Update libwavpack with latest changes from the tiny_encoder. This allows

playback of floating-point audio files, fixes a obscure decoding bug, and
improves encoding speed somewhat.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11944 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dave Bryant 2007-01-08 04:24:32 +00:00
parent 5693622cd4
commit 2446b22db9
4 changed files with 41 additions and 78 deletions

View file

@ -25,59 +25,23 @@ int read_float_info (WavpackStream *wps, WavpackMetadata *wpmd)
return TRUE;
}
/* This function converts WavPack floating point data into standard Rockbox
* 28-bit integers. It is assumed that clipping will be taken care of later.
*/
void float_values (WavpackStream *wps, int32_t *values, int32_t num_values)
{
while (num_values--) {
int shift_count = 0, exp = wps->float_max_exp;
f32 outval = { 0, 0, 0 };
int shift = wps->float_max_exp - wps->float_norm_exp + wps->float_shift + 5;
if (*values) {
*values <<= wps->float_shift;
if (shift > 32)
shift = 32;
else if (shift < -32)
shift = -32;
if (*values < 0) {
*values = -*values;
outval.sign = 1;
}
if (*values == 0x1000000)
outval.exponent = 255;
else {
if (exp)
while (!(*values & 0x800000) && --exp) {
shift_count++;
*values <<= 1;
}
if (shift_count && (wps->float_flags & FLOAT_SHIFT_ONES))
*values |= ((1 << shift_count) - 1);
outval.mantissa = *values;
outval.exponent = exp;
}
}
* (f32 *) values++ = outval;
}
}
void float_normalize (int32_t *values, int32_t num_values, int delta_exp)
{
f32 *fvalues = (f32 *) values, fzero = { 0, 0, 0 };
int exp;
if (!delta_exp)
return;
while (num_values--) {
if ((exp = fvalues->exponent) == 0 || exp + delta_exp <= 0)
*fvalues = fzero;
else if (exp == 255 || (exp += delta_exp) >= 255) {
fvalues->exponent = 255;
fvalues->mantissa = 0;
}
else
fvalues->exponent = exp;
fvalues++;
}
if (shift > 0)
while (num_values--)
*values++ <<= shift;
else if (shift < 0)
while (num_values--)
*values++ >>= -shift;
}

View file

@ -393,10 +393,6 @@ int32_t unpack_samples (WavpackContext *wpc, int32_t *buffer, uint32_t sample_co
fixup_samples (wps, buffer, i);
if (flags & FLOAT_DATA)
float_normalize (buffer, (flags & MONO_DATA) ? i : i * 2,
127 - wps->float_norm_exp + wpc->norm_offset);
if (flags & FALSE_STEREO) {
int32_t *dptr = buffer + i * 2;
int32_t *sptr = buffer + i;

View file

@ -18,17 +18,6 @@ typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned int uint;
// This structure is used to access the individual fields of 32-bit ieee
// floating point numbers. This will not be compatible with compilers that
// allocate bit fields from the most significant bits, although I'm not sure
// how common that is.
typedef struct {
unsigned mantissa : 23;
unsigned exponent : 8;
unsigned sign : 1;
} f32;
#include <stdio.h>
#define FALSE 0
@ -281,8 +270,14 @@ uint32_t bs_close_write (Bitstream *bs);
(bs)->bc += 8; \
} \
*(value) = (bs)->sr; \
(bs)->sr >>= (nbits); \
(bs)->bc -= (nbits); \
if ((bs)->bc > 32) { \
(bs)->bc -= (nbits); \
(bs)->sr = *((bs)->ptr) >> (8 - (bs)->bc); \
} \
else { \
(bs)->bc -= (nbits); \
(bs)->sr >>= (nbits); \
} \
}
#define putbit(bit, bs) { if (bit) (bs)->sr |= (1 << (bs)->bc); \
@ -319,10 +314,15 @@ uint32_t bs_close_write (Bitstream *bs);
void little_endian_to_native (void *data, char *format);
void native_to_little_endian (void *data, char *format);
// these macros implement the weight application and update operations
// that are at the heart of the decorrelation loops
// These macros implement the weight application and update operations
// that are at the heart of the decorrelation loops. Note that when there
// are several alternative versions of the same macro (marked with PERFCOND)
// then the versions are functionally equivalent with respect to WavPack
// decoding and the user should choose the one that provides the best
// performance. This may be easier to check when NOT using the assembly
// language optimizations.
#if 0 // PERFCOND
#if 1 // PERFCOND
#define apply_weight_i(weight, sample) ((weight * sample + 512) >> 10)
#else
#define apply_weight_i(weight, sample) ((((weight * sample) >> 8) + 2) >> 2)
@ -340,15 +340,18 @@ void native_to_little_endian (void *data, char *format);
#if 0 // PERFCOND
#define update_weight(weight, delta, source, result) \
if (source && result) weight -= ((((source ^ result) >> 30) & 2) - 1) * delta;
if (source && result) { int32_t s = (int32_t) (source ^ result) >> 31; weight = (delta ^ s) + (weight - s); }
#elif 1
#define update_weight(weight, delta, source, result) \
if (source && result) weight += (((source ^ result) >> 30) | 1) * delta
#else
#define update_weight(weight, delta, source, result) \
if (source && result) (source ^ result) < 0 ? (weight -= delta) : (weight += delta);
if (source && result) (source ^ result) < 0 ? (weight -= delta) : (weight += delta)
#endif
#define update_weight_clip(weight, delta, source, result) \
if (source && result && ((source ^ result) < 0 ? (weight -= delta) < -1024 : (weight += delta) > 1024)) \
weight = weight < 0 ? -1024 : 1024;
weight = weight < 0 ? -1024 : 1024
// unpack.c

View file

@ -1867,9 +1867,9 @@ bool get_metadata(struct track_info* track, int fd, const char* trackname,
case AFMT_WAVPACK:
/* A simple parser to read basic information from a WavPack file. This
* now works with self-extrating WavPack files and also will fail on
* WavPack files containing floating-point audio data (although these
* should be possible to play in theory).
* now works with self-extrating WavPack files. This no longer fails on
* WavPack files containing floating-point audio data because these are
* now converted to standard Rockbox format in the decoder.
*/
/* Use the trackname part of the id3 structure as a temporary buffer */
@ -1887,7 +1887,7 @@ bool get_metadata(struct track_info* track, int fd, const char* trackname,
/* if valid WavPack 4 header version & not floating data, break */
if (memcmp (buf, "wvpk", 4) == 0 && buf [9] == 4 &&
(buf [8] >= 2 && buf [8] <= 0x10) && !(buf [24] & 0x80))
(buf [8] >= 2 && buf [8] <= 0x10))
{
break;
}