Dice plugin now works on remote and uses the action api ; cleaned up the code a little bit as well

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13935 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Kevin Ferrare 2007-07-20 02:47:37 +00:00
parent b2585ce3de
commit 21cc9a6d76
2 changed files with 110 additions and 187 deletions

View file

@ -17,213 +17,133 @@
*
****************************************************************************/
/*****************************************************************************
Dice by lostlogic
use left and right to pick between sides and number of dice
use up and down to select number of sides or number of dice
use select or play to roll the dice
use stop to exit
*****************************************************************************/
#include "plugin.h"
#include "pluginlib_actions.h"
#define MAX_DICE 12
#define NUM_SIDE_CHOICES 8
#if (CONFIG_KEYPAD == PLAYER_PAD)
#define START_DICE_ROW 1
#define ROWS 1
#define LINE_LENGTH 50
#define SELECTIONS_ROW 0
#else
#if (CONFIG_KEYPAD == RECORDER_PAD) || (CONFIG_KEYPAD == ONDIO_PAD)
#define START_DICE_ROW 0
#define ROWS 3
#define LINE_LENGTH 18
#else
#define START_DICE_ROW 0
#define ROWS 2
#define LINE_LENGTH 26
#endif
#endif
#define min(x,y) (x<y?x:y)
#define max(x,y) (x>y?x:y)
#if CONFIG_KEYPAD == RECORDER_PAD
#define DICE_BUTTON_ON BUTTON_ON
#define DICE_BUTTON_OFF BUTTON_OFF
#define DICE_BUTTON_SELECT BUTTON_PLAY
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define DICE_BUTTON_ON BUTTON_ON
#define DICE_BUTTON_OFF BUTTON_OFF
#define DICE_BUTTON_SELECT BUTTON_SELECT
#elif CONFIG_KEYPAD == ONDIO_PAD
#define DICE_BUTTON_ON (BUTTON_MENU|BUTTON_OFF)
#define DICE_BUTTON_OFF BUTTON_OFF
#define DICE_BUTTON_SELECT (BUTTON_MENU|BUTTON_REL)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define DICE_BUTTON_ON BUTTON_ON
#define DICE_BUTTON_OFF BUTTON_OFF
#define DICE_BUTTON_SELECT BUTTON_SELECT
#define DICE_BUTTON_RC_OFF BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD)
#define DICE_BUTTON_ON (BUTTON_SELECT|BUTTON_PLAY)
#define DICE_BUTTON_OFF (BUTTON_PLAY|BUTTON_REPEAT)
#define DICE_BUTTON_SELECT BUTTON_SELECT
#elif CONFIG_KEYPAD == PLAYER_PAD
#define DICE_BUTTON_ON (BUTTON_ON|BUTTON_REPEAT)
#define DICE_BUTTON_OFF BUTTON_MENU
#define DICE_BUTTON_SELECT BUTTON_ON
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define DICE_BUTTON_ON BUTTON_PLAY
#define DICE_BUTTON_OFF BUTTON_POWER
#define DICE_BUTTON_SELECT BUTTON_SELECT
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define DICE_BUTTON_ON BUTTON_A
#define DICE_BUTTON_OFF BUTTON_POWER
#define DICE_BUTTON_SELECT BUTTON_SELECT
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define DICE_BUTTON_ON BUTTON_UP
#define DICE_BUTTON_OFF BUTTON_POWER
#define DICE_BUTTON_SELECT BUTTON_SELECT
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define DICE_BUTTON_ON BUTTON_PLAY
#define DICE_BUTTON_OFF BUTTON_POWER
#define DICE_BUTTON_SELECT BUTTON_REW
#else
#error DICE: Unsupported keypad
#endif
#define MAX_DICES 12
#define INITIAL_NB_DICES 1
#define DICE_QUIT PLA_QUIT
#define DICE_ROLL PLA_START
const struct button_mapping* plugin_contexts[]={generic_actions};
struct dices
{
int values[MAX_DICES];
int total;
int nb_dices;
int nb_sides;
};
#define PRINT_BUFFER_LENGTH MAX_DICES*4
PLUGIN_HEADER
/* 0, 1, 2, 3, 4, 5, 6, 7 */
static const int SIDES[] = { 3, 4, 6, 8, 10, 12, 20, 100 };
static struct plugin_api* rb;
static int roll_dice(int dice[], const int num_dice, const int side_index);
static void print_dice(const int dice[], const int total);
static bool dice_menu(int *num_dice, int *side_index);
void dice_init(struct dices* dice);
void dice_roll(struct dices* dice);
void dice_print(struct dices* dice, struct screen* display);
bool dice_menu(struct dices* dice);
/* plugin entry point */
enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
int side_index = 6;
int num_dice = 1;
bool exit = false;
int dice[MAX_DICE];
int total;
/* plugin init */
(void)parameter;
rb = api;
int i, action;
struct dices dice;
rb->lcd_clear_display();
dice_init(&dice);
rb->srand(*rb->current_tick);
/* end of plugin init */
if(!dice_menu(&num_dice, &side_index))
exit = true;
else {
total = roll_dice(dice, num_dice, side_index);
print_dice(dice, total);
}
while(!exit) {
switch(rb->button_get(true)) {
case DICE_BUTTON_ON:
case DICE_BUTTON_SELECT:
total = roll_dice(dice, num_dice, side_index);
print_dice(dice, total);
if(!dice_menu(&dice))
return PLUGIN_OK;
dice_roll(&dice);
FOR_NB_SCREENS(i)
dice_print( &dice, rb->screens[i] );
while(true) {
action = pluginlib_getaction(rb, TIMEOUT_BLOCK,
plugin_contexts, 1);
switch(action) {
case DICE_ROLL:
dice_roll(&dice);
FOR_NB_SCREENS(i)
dice_print( &dice, rb->screens[i] );
break;
#ifdef DICE_BUTTON_RC_OFF
case DICE_BUTTON_RC_OFF:
#endif
case DICE_BUTTON_OFF:
exit=true;
break;
default:
break;
} /* switch */
} /* while */
case DICE_QUIT:
return PLUGIN_OK;
}
/* Clears the dice array, rolls the dice and returns the sum */
static int roll_dice(int dice[], const int num_dice, const int side_index) {
int i;
int total = 0;
rb->memset((void*)dice,0,MAX_DICE*sizeof(int));
for (i=0; i<num_dice; i++) {
dice[i] = rb->rand()%SIDES[side_index] + 1;
total+=dice[i];
}
return total;
}
/* Prints the dice, and the sum of the dice values */
static void print_dice(const int dice[], const int total) {
const int dice_per_row = MAX_DICE/ROWS + (MAX_DICE%ROWS?1:0);
char showdice[LINE_LENGTH];
int row;
rb->lcd_clear_display();
for (row=0; /*break;*/; row++) {
const int start = row*dice_per_row;
const int end = min(MAX_DICE,start+dice_per_row);
char *pointer = showdice;
int space = LINE_LENGTH;
int i;
rb->memset((void*)showdice,0,LINE_LENGTH*sizeof(char));
for (i=start; i<end && dice[i]>0; i++) {
int count = rb->snprintf(pointer,space," %3d",dice[i]);
pointer = &pointer[count];
space -= count;
void dice_init(struct dices* dice){
dice->nb_dices=INITIAL_NB_DICES;
}
if (i > start) {
rb->lcd_puts_scroll(0,START_DICE_ROW+row,showdice);
void dice_roll(struct dices* dice) {
int i;
dice->total = 0;
for (i=0; i<dice->nb_dices; i++) {
dice->values[i] = rb->rand()%dice->nb_sides + 1;
dice->total+=dice->values[i];
}
}
void dice_print_string_buffer(struct dices* dice, char* buffer,
int start, int end){
int i, written;
for (i=start; i<end; i++) {
written=rb->snprintf(buffer, PRINT_BUFFER_LENGTH,
" %3d", dice->values[i]);
buffer=&(buffer[written]);
}
}
void dice_print(struct dices* dice, struct screen* display){
char buffer[PRINT_BUFFER_LENGTH];
/* display characteristics */
int char_height, char_width;
display->getstringsize("M", &char_width, &char_height);
int display_nb_row=display->height/char_height;
int display_nb_col=display->width/char_width;
int nb_dices_per_line=display_nb_col/4;/* 4 char per dice displayed*/
int nb_lines_required=dice->nb_dices/nb_dices_per_line;
int current_row=0;
if(dice->nb_dices%nb_dices_per_line!=0)
nb_lines_required++;
display->clear_display();
if(display_nb_row<nb_lines_required){
/* Put everything on the same scrolling line */
dice_print_string_buffer(dice, buffer, 0, dice->nb_dices);
display->puts_scroll(0, current_row, buffer);
current_row++;
}else{
row--;
break;
int start=0;
int end=0;
for(;current_row<nb_lines_required;current_row++){
end=start+nb_dices_per_line;
if(end>dice->nb_dices)
end=dice->nb_dices;
dice_print_string_buffer(dice, buffer, start, end);
display->puts(0, current_row, buffer);
start=end;
}
if (i < end || end == MAX_DICE) break;
}
#if (CONFIG_KEYPAD == PLAYER_PAD)
(void)total;
#else
rb->lcd_puts(0,START_DICE_ROW+(++row)," ");
if (total > 0) {
rb->snprintf(showdice,LINE_LENGTH,"Total: %4d",total);
rb->lcd_puts(1,START_DICE_ROW+(++row),showdice);
rb->snprintf(buffer, PRINT_BUFFER_LENGTH, "Total: %4d", dice->total);
display->puts(0, current_row, buffer);
display->update();
}
while (row < ROWS+2) {
rb->lcd_puts(0,START_DICE_ROW+(++row)," ");
}
#endif
rb->lcd_update();
}
static bool dice_menu(int *num_dice, int *side_index) {
bool dice_menu(struct dices * dice) {
int selection;
int side_index;
bool menu_quit = false, result = false;
MENUITEM_STRINGLIST(menu,"Dice Menu",NULL,"Roll Dice","Number of Dice",
"Number of Sides","Quit");
static const struct opt_items num_sides_option[8] = {
struct opt_items nb_sides_option[8] = {
{ "3", -1 },
{ "4", -1 },
{ "6", -1 },
@ -233,23 +153,25 @@ static bool dice_menu(int *num_dice, int *side_index) {
{ "20", -1 },
{ "100", -1 }
};
int nb_sides_values[] = { 3, 4, 6, 8, 10, 12, 20, 100 };
while (!menu_quit) {
switch(rb->do_menu(&menu, &selection))
{
switch(rb->do_menu(&menu, &selection)){
case 0:
menu_quit = true;
result = true;
break;
case 1:
rb->set_int("Number of Dice", "", UNIT_INT, num_dice, NULL,
1, 1, MAX_DICE, NULL );
rb->set_int("Number of Dice", "", UNIT_INT, &(dice->nb_dices),
NULL, 1, 1, MAX_DICES, NULL );
break;
case 2:
rb->set_option("Number of Sides", side_index, INT,
num_sides_option, 8, NULL);
side_index=6;
rb->set_option("Number of Sides", &side_index, INT,
nb_sides_option,
sizeof(nb_sides_values)/sizeof(int), NULL);
dice->nb_sides=nb_sides_values[side_index];
break;
default:
@ -258,6 +180,5 @@ static bool dice_menu(int *num_dice, int *side_index) {
break;
}
}
return result;
}

View file

@ -221,6 +221,7 @@ static const struct button_mapping generic_actions[] =
{PLA_QUIT, BUTTON_OFF, BUTTON_NONE},
{PLA_QUIT, BUTTON_RC_STOP, BUTTON_NONE},
{PLA_START, BUTTON_ON, BUTTON_NONE},
{PLA_START, BUTTON_RC_ON, BUTTON_NONE},
{PLA_MENU, BUTTON_MODE, BUTTON_NONE},
{PLA_FIRE, BUTTON_SELECT, BUTTON_NONE},
{PLA_FIRE_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
@ -233,6 +234,7 @@ static const struct button_mapping generic_actions[] =
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
{PLA_QUIT, BUTTON_POWER, BUTTON_NONE},
{PLA_START, BUTTON_PLAY, BUTTON_NONE},
{PLA_START, BUTTON_RC_PLAY, BUTTON_NONE},
{PLA_MENU, BUTTON_REC, BUTTON_NONE},
{PLA_FIRE, BUTTON_SELECT, BUTTON_NONE},
{PLA_FIRE_REPEAT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},