C200: Also flip the function of the volume buttons when display flip is enabled. I think it is more consistent, especially when thinking of cases where these buttons are used for something else (e.g. left/right in brickmania). Taken from FS#8393 by Volker Mische - add him to CREDITS too.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18404 a1c6a512-1295-4272-9138-f99709370657
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@ -415,6 +415,7 @@ Jelle Geerts
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Tadeusz Pyś
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Tadeusz Pyś
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Rostislav Chekan
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Rostislav Chekan
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Florin Popescu
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Florin Popescu
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Volker Mische
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The libmad team
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The libmad team
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The wavpack team
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The wavpack team
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@ -437,6 +437,9 @@ static int button_flip(int button)
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#endif
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#endif
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#if CONFIG_KEYPAD == RECORDER_PAD
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#if CONFIG_KEYPAD == RECORDER_PAD
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| BUTTON_F1 | BUTTON_F3
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| BUTTON_F1 | BUTTON_F3
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#endif
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#if CONFIG_KEYPAD == SANSA_C200_PAD
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| BUTTON_VOL_UP | BUTTON_VOL_DOWN
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#endif
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#endif
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);
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);
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@ -462,6 +465,12 @@ static int button_flip(int button)
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if (button & BUTTON_F3)
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if (button & BUTTON_F3)
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newbutton |= BUTTON_F1;
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newbutton |= BUTTON_F1;
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#endif
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#endif
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#if CONFIG_KEYPAD == SANSA_C200_PAD
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if (button & BUTTON_VOL_UP)
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newbutton |= BUTTON_VOL_DOWN;
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if (button & BUTTON_VOL_DOWN)
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newbutton |= BUTTON_VOL_UP;
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#endif
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return newbutton;
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return newbutton;
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}
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}
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