Dice plugin now works on remote and uses the action api ; cleaned up the code a little bit as well
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13935 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 110 additions and 187 deletions
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@ -17,213 +17,133 @@
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*
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****************************************************************************/
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/*****************************************************************************
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Dice by lostlogic
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use left and right to pick between sides and number of dice
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use up and down to select number of sides or number of dice
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use select or play to roll the dice
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use stop to exit
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*****************************************************************************/
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#include "plugin.h"
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#include "pluginlib_actions.h"
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#define MAX_DICE 12
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#define NUM_SIDE_CHOICES 8
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#if (CONFIG_KEYPAD == PLAYER_PAD)
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#define START_DICE_ROW 1
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#define ROWS 1
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#define LINE_LENGTH 50
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#define SELECTIONS_ROW 0
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#else
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#if (CONFIG_KEYPAD == RECORDER_PAD) || (CONFIG_KEYPAD == ONDIO_PAD)
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#define START_DICE_ROW 0
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#define ROWS 3
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#define LINE_LENGTH 18
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#else
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#define START_DICE_ROW 0
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#define ROWS 2
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#define LINE_LENGTH 26
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#endif
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#endif
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#define min(x,y) (x<y?x:y)
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#define max(x,y) (x>y?x:y)
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define DICE_BUTTON_ON BUTTON_ON
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT BUTTON_PLAY
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define DICE_BUTTON_ON BUTTON_ON
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define DICE_BUTTON_ON (BUTTON_MENU|BUTTON_OFF)
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT (BUTTON_MENU|BUTTON_REL)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define DICE_BUTTON_ON BUTTON_ON
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#define DICE_BUTTON_RC_OFF BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD)
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#define DICE_BUTTON_ON (BUTTON_SELECT|BUTTON_PLAY)
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#define DICE_BUTTON_OFF (BUTTON_PLAY|BUTTON_REPEAT)
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define DICE_BUTTON_ON (BUTTON_ON|BUTTON_REPEAT)
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#define DICE_BUTTON_OFF BUTTON_MENU
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#define DICE_BUTTON_SELECT BUTTON_ON
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define DICE_BUTTON_ON BUTTON_PLAY
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#define DICE_BUTTON_OFF BUTTON_POWER
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define DICE_BUTTON_ON BUTTON_A
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#define DICE_BUTTON_OFF BUTTON_POWER
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define DICE_BUTTON_ON BUTTON_UP
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#define DICE_BUTTON_OFF BUTTON_POWER
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define DICE_BUTTON_ON BUTTON_PLAY
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#define DICE_BUTTON_OFF BUTTON_POWER
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#define DICE_BUTTON_SELECT BUTTON_REW
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#else
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#error DICE: Unsupported keypad
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#endif
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#define MAX_DICES 12
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#define INITIAL_NB_DICES 1
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#define DICE_QUIT PLA_QUIT
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#define DICE_ROLL PLA_START
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const struct button_mapping* plugin_contexts[]={generic_actions};
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struct dices
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{
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int values[MAX_DICES];
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int total;
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int nb_dices;
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int nb_sides;
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};
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#define PRINT_BUFFER_LENGTH MAX_DICES*4
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PLUGIN_HEADER
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/* 0, 1, 2, 3, 4, 5, 6, 7 */
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static const int SIDES[] = { 3, 4, 6, 8, 10, 12, 20, 100 };
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static struct plugin_api* rb;
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static int roll_dice(int dice[], const int num_dice, const int side_index);
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static void print_dice(const int dice[], const int total);
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static bool dice_menu(int *num_dice, int *side_index);
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void dice_init(struct dices* dice);
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void dice_roll(struct dices* dice);
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void dice_print(struct dices* dice, struct screen* display);
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bool dice_menu(struct dices* dice);
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/* plugin entry point */
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
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int side_index = 6;
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int num_dice = 1;
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bool exit = false;
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int dice[MAX_DICE];
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int total;
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/* plugin init */
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(void)parameter;
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rb = api;
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int i, action;
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struct dices dice;
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rb->lcd_clear_display();
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dice_init(&dice);
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rb->srand(*rb->current_tick);
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/* end of plugin init */
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if(!dice_menu(&num_dice, &side_index))
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exit = true;
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else {
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total = roll_dice(dice, num_dice, side_index);
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print_dice(dice, total);
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}
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while(!exit) {
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switch(rb->button_get(true)) {
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case DICE_BUTTON_ON:
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case DICE_BUTTON_SELECT:
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total = roll_dice(dice, num_dice, side_index);
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print_dice(dice, total);
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if(!dice_menu(&dice))
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return PLUGIN_OK;
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dice_roll(&dice);
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FOR_NB_SCREENS(i)
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dice_print( &dice, rb->screens[i] );
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while(true) {
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action = pluginlib_getaction(rb, TIMEOUT_BLOCK,
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plugin_contexts, 1);
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switch(action) {
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case DICE_ROLL:
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dice_roll(&dice);
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FOR_NB_SCREENS(i)
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dice_print( &dice, rb->screens[i] );
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break;
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#ifdef DICE_BUTTON_RC_OFF
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case DICE_BUTTON_RC_OFF:
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#endif
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case DICE_BUTTON_OFF:
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exit=true;
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break;
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default:
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break;
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} /* switch */
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} /* while */
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case DICE_QUIT:
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return PLUGIN_OK;
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}
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/* Clears the dice array, rolls the dice and returns the sum */
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static int roll_dice(int dice[], const int num_dice, const int side_index) {
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int i;
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int total = 0;
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rb->memset((void*)dice,0,MAX_DICE*sizeof(int));
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for (i=0; i<num_dice; i++) {
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dice[i] = rb->rand()%SIDES[side_index] + 1;
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total+=dice[i];
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}
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return total;
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}
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/* Prints the dice, and the sum of the dice values */
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static void print_dice(const int dice[], const int total) {
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const int dice_per_row = MAX_DICE/ROWS + (MAX_DICE%ROWS?1:0);
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char showdice[LINE_LENGTH];
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int row;
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rb->lcd_clear_display();
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for (row=0; /*break;*/; row++) {
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const int start = row*dice_per_row;
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const int end = min(MAX_DICE,start+dice_per_row);
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char *pointer = showdice;
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int space = LINE_LENGTH;
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int i;
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rb->memset((void*)showdice,0,LINE_LENGTH*sizeof(char));
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for (i=start; i<end && dice[i]>0; i++) {
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int count = rb->snprintf(pointer,space," %3d",dice[i]);
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pointer = &pointer[count];
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space -= count;
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void dice_init(struct dices* dice){
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dice->nb_dices=INITIAL_NB_DICES;
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}
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if (i > start) {
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rb->lcd_puts_scroll(0,START_DICE_ROW+row,showdice);
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void dice_roll(struct dices* dice) {
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int i;
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dice->total = 0;
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for (i=0; i<dice->nb_dices; i++) {
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dice->values[i] = rb->rand()%dice->nb_sides + 1;
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dice->total+=dice->values[i];
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}
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}
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void dice_print_string_buffer(struct dices* dice, char* buffer,
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int start, int end){
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int i, written;
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for (i=start; i<end; i++) {
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written=rb->snprintf(buffer, PRINT_BUFFER_LENGTH,
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" %3d", dice->values[i]);
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buffer=&(buffer[written]);
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}
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}
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void dice_print(struct dices* dice, struct screen* display){
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char buffer[PRINT_BUFFER_LENGTH];
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/* display characteristics */
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int char_height, char_width;
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display->getstringsize("M", &char_width, &char_height);
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int display_nb_row=display->height/char_height;
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int display_nb_col=display->width/char_width;
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int nb_dices_per_line=display_nb_col/4;/* 4 char per dice displayed*/
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int nb_lines_required=dice->nb_dices/nb_dices_per_line;
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int current_row=0;
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if(dice->nb_dices%nb_dices_per_line!=0)
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nb_lines_required++;
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display->clear_display();
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if(display_nb_row<nb_lines_required){
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/* Put everything on the same scrolling line */
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dice_print_string_buffer(dice, buffer, 0, dice->nb_dices);
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display->puts_scroll(0, current_row, buffer);
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current_row++;
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}else{
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row--;
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break;
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int start=0;
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int end=0;
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for(;current_row<nb_lines_required;current_row++){
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end=start+nb_dices_per_line;
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if(end>dice->nb_dices)
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end=dice->nb_dices;
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dice_print_string_buffer(dice, buffer, start, end);
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display->puts(0, current_row, buffer);
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start=end;
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}
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if (i < end || end == MAX_DICE) break;
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}
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#if (CONFIG_KEYPAD == PLAYER_PAD)
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(void)total;
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#else
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rb->lcd_puts(0,START_DICE_ROW+(++row)," ");
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if (total > 0) {
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rb->snprintf(showdice,LINE_LENGTH,"Total: %4d",total);
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rb->lcd_puts(1,START_DICE_ROW+(++row),showdice);
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rb->snprintf(buffer, PRINT_BUFFER_LENGTH, "Total: %4d", dice->total);
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display->puts(0, current_row, buffer);
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display->update();
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}
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while (row < ROWS+2) {
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rb->lcd_puts(0,START_DICE_ROW+(++row)," ");
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}
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#endif
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rb->lcd_update();
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}
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static bool dice_menu(int *num_dice, int *side_index) {
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bool dice_menu(struct dices * dice) {
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int selection;
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int side_index;
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bool menu_quit = false, result = false;
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MENUITEM_STRINGLIST(menu,"Dice Menu",NULL,"Roll Dice","Number of Dice",
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"Number of Sides","Quit");
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static const struct opt_items num_sides_option[8] = {
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struct opt_items nb_sides_option[8] = {
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{ "3", -1 },
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{ "4", -1 },
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{ "6", -1 },
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{ "20", -1 },
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{ "100", -1 }
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};
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int nb_sides_values[] = { 3, 4, 6, 8, 10, 12, 20, 100 };
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while (!menu_quit) {
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switch(rb->do_menu(&menu, &selection))
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{
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switch(rb->do_menu(&menu, &selection)){
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case 0:
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menu_quit = true;
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result = true;
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break;
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case 1:
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rb->set_int("Number of Dice", "", UNIT_INT, num_dice, NULL,
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1, 1, MAX_DICE, NULL );
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rb->set_int("Number of Dice", "", UNIT_INT, &(dice->nb_dices),
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NULL, 1, 1, MAX_DICES, NULL );
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break;
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case 2:
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rb->set_option("Number of Sides", side_index, INT,
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num_sides_option, 8, NULL);
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side_index=6;
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rb->set_option("Number of Sides", &side_index, INT,
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nb_sides_option,
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sizeof(nb_sides_values)/sizeof(int), NULL);
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dice->nb_sides=nb_sides_values[side_index];
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break;
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default:
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break;
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}
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}
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return result;
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}
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{PLA_QUIT, BUTTON_OFF, BUTTON_NONE},
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{PLA_QUIT, BUTTON_RC_STOP, BUTTON_NONE},
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{PLA_START, BUTTON_ON, BUTTON_NONE},
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{PLA_START, BUTTON_RC_ON, BUTTON_NONE},
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{PLA_MENU, BUTTON_MODE, BUTTON_NONE},
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{PLA_FIRE, BUTTON_SELECT, BUTTON_NONE},
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{PLA_FIRE_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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{PLA_QUIT, BUTTON_POWER, BUTTON_NONE},
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{PLA_START, BUTTON_PLAY, BUTTON_NONE},
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{PLA_START, BUTTON_RC_PLAY, BUTTON_NONE},
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{PLA_MENU, BUTTON_REC, BUTTON_NONE},
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{PLA_FIRE, BUTTON_SELECT, BUTTON_NONE},
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{PLA_FIRE_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
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