Fix red archos sims and make some minor cleanup

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14216 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2007-08-06 15:01:45 +00:00
parent 7fe32b9a27
commit 1ff0c351f7
3 changed files with 20 additions and 5 deletions

View file

@ -200,12 +200,14 @@ void gui_syncsplash(int ticks, const unsigned char *fmt, ...)
{
va_list ap;
int i;
#if !defined(SIMULATOR) || CONFIG_CODEC == SWCODEC
long id;
/* fmt may be a so called virtual pointer. See settings.h. */
if((id = P2ID(fmt)) >= 0)
/* If fmt specifies a voicefont ID, and voice menus are
enabled, then speak it. */
cond_talk_ids_fq(id);
#endif
/* If fmt is a lang ID then get the corresponding string (which
still might contain % place holders). */
fmt = P2STR(fmt);

View file

@ -139,7 +139,8 @@ static void mp3_callback(unsigned char** start, size_t* size);
static int queue_clip(unsigned char* buf, long size, bool enqueue);
static int open_voicefile(void);
static unsigned char* get_clip(long id, long* p_size);
static int shutup(void); /* Interrupt voice, as when enqueue is false */
static int do_shutup(void); /* kill voice unconditionally */
/***************** Private implementation *****************/

View file

@ -66,8 +66,6 @@ bool talk_voice_required(void); /* returns true if voice codec required */
int talk_get_bufsize(void); /* get the loaded voice file size */
/* talk_buffer_steal - on SWCODEC, for use by buffer functions only */
int talk_buffer_steal(void); /* claim the mp3 buffer e.g. for play/record */
//int shutup(void); /* Interrupt voice, as when enqueue is false */
//int do_shutup(void); /* kill voice unconditionally */
bool is_voice_queued(void); /* Are there more voice clips to be spoken? */
int talk_id(long id, bool enqueue); /* play a voice ID from voicefont */
int talk_file(const char* filename, bool enqueue); /* play a thumbnail from file */
@ -78,14 +76,27 @@ bool talk_menus_enabled(void); /* returns true if menus should be voiced */
void talk_disable_menus(void); /* disable voice menus (temporarily, not persisted) */
void talk_enable_menus(void); /* re-enable voice menus */
/* This (otherwise invalid) ID signals the end of the array. */
#define TALK_FINAL_ID LANG_LAST_INDEX_IN_ARRAY
/* We don't build talk.c for hwcodec sims so we need to define these as empty */
#if defined(SIMULATOR) && !(CONFIG_CODEC == SWCODEC)
#define talk_force_enqueue_next(...)
#define talk_idarray(...)
#define talk_ids(...)
#define cond_talk_ids(...)
#define cond_talk_ids_fq(...)
#else
/* Enqueue next utterance even if enqueue parameter is false: don't
interrupt the current utterance. */
void talk_force_enqueue_next(void);
/* speaks one or more IDs (from an array)). */
int talk_idarray(long *idarray, bool enqueue);
/* This (otherwise invalid) ID signals the end of the array. */
#define TALK_FINAL_ID LANG_LAST_INDEX_IN_ARRAY
/* This makes an initializer for the array of IDs and takes care to
put the final sentinel element at the end. */
#define TALK_IDARRAY(ids...) ((long[]){ids,TALK_FINAL_ID})
@ -110,4 +121,5 @@ int talk_idarray(long *idarray, bool enqueue);
talk_force_enqueue_next(); \
} \
}while(0)
#endif /*defined(SIMULATOR) && !(CONFIG_CODEC == SWCODEC)*/
#endif /* __TALK_H__ */