New keymaps for H10. Makes the buttons much more intuitive and consistent. FS5962, FS5945, FS5940
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10918 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 107 additions and 60 deletions
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@ -37,12 +37,17 @@ const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_STD_QUICKSCREEN, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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/* TODO: this is a bit of a hack so that we can exit some debug screens
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* (audio, tagcache, dircache, hwinfo, stack, ports). They don't like it
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* when ACTION_STD_CANCEL has anything other than BUTTON_NONE for prereq.
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*/
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{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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@ -63,9 +68,9 @@ const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_VOLUP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_MENU, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
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{ ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
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@ -78,30 +83,41 @@ const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings */
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const struct button_mapping button_context_list[] = {
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{ ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REL, BUTTON_REW },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REL, BUTTON_FF },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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const struct button_mapping button_context_tree[] = {
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{ ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_tree */
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const struct button_mapping button_context_tree_scroll_lr[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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const struct button_mapping button_context_listtree_scroll_without_combo[] = {
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{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
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{ ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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}; /* button_context_tree_scroll_lr */
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}; /* button_context_listtree_scroll_without_combo */
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const struct button_mapping button_context_listtree_scroll_with_combo[] = {
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{ ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF },
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{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_PLAY, BUTTON_PLAY },
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{ ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_PLAY, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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}; /* button_context_listtree_scroll_with_combo */
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const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE },
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@ -113,41 +129,42 @@ const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_DOWNINV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_REW, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_quickscreen */
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const struct button_mapping button_context_settings_r_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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const struct button_mapping button_context_settings_right_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_SCROLL_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings_r_is_inc */
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}; /* button_context_settings_right_is_inc */
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const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_SCROLL_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_SCROLL_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_LEFT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_pitchscreen */
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@ -168,34 +185,47 @@ const struct button_mapping button_context_keyboard[] = {
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_REW, BUTTON_NONE },
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{ ACTION_BMS_SELECT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_BMS_EXIT, BUTTON_LEFT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_bmark */
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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case CONTEXT_STD:
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case CONTEXT_MAINMENU:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_TREE:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_listtree_scroll_without_combo;
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else
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return button_context_listtree_scroll_with_combo;
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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case CONTEXT_SETTINGS_EQ:
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case CONTEXT_SETTINGS_TIME:
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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return button_context_settings_r_is_inc;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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return button_context_settings_right_is_inc;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_TREE:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_tree_scroll_lr;
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/* else fall through to CUSTOM|1 */
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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@ -203,8 +233,6 @@ const struct button_mapping* get_context_mapping(int context)
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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case CONTEXT_LIST:
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case CONTEXT_MAINMENU:
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default:
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return button_context_standard;
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}
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@ -2398,6 +2398,9 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
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break;
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case BUBBLES_SELECT: /* fire the shot */
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#if CONFIG_KEYPAD == IRIVER_H10_PAD
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case BUBBLES_UP: /* easier to press on H10 */
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#endif
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if(!animblock) {
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bb->elapsedlvl += bb->elapsedshot;
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bb->elapsedshot = 0;
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@ -2519,6 +2522,22 @@ static int bubbles(struct game_context* bb) {
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"OFF to exit, "
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"UP to fire and show high scores, "
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"LEFT/RIGHT to aim and to change level.");
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define BUBBLES_LEFT BUTTON_LEFT
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#define BUBBLES_RIGHT BUTTON_RIGHT
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#define BUBBLES_UP BUTTON_SCROLL_UP
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#define BUBBLES_DOWN BUTTON_SCROLL_DOWN
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#define BUBBLES_QUIT BUTTON_POWER
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#define BUBBLES_START BUTTON_PLAY
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#define BUBBLES_SELECT BUTTON_REW
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#define BUBBLES_RESUME BUTTON_FF
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rb->lcd_puts(0, 2, "PLAY to start/pause");
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rb->lcd_puts(0, 3, "FF to save/resume");
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rb->lcd_puts(0, 4, "POWER to exit");
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rb->lcd_puts(0, 5, "REW/UP to fire");
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rb->lcd_puts(0, 6, " and show high scores");
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rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
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rb->lcd_puts(0, 8, "UP/DOWN to change level");
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#endif
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#if LCD_WIDTH >= 138
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rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,
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