correct overlooked POWER<->A swaps for gigabeat plugins (thanks to Firestorm ZERO for reporting) and button fix for blackjack on mr100

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18097 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Robert Kukla 2008-07-20 10:16:35 +00:00
parent 32dda1d293
commit 284cbd586e
4 changed files with 27 additions and 11 deletions

View file

@ -146,8 +146,8 @@ PLUGIN_HEADER
#define BJACK_LEFT BUTTON_LEFT
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define BJACK_START BUTTON_POWER
#define BJACK_QUIT BUTTON_A
#define BJACK_START BUTTON_A
#define BJACK_QUIT BUTTON_POWER
#define BJACK_MAX BUTTON_VOL_UP
#define BJACK_MIN BUTTON_VOL_DOWN
#define BJACK_HIT BUTTON_VOL_UP
@ -228,7 +228,7 @@ PLUGIN_HEADER
#define BJACK_MIN BUTTON_DISPLAY
#define BJACK_HIT BUTTON_MENU
#define BJACK_STAY BUTTON_DISPLAY
#define BJACK_DOUBLEDOWN BUTTON_SELECT
#define BJACK_DOUBLEDOWN BUTTON_DOWN
#define BJACK_SCORES BUTTON_RIGHT
#define BJACK_RESUME BUTTON_PLAY
#define BJACK_UP BUTTON_UP
@ -1183,8 +1183,8 @@ static unsigned int blackjack_menu(struct game_context* bj) {
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
rb->lcd_puts(0, 9, str);
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_puts(0, 2, "POWER to start");
rb->lcd_puts(0, 3, "A to exit");
rb->lcd_puts(0, 2, "A to start");
rb->lcd_puts(0, 3, "POWER to exit");
rb->lcd_puts(0, 4, "VOL+ to hit");
rb->lcd_puts(0, 5, "VOL- to stay");
rb->lcd_puts(0, 6, "CENTER to double down");
@ -1192,6 +1192,16 @@ static unsigned int blackjack_menu(struct game_context* bj) {
rb->lcd_puts(0, 8, "MENU to save/resume");
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
rb->lcd_puts(0, 9, str);
#elif CONFIG_KEYPAD == MROBE100_PAD
rb->lcd_puts(0, 2, "CENTER to start");
rb->lcd_puts(0, 3, "POWER to exit");
rb->lcd_puts(0, 4, "MENU to hit");
rb->lcd_puts(0, 5, "DISPLAY to stay");
rb->lcd_puts(0, 6, "DOWN to double down");
rb->lcd_puts(0, 6, "RIGHT to view highscores ");
rb->lcd_puts(0, 8, "PLAY to save/resume");
rb->snprintf(str, 21, "High Score: $%d", bj->highscores[0]);
rb->lcd_puts(0, 9, str);
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
rb->lcd_puts(0, 2, "SELECT to start & to hit");
rb->lcd_puts(0, 3, "POWER to exit");

View file

@ -73,7 +73,7 @@ extern const fb_data matrix_normal[];
#define MATRIX_SLEEP_LESS BUTTON_DOWN
#define MATRIX_PAUSE BUTTON_PLAY
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define MATRIX_EXIT BUTTON_A
#define MATRIX_EXIT BUTTON_POWER
#define MATRIX_SLEEP_MORE BUTTON_UP
#define MATRIX_SLEEP_LESS BUTTON_DOWN
#define MATRIX_PAUSE BUTTON_SELECT

View file

@ -63,7 +63,7 @@ static int plasma_frequency;
#define PLASMA_DECREASE_FREQUENCY BUTTON_SCROLL_BACK
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define PLASMA_QUIT BUTTON_A
#define PLASMA_QUIT BUTTON_POWER
#define PLASMA_INCREASE_FREQUENCY BUTTON_UP
#define PLASMA_DECREASE_FREQUENCY BUTTON_DOWN

View file

@ -17,15 +17,17 @@ visit\\
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{GIGABEAT_PAD}{\ButtonA}
& Start new game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonRight}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
\opt{GIGABEAT_PAD}{\ButtonMenu}
\opt{MROBE100_PAD}{\ButtonPlay}
& Resume saved game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight}
@ -50,18 +52,21 @@ visit\\
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{GIGABEAT_PAD}{\ButtonVolUp}
\opt{MR100_PAD}{\ButtonMenu}
& Hit (Draw new card)\\
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
\opt{MROBE100_PAD}{\ButtonDisplay}
& Stay (End hand)\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{MR100_PAD}{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonLeft}
& Double down\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
@ -69,7 +74,8 @@ visit\\
\opt{ONDIO_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonRight}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
\opt{GIGABEAT_PAD}{\ButtonMenu}
\opt{MROBE100_PAD}{\ButtonPlay}
& Save game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}