C200: Also flip the function of the volume buttons when display flip is enabled. I think it is more consistent, especially when thinking of cases where these buttons are used for something else (e.g. left/right in brickmania). Taken from FS#8393 by Volker Mische - add him to CREDITS too.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18404 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Marianne Arnold 2008-09-03 22:30:30 +00:00
parent 16b8817f9f
commit 23ab966f64
2 changed files with 10 additions and 0 deletions

View file

@ -415,6 +415,7 @@ Jelle Geerts
Tadeusz Pyś Tadeusz Pyś
Rostislav Chekan Rostislav Chekan
Florin Popescu Florin Popescu
Volker Mische
The libmad team The libmad team
The wavpack team The wavpack team

View file

@ -437,6 +437,9 @@ static int button_flip(int button)
#endif #endif
#if CONFIG_KEYPAD == RECORDER_PAD #if CONFIG_KEYPAD == RECORDER_PAD
| BUTTON_F1 | BUTTON_F3 | BUTTON_F1 | BUTTON_F3
#endif
#if CONFIG_KEYPAD == SANSA_C200_PAD
| BUTTON_VOL_UP | BUTTON_VOL_DOWN
#endif #endif
); );
@ -462,6 +465,12 @@ static int button_flip(int button)
if (button & BUTTON_F3) if (button & BUTTON_F3)
newbutton |= BUTTON_F1; newbutton |= BUTTON_F1;
#endif #endif
#if CONFIG_KEYPAD == SANSA_C200_PAD
if (button & BUTTON_VOL_UP)
newbutton |= BUTTON_VOL_DOWN;
if (button & BUTTON_VOL_DOWN)
newbutton |= BUTTON_VOL_UP;
#endif
return newbutton; return newbutton;
} }