Add Invalid Voice Announcement to the voice system FS#13216

When a voice file is invalid or fails to load the voice system splash a
message 'Invalid Voice'

Now we supply a single voice file (currently only english is used)
the support for other languages is in but I haven't set it up to
look for anything but InvalidVoice_english.talk

Also adds a one time kill voice thread function
 ie. it doesn't allow re-init after killing the voice thread & queue

Change-Id: I7b43f340c3cc65c65110190f0e0075b31218a7ac
This commit is contained in:
William Wilgus 2020-09-20 13:29:02 -04:00
parent c528c01312
commit 2ffe87902d
9 changed files with 90 additions and 12 deletions

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@ -46,3 +46,4 @@ hindi.lang
japanese.lang
korean.lang
thai.lang
InvalidVoice_english.talk

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@ -54,6 +54,10 @@ $(BUILDDIR)/%.lng $(BUILDDIR)/%.vstrings: $(ROOTDIR)/%.lang $(BUILDDIR)/apps/gen
$(SILENT)$(TOOLSDIR)/genlang -e=$(APPSDIR)/lang/$(ENGLISH).lang -t=$(MODELNAME):`cat $(BUILDDIR)/apps/genlang-features` -i=$(TARGET_ID) -b=$*.lng -c=$*.vstrings $@.tmp
$(SILENT)rm -f $@.tmp
$(BUILDDIR)/apps/lang/voicestrings.zip: $(VOICEOBJ)
$(BUILDDIR)/apps/lang/voicestrings.zip: $(VOICEOBJ) $(wildcard $(BUILDDIR)/apps/lang/*.talk)
$(call PRINTS,ZIP $(subst $(BUILDDIR)/,,$@))
$(SILENT)zip -9 -q $@ $(subst $(BUILDDIR)/,,$^)
#copy any included talk files to the /lang directory
$(BUILDDIR)/apps/lang/%.talk: $(ROOTDIR)/apps/lang/%.talk
$(call PRINTS,CP $(subst $(ROOTDIR)/,,$<))cp $< $(BUILDDIR)/apps/lang

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@ -372,7 +372,7 @@ static void init(void)
scrobbler_init();
audio_init();
talk_announce_voice_invalid(); /* notify user w/ voice prompt if voice file invalid */
settings_apply_skins();
}
@ -631,6 +631,7 @@ static void init(void)
CHART(">audio_init");
audio_init();
CHART("<audio_init");
talk_announce_voice_invalid(); /* notify user w/ voice prompt if voice file invalid */
/* runtime database has to be initialized after audio_init() */
cpu_boost(false);

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@ -535,7 +535,6 @@ static bool load_header(int fd, struct voicefile_header *hdr)
static bool create_clip_buffer(size_t max_size)
{
size_t alloc_size;
/* just allocate, populate on an as-needed basis later */
talk_handle = core_alloc_ex("voice data", max_size, &talk_ops);
if (talk_handle < 0)
@ -543,16 +542,12 @@ static bool create_clip_buffer(size_t max_size)
buflib_init(&clip_ctx, core_get_data(talk_handle), max_size);
/* the first alloc is the clip metadata table */
alloc_size = max_clips * sizeof(struct clip_cache_metadata);
metadata_table_handle = buflib_alloc(&clip_ctx, alloc_size);
memset(buflib_get_data(&clip_ctx, metadata_table_handle), 0, alloc_size);
return true;
alloc_err:
talk_status = TALK_STATUS_ERR_ALLOC;
index_handle = core_free(index_handle);
if (index_handle > 0)
index_handle = core_free(index_handle);
return false;
}
@ -608,6 +603,7 @@ static bool load_voicefile_data(int fd)
* other allocs succeed without disabling voice which would require
* reloading the voice from disk (as we do not shrink our buffer when
* other code attempts new allocs these would fail) */
size_t metadata_alloc_size;
ssize_t cap = MIN(MAX_CLIP_BUFFER_SIZE, audio_buffer_available() - (64<<10));
if (UNLIKELY(cap < 0))
{
@ -625,6 +621,11 @@ static bool load_voicefile_data(int fd)
if (!create_clip_buffer(voicebuf_size))
return false;
/* the first alloc is the clip metadata table */
metadata_alloc_size = max_clips * sizeof(struct clip_cache_metadata);
metadata_table_handle = buflib_alloc(&clip_ctx, metadata_alloc_size);
memset(buflib_get_data(&clip_ctx, metadata_table_handle), 0, metadata_alloc_size);
load_initial_clips(fd);
/* make sure to have the silence clip, if available return value can
* be cached globally even for TALK_PROGRESSIVE_LOAD because the
@ -1499,6 +1500,56 @@ void talk_time(const struct tm *tm, bool enqueue)
}
}
void talk_announce_voice_invalid(void)
{
int voice_fd;
int voice_sz;
int buf_handle;
struct queue_entry qe;
const char talkfile[] =
LANG_DIR "/InvalidVoice_" DEFAULT_VOICE_LANG ".talk";
if (global_settings.talk_menu && talk_status != TALK_STATUS_OK && !button_hold())
{
talk_temp_disable_count = 0xFF; /* don't let anyone else use voice sys */
voice_fd = open(talkfile, O_RDONLY);
if (voice_fd < 0)
return; /* can't open */
voice_sz= lseek(voice_fd, 0, SEEK_END);
if (voice_sz == 0 || voice_sz > (64<<10))
return; /* nothing here or too big */
lseek(voice_fd, 0, SEEK_SET);
/* add a bit extra for buflib overhead (2K) */
if (!create_clip_buffer(ALIGN_UP(voice_sz, sizeof(long)) + (2<<10)))
return;
mutex_lock(&read_buffer_mutex);
buf_handle = buflib_alloc(&clip_ctx, ALIGN_UP(voice_sz, sizeof(long)));
if (buf_handle < 0)
return;
if (read_to_handle_ex(voice_fd, &clip_ctx, buf_handle, 0, voice_sz) > 0)
{
voice_thread_init();
qe.handle = buf_handle;
qe.length = qe.remaining = voice_sz;
queue_clip(&qe, false);
voice_wait();
voice_thread_kill();
}
mutex_unlock(&read_buffer_mutex);
close(voice_fd);
buf_handle = buflib_free(&clip_ctx, buf_handle);
talk_handle = core_free(talk_handle);
}
}
bool talk_get_debug_data(struct talk_debug_data *data)
{
char* p_lang = DEFAULT_VOICE_LANG; /* default */

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@ -186,6 +186,8 @@ struct talk_debug_data {
enum talk_status status;
};
void talk_announce_voice_invalid(void);
bool talk_get_debug_data(struct talk_debug_data *data);
#endif /* __TALK_H__ */

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@ -106,6 +106,7 @@ enum voice_state
VOICE_STATE_MESSAGE = 0,
VOICE_STATE_DECODE,
VOICE_STATE_BUFFER_INSERT,
VOICE_STATE_QUIT,
};
/* A delay to not bring audio back to normal level too soon */
@ -115,6 +116,7 @@ enum voice_thread_messages
{
Q_VOICE_PLAY = 0, /* Play a clip */
Q_VOICE_STOP, /* Stop current clip */
Q_VOICE_KILL, /* Kill voice thread till restart*/
};
/* Structure to store clip data callback info */
@ -383,7 +385,9 @@ static enum voice_state voice_message(struct voice_thread_data *td)
speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead);
return VOICE_STATE_DECODE;
case Q_VOICE_KILL:
queue_delete(&voice_queue);
return VOICE_STATE_QUIT;
case SYS_TIMEOUT:
if (voice_unplayed_frames())
{
@ -512,7 +516,7 @@ static enum voice_state voice_buffer_insert(struct voice_thread_data *td)
}
/* Voice thread entrypoint */
static void NORETURN_ATTR voice_thread(void)
static void voice_thread(void)
{
struct voice_thread_data td;
enum voice_state state = VOICE_STATE_MESSAGE;
@ -532,8 +536,20 @@ static void NORETURN_ATTR voice_thread(void)
case VOICE_STATE_BUFFER_INSERT:
state = voice_buffer_insert(&td);
break;
case VOICE_STATE_QUIT:
logf("Exiting voice thread");
core_free(voice_buf_hid);
voice_buf_hid = 0;
return;
}
}
return;
}
/* kill voice thread and dont allow re-init*/
void voice_thread_kill(void)
{
queue_send(&voice_queue, Q_VOICE_KILL, 0);
}
/* Initialize buffers, all synchronization objects and create the thread */

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@ -36,6 +36,8 @@ void voice_wait(void);
void voice_stop(void);
void voice_thread_init(void);
void voice_thread_kill(void);
#ifdef HAVE_PRIORITY_SCHEDULING
void voice_thread_set_priority(int priority);
#endif

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@ -614,8 +614,9 @@ sub buildzip {
copy("rockbox-info.txt", "$temp_dir/rockbox-info.txt");
# copy the already built lng files
glob_copy('apps/lang/*lng', "$temp_dir/langs/");
glob_copy('apps/lang/*.lng', "$temp_dir/langs/");
glob_copy('apps/lang/*.zip', "$temp_dir/langs/");
glob_copy('apps/lang/*.talk', "$temp_dir/langs/");
# copy the .lua files
glob_mkdir("$temp_dir/rocks/viewers/lua/");