New keymaps for H10. Makes the buttons much more intuitive and consistent. FS5962, FS5945, FS5940

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10918 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Barry Wardell 2006-09-10 12:06:54 +00:00
parent e605786b2a
commit 2102dbf47e
2 changed files with 107 additions and 60 deletions

View file

@ -36,13 +36,18 @@ const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_STD_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_FF, BUTTON_NONE }, /* TODO: this is a bit of a hack so that we can exit some debug screens
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, * (audio, tagcache, dircache, hwinfo, stack, ports). They don't like it
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, * when ACTION_STD_CANCEL has anything other than BUTTON_NONE for prereq.
{ ACTION_STD_MENU, BUTTON_REW|BUTTON_REL, BUTTON_REW }, */
{ ACTION_STD_QUICKSCREEN, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW }, { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
@ -63,9 +68,9 @@ const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_VOLUP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_BROWSE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_WPS_QUICKSCREEN, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_WPS_CONTEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY }, { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
{ ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY }, { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
@ -78,30 +83,41 @@ const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */ }; /* button_context_settings */
const struct button_mapping button_context_list[] = {
{ ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REL, BUTTON_REW },
{ ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REL, BUTTON_FF },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
const struct button_mapping button_context_tree[] = { const struct button_mapping button_context_tree[] = {
{ ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */ }; /* button_context_tree */
const struct button_mapping button_context_tree_scroll_lr[] = { const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_tree_scroll_lr */ }; /* button_context_listtree_scroll_without_combo */
const struct button_mapping button_context_listtree_scroll_with_combo[] = {
{ ACTION_LISTTREE_PGUP, BUTTON_REW|BUTTON_REPEAT, BUTTON_REW },
{ ACTION_LISTTREE_PGDOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_FF },
{ ACTION_TREE_PGLEFT, BUTTON_REW|BUTTON_PLAY, BUTTON_PLAY },
{ ACTION_TREE_PGRIGHT, BUTTON_FF|BUTTON_PLAY, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_listtree_scroll_with_combo */
const struct button_mapping button_context_yesno[] = { const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE },
@ -113,48 +129,49 @@ const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_FF, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
const struct button_mapping button_context_settings_r_is_inc[] = { const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_SCROLL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_DOWN|BUTTON_REPEAT,BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_r_is_inc */ }; /* button_context_settings_right_is_inc */
const struct button_mapping button_context_pitchscreen[] = { const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_SCROLL_UP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_SCROLL_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_SCROLL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_SCROLL_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_SCROLL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_LEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */ }; /* button_context_pitchscreen */
const struct button_mapping button_context_keyboard[] = { const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_REW|BUTTON_REL, BUTTON_REW }, { ACTION_KBD_SELECT, BUTTON_REW|BUTTON_REL, BUTTON_REW },
@ -168,34 +185,47 @@ const struct button_mapping button_context_keyboard[] = {
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */
const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_REW, BUTTON_NONE },
{ ACTION_BMS_SELECT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_BMS_EXIT, BUTTON_LEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_bmark */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */ /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
switch (context) switch (context)
{ {
case CONTEXT_STD: case CONTEXT_STD:
case CONTEXT_MAINMENU:
return button_context_standard; return button_context_standard;
case CONTEXT_WPS: case CONTEXT_WPS:
return button_context_wps; return button_context_wps;
case CONTEXT_SETTINGS_EQ: case CONTEXT_LIST:
case CONTEXT_SETTINGS_TIME: return button_context_list;
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_r_is_inc;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_TREE: case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list) if (global_settings.hold_lr_for_scroll_in_list)
return button_context_tree_scroll_lr; return button_context_listtree_scroll_without_combo;
/* else fall through to CUSTOM|1 */ else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE: case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree; return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_TIME:
return button_context_settings_right_is_inc;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN: case CONTEXT_QUICKSCREEN:
return button_context_quickscreen; return button_context_quickscreen;
case CONTEXT_PITCHSCREEN: case CONTEXT_PITCHSCREEN:
@ -203,8 +233,6 @@ const struct button_mapping* get_context_mapping(int context)
case CONTEXT_KEYBOARD: case CONTEXT_KEYBOARD:
return button_context_keyboard; return button_context_keyboard;
case CONTEXT_LIST:
case CONTEXT_MAINMENU:
default: default:
return button_context_standard; return button_context_standard;
} }

View file

@ -2398,6 +2398,9 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
break; break;
case BUBBLES_SELECT: /* fire the shot */ case BUBBLES_SELECT: /* fire the shot */
#if CONFIG_KEYPAD == IRIVER_H10_PAD
case BUBBLES_UP: /* easier to press on H10 */
#endif
if(!animblock) { if(!animblock) {
bb->elapsedlvl += bb->elapsedshot; bb->elapsedlvl += bb->elapsedshot;
bb->elapsedshot = 0; bb->elapsedshot = 0;
@ -2519,6 +2522,22 @@ static int bubbles(struct game_context* bb) {
"OFF to exit, " "OFF to exit, "
"UP to fire and show high scores, " "UP to fire and show high scores, "
"LEFT/RIGHT to aim and to change level."); "LEFT/RIGHT to aim and to change level.");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define BUBBLES_LEFT BUTTON_LEFT
#define BUBBLES_RIGHT BUTTON_RIGHT
#define BUBBLES_UP BUTTON_SCROLL_UP
#define BUBBLES_DOWN BUTTON_SCROLL_DOWN
#define BUBBLES_QUIT BUTTON_POWER
#define BUBBLES_START BUTTON_PLAY
#define BUBBLES_SELECT BUTTON_REW
#define BUBBLES_RESUME BUTTON_FF
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "FF to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts(0, 5, "REW/UP to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
rb->lcd_puts(0, 8, "UP/DOWN to change level");
#endif #endif
#if LCD_WIDTH >= 138 #if LCD_WIDTH >= 138
rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1, rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,