Fix FS#12408 - don't load skins too early causing buflib handles to leak
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31080 a1c6a512-1295-4272-9138-f99709370657
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@ -43,6 +43,7 @@
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void skin_data_free_buflib_allocs(struct wps_data *wps_data);
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char* wps_default_skin(enum screen_type screen);
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char* default_radio_skin(enum screen_type screen);
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static bool skins_initialised = false;
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static char* get_skin_filename(char *buf, size_t buf_size,
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enum skinnable_screens skin, enum screen_type screen);
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@ -131,6 +132,8 @@ void settings_apply_skins(void)
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#ifdef HAVE_LCD_BITMAP
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skin_backdrop_init();
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#endif
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skins_initialised = true;
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/* Make sure each skin is loaded */
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for (i=0; i<SKINNABLE_SCREENS_COUNT; i++)
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{
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@ -265,6 +268,9 @@ static char* get_skin_filename(char *buf, size_t buf_size,
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struct gui_wps *skin_get_gwps(enum skinnable_screens skin, enum screen_type screen)
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{
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if (skin == CUSTOM_STATUSBAR && !skins_initialised)
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return &skins[skin][screen].gui_wps;
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if (skins[skin][screen].data.wps_loaded == false)
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{
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char filename[MAX_PATH];
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