], display[1], DISP_X*(DISP_Y/8-1));
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lcd_y -= 8;
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}
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if (ch == '\n')
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lcd_x = DISP_X;
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else {
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lcd_char (ch, invert);
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lcd_x += CHAR_X;
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}
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if (lcd_x > DISP_X-CHAR_X) {
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/* Wrap to next line */
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lcd_x = 0;
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lcd_y += CHAR_Y;
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}
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}
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}
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26
uisimulator/lcd.h
Normal file
26
uisimulator/lcd.h
Normal file
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@ -0,0 +1,26 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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* This file is meant for generic LCD defines
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*/
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#define LCD_WIDTH 112 /* Display width in pixels */
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#define LCD_HEIGHT 64 /* Display height in pixels */
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@ -41,7 +41,7 @@
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/* -- -- */
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static GC draw_gc, erase_gc;
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GC draw_gc, erase_gc;
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static Colormap cmap;
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static XColor color_track, color_car;
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(int)(y2*track_zoom));
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}
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void drawdot(int color, int x, int y)
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{
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if (color==0) {
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XSetForeground(dpy, draw_gc,
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get_pixel_resource("background", "Background", dpy, cmap));
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}
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else
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XSetForeground(dpy, draw_gc,
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get_pixel_resource("foreground", "Foreground", dpy, cmap));
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XDrawPoint(dpy, window, draw_gc, x, y);
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}
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void drawdots(XPoint *points, int count)
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{
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XSetForeground(dpy, draw_gc,
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get_pixel_resource("foreground", "Foreground", dpy, cmap));
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XDrawPoints(dpy, window, draw_gc, points, count, CoordModeOrigin);
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}
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void drawtext(int color, int x, int y, char *text)
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{
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if (color==0) {
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init_window();
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drawtext(1, 20, 20, PROGNAME);
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drawline(1, 0, 0, 40, 50);
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Logf("Rockbox will kill ya!");
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lcd_string( PROGNAME, 0);
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while (1) {
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/* deal with input here */
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void screen_redraw()
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{
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/* does nothing yet */
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drawtext(1, 20, 20, PROGNAME);
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drawline(1, 0, 0, 40, 50);
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int y, x;
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lcd_update();
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#if 0
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/* does nothing "real" yet */
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/* drawtext(1, 20, 20, PROGNAME);*/
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for(y=0; y< 112; y++)
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for(x=0; x<64; x++)
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drawdot(1, x+16, y+16);
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/* drawline(1, 0, 0, 40, 50); */
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#endif
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}
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