midi: yield more, fixes flickering backlight fade on some targets while playing midi. Some coding style clean up, it's a little better but still a mess
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20562 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
24ae50699d
commit
1adc869d9c
3 changed files with 321 additions and 353 deletions
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@ -29,24 +29,7 @@ PLUGIN_HEADER
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PLUGIN_IRAM_DECLARE
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define BTN_QUIT BUTTON_OFF
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_PLAY BUTTON_PLAY
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define BTN_QUIT BUTTON_OFF
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_UP BUTTON_UP
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#define BTN_DOWN BUTTON_DOWN
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#define BTN_LEFT BUTTON_LEFT
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#define BTN_PLAY (BUTTON_MENU | BUTTON_OFF)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define BTN_QUIT BUTTON_OFF
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#define BTN_RIGHT BUTTON_RIGHT
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#define BTN_UP BUTTON_UP
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@ -209,27 +192,223 @@ PLUGIN_IRAM_DECLARE
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struct MIDIfile * mf IBSS_ATTR;
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int numberOfSamples IBSS_ATTR; /* the number of samples in the current tick */
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int playingTime IBSS_ATTR; /* How many seconds into the file have we been playing? */
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int samplesThisSecond IBSS_ATTR; /* How many samples produced during this second so far? */
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int number_of_samples IBSS_ATTR; /* the number of samples in the current tick */
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int playing_time IBSS_ATTR; /* How many seconds into the file have we been playing? */
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int samples_this_second IBSS_ATTR; /* How many samples produced during this second so far? */
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long bpm IBSS_ATTR;
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int32_t gmbuf[BUF_SIZE*NBUF];
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static unsigned int samples_in_buf;
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int quit=0;
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bool quit = false;
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bool swap = false;
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bool lastswap = true;
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static int midimain(const void * filename);
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static inline void synthbuf(void)
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{
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int32_t *outptr;
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int i = BUF_SIZE;
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#ifndef SYNC
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if (lastswap == swap)
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return;
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lastswap = swap;
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outptr = (swap ? gmbuf : gmbuf+BUF_SIZE);
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#else
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outptr = gmbuf;
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#endif
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/* synth samples for as many whole ticks as we can fit in the buffer */
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for (; i >= number_of_samples; i -= number_of_samples)
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{
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synthSamples((int32_t*)outptr, number_of_samples);
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outptr += number_of_samples;
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#ifndef SYNC
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/* synthbuf is called in interrupt context is SYNC is defined so it cannot yield
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that bug causing the sim to crach when not using SYNC should really be fixed */
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rb->yield();
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#endif
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if (tick() == 0)
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quit = true;
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}
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/* how many samples did we write to the buffer? */
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samples_in_buf = BUF_SIZE-i;
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}
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void get_more(unsigned char** start, size_t* size)
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{
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#ifndef SYNC
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if(lastswap != swap)
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{
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printf("Buffer miss!"); /* Comment out the printf to make missses less noticable. */
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}
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#else
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synthbuf(); /* For some reason midiplayer crashes when an update is forced */
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#endif
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*size = samples_in_buf*sizeof(int32_t);
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#ifndef SYNC
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*start = (unsigned char*)((swap ? gmbuf : gmbuf + BUF_SIZE));
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swap = !swap;
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#else
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*start = (unsigned char*)(gmbuf);
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#endif
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}
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static int midimain(const void * filename)
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{
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int a, notes_used, vol;
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bool is_playing = true; /* false = paused */
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printf("Loading file");
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mf = loadFile(filename);
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if (mf == NULL)
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{
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printf("Error loading file.");
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return -1;
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}
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if (initSynth(mf, ROCKBOX_DIR "/patchset/patchset.cfg",
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ROCKBOX_DIR "/patchset/drums.cfg") == -1)
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return -1;
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rb->pcm_play_stop();
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#if INPUT_SRC_CAPS != 0
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/* Select playback */
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rb->audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
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rb->audio_set_output_source(AUDIO_SRC_PLAYBACK);
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#endif
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rb->pcm_set_frequency(SAMPLE_RATE); /* 44100 22050 11025 */
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/*
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* tick() will do one MIDI clock tick. Then, there's a loop here that
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* will generate the right number of samples per MIDI tick. The whole
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* MIDI playback is timed in terms of this value.. there are no forced
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* delays or anything. It just produces enough samples for each tick, and
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* the playback of these samples is what makes the timings right.
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*
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* This seems to work quite well. On a laptop, anyway.
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*/
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printf("Okay, starting sequencing");
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bpm = mf->div*1000000/tempo;
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number_of_samples = SAMPLE_RATE/bpm;
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/* Skip over any junk in the beginning of the file, so start playing */
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/* after the first note event */
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do
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{
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notes_used = 0;
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for (a = 0; a < MAX_VOICES; a++)
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if (voices[a].isUsed)
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notes_used++;
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tick();
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} while (notes_used == 0);
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playing_time = 0;
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samples_this_second = 0;
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synthbuf();
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rb->pcm_play_data(&get_more, NULL, 0);
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while (!quit)
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{
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#ifndef SYNC
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synthbuf();
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#endif
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rb->yield();
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/* Prevent idle poweroff */
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rb->reset_poweroff_timer();
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/* Code taken from Oscilloscope plugin */
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switch (rb->button_get(false))
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{
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case BTN_UP:
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case BTN_UP | BUTTON_REPEAT:
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{
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vol = rb->global_settings->volume;
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if (vol < rb->sound_max(SOUND_VOLUME))
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{
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vol++;
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rb->sound_set(SOUND_VOLUME, vol);
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rb->global_settings->volume = vol;
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}
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break;
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}
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case BTN_DOWN:
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case BTN_DOWN | BUTTON_REPEAT:
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{
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vol = rb->global_settings->volume;
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if (vol > rb->sound_min(SOUND_VOLUME))
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{
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vol--;
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rb->sound_set(SOUND_VOLUME, vol);
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rb->global_settings->volume = vol;
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}
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break;
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}
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case BTN_LEFT:
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{
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/* Rewinding is tricky. Basically start the file over */
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/* but run through the tracks without the synth running */
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rb->pcm_play_stop();
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seekBackward(5);
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printf("Rewind to %d:%02d\n", playing_time/60, playing_time%60);
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if (is_playing)
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rb->pcm_play_data(&get_more, NULL, 0);
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break;
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}
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case BTN_RIGHT:
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{
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rb->pcm_play_stop();
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seekForward(5);
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printf("Skip to %d:%02d\n", playing_time/60, playing_time%60);
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if (is_playing)
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rb->pcm_play_data(&get_more, NULL, 0);
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break;
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}
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case BTN_PLAY:
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{
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if (is_playing)
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{
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printf("Paused at %d:%02d\n", playing_time/60, playing_time%60);
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is_playing = false;
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rb->pcm_play_stop();
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} else
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{
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printf("Playing from %d:%02d\n", playing_time/60, playing_time%60);
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is_playing = true;
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rb->pcm_play_data(&get_more, NULL, 0);
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}
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break;
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}
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#ifdef BTN_RC_QUIT
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case BTN_RC_QUIT:
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#endif
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case BTN_QUIT:
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quit = true;
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}
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}
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return 0;
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}
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enum plugin_status plugin_start(const void* parameter)
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{
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int retval = 0;
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int retval;
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PLUGIN_IRAM_INIT(rb)
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if(parameter == NULL)
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if (parameter == NULL)
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{
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rb->splash(HZ*2, " Play .MID file ");
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return PLUGIN_OK;
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@ -261,210 +440,8 @@ enum plugin_status plugin_start(const void* parameter)
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#endif
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rb->splash(HZ, "FINISHED PLAYING");
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if(retval == -1)
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if (retval == -1)
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return PLUGIN_ERROR;
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return PLUGIN_OK;
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}
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bool swap=0;
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bool lastswap=1;
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static inline void synthbuf(void)
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{
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int32_t *outptr;
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int i=BUF_SIZE;
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#ifndef SYNC
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if(lastswap==swap) return;
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lastswap=swap;
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outptr=(swap ? gmbuf : gmbuf+BUF_SIZE);
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#else
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outptr=gmbuf;
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#endif
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/* synth samples for as many whole ticks as we can fit in the buffer */
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for(; i >= numberOfSamples; i -= numberOfSamples)
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{
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synthSamples((int32_t*)outptr, numberOfSamples);
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outptr += numberOfSamples;
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if( tick() == 0 )
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quit=1;
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}
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/* how many samples did we write to the buffer? */
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samples_in_buf = BUF_SIZE-i;
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}
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void get_more(unsigned char** start, size_t* size)
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{
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#ifndef SYNC
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if(lastswap!=swap)
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{
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printf("Buffer miss!"); // Comment out the printf to make missses less noticable.
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}
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#else
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synthbuf(); // For some reason midiplayer crashes when an update is forced
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#endif
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*size = samples_in_buf*sizeof(int32_t);
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#ifndef SYNC
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*start = (unsigned char*)((swap ? gmbuf : gmbuf + BUF_SIZE));
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swap=!swap;
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#else
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*start = (unsigned char*)(gmbuf);
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#endif
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}
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static int midimain(const void * filename)
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{
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int notesUsed = 0;
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int a=0;
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printf("Loading file");
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mf= loadFile(filename);
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if(mf == NULL)
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{
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printf("Error loading file.");
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return -1;
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}
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if (initSynth(mf, ROCKBOX_DIR "/patchset/patchset.cfg",
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ROCKBOX_DIR "/patchset/drums.cfg") == -1)
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return -1;
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rb->pcm_play_stop();
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#if INPUT_SRC_CAPS != 0
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/* Select playback */
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rb->audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
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rb->audio_set_output_source(AUDIO_SRC_PLAYBACK);
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#endif
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rb->pcm_set_frequency(SAMPLE_RATE); // 44100 22050 11025
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/*
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* tick() will do one MIDI clock tick. Then, there's a loop here that
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* will generate the right number of samples per MIDI tick. The whole
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* MIDI playback is timed in terms of this value.. there are no forced
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* delays or anything. It just produces enough samples for each tick, and
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* the playback of these samples is what makes the timings right.
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*
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* This seems to work quite well. On a laptop, anyway.
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*/
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printf("Okay, starting sequencing");
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bpm=mf->div*1000000/tempo;
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numberOfSamples=SAMPLE_RATE/bpm;
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/* Skip over any junk in the beginning of the file, so start playing */
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/* after the first note event */
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do
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{
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notesUsed = 0;
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for(a=0; a<MAX_VOICES; a++)
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if(voices[a].isUsed)
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notesUsed++;
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tick();
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} while(notesUsed == 0);
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playingTime = 0;
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samplesThisSecond = 0;
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synthbuf();
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rb->pcm_play_data(&get_more, NULL, 0);
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int isPlaying = 1; /* 0 = paused */
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int vol=0;
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while(!quit)
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{
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#ifndef SYNC
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synthbuf();
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#endif
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rb->yield();
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/* Prevent idle poweroff */
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rb->reset_poweroff_timer();
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/* Code taken from Oscilloscope plugin */
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switch(rb->button_get(false))
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{
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case BTN_UP:
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case BTN_UP | BUTTON_REPEAT:
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vol = rb->global_settings->volume;
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if (vol < rb->sound_max(SOUND_VOLUME))
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{
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vol++;
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rb->sound_set(SOUND_VOLUME, vol);
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rb->global_settings->volume = vol;
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}
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break;
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case BTN_DOWN:
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case BTN_DOWN | BUTTON_REPEAT:
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vol = rb->global_settings->volume;
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if (vol > rb->sound_min(SOUND_VOLUME))
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{
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vol--;
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rb->sound_set(SOUND_VOLUME, vol);
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rb->global_settings->volume = vol;
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}
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break;
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case BTN_LEFT:
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{
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/* Rewinding is tricky. Basically start the file over */
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/* but run through the tracks without the synth running */
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rb->pcm_play_stop();
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seekBackward(5);
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printf("Rewind to %d:%02d\n", playingTime/60, playingTime%60);
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if(isPlaying)
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rb->pcm_play_data(&get_more, NULL, 0);
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break;
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}
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case BTN_RIGHT:
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{
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rb->pcm_play_stop();
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seekForward(5);
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printf("Skip to %d:%02d\n", playingTime/60, playingTime%60);
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if(isPlaying)
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rb->pcm_play_data(&get_more, NULL, 0);
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break;
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}
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case BTN_PLAY:
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{
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if(isPlaying == 1)
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{
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printf("Paused at %d:%02d\n", playingTime/60, playingTime%60);
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isPlaying = 0;
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rb->pcm_play_stop();
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} else
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{
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printf("Playing from %d:%02d\n", playingTime/60, playingTime%60);
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isPlaying = 1;
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rb->pcm_play_data(&get_more, NULL, 0);
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}
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break;
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}
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#ifdef BTN_RC_QUIT
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case BTN_RC_QUIT:
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#endif
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case BTN_QUIT:
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quit=1;
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}
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}
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return 0;
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}
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@ -32,8 +32,10 @@
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#define SAMPLE_RATE SAMPR_44 /* 44100 */
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#endif
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#ifdef CPU_PP /* the pp based targets can't handle too many voices
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mainly because they have to use 44100Hz sample rate */
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/* Some of the pp based targets can't handle too many voices
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mainly because they have to use 44100Hz sample rate, this could be
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improved to increase MAX_VOICES for targets that can do 22kHz */
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#ifdef CPU_PP
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#define MAX_VOICES 16
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#else
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#define MAX_VOICES 24 /* Note: 24 midi channels is the minimum general midi spec implementation */
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@ -166,6 +168,8 @@ extern struct GPatch * drumSet[128];
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extern struct MIDIfile * mf;
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extern int numberOfSamples;
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extern int number_of_samples;
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extern int playing_time IBSS_ATTR;
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extern int samples_this_second IBSS_ATTR;
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extern long bpm;
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@ -23,10 +23,7 @@
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#include "guspat.h"
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#include "synth.h"
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extern int playingTime IBSS_ATTR;
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extern int samplesThisSecond IBSS_ATTR;
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long tempo=375000;
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long tempo = 375000;
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/* From the old patch config.... each patch is scaled.
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* Should be moved into patchset.cfg
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@ -62,13 +59,13 @@ static inline void setVolScale(int a)
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static inline void setVol(int ch, int vol)
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{
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int a=0;
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chVol[ch]=vol;
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int a;
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chVol[ch] = vol;
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/* If channel volume changes, we need to recalculate the volume scale */
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/* factor for all voices active on this channel */
|
||||
for(a=0; a<MAX_VOICES; a++)
|
||||
if(voices[a].ch == ch)
|
||||
for (a = 0; a < MAX_VOICES; a++)
|
||||
if (voices[a].ch == ch)
|
||||
setVolScale(a);
|
||||
}
|
||||
|
||||
|
@ -77,8 +74,6 @@ static inline void setPatch(int ch, int pat)
|
|||
chPat[ch]=pat;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
This is the new pitch bend table. There are 512 entries.
|
||||
The middle entry is exactly 65536 - no bending.
|
||||
|
@ -143,11 +138,12 @@ const uint32_t pitchTbl[] ICONST_ATTR={
|
|||
|
||||
static void findDelta(struct SynthObject * so, int ch, int note)
|
||||
{
|
||||
struct GWaveform * wf = patchSet[chPat[ch]]->waveforms[patchSet[chPat[ch]]->noteTable[note]];
|
||||
so->wf=wf;
|
||||
struct GWaveform * wf =
|
||||
patchSet[chPat[ch]]->waveforms[patchSet[chPat[ch]]->noteTable[note]];
|
||||
so->wf = wf;
|
||||
|
||||
/* Used to be unsigned int, but math had to be done in different order to avoid overflow */
|
||||
unsigned long long delta= 0;
|
||||
unsigned long long delta = 0;
|
||||
|
||||
/*
|
||||
Old formula:
|
||||
|
@ -169,10 +165,10 @@ static void findDelta(struct SynthObject * so, int ch, int note)
|
|||
|
||||
static inline void computeDeltas(int ch)
|
||||
{
|
||||
int a=0;
|
||||
for(a = 0; a<MAX_VOICES; a++)
|
||||
int a;
|
||||
for (a = 0; a < MAX_VOICES; a++)
|
||||
{
|
||||
if(voices[a].isUsed && voices[a].ch == ch)
|
||||
if (voices[a].isUsed && voices[a].ch == ch)
|
||||
{
|
||||
findDelta(&voices[a], ch, voices[a].note);
|
||||
}
|
||||
|
@ -212,16 +208,16 @@ inline void pressNote(int ch, int note, int vol)
|
|||
if(ch == 14) return;
|
||||
if(ch == 15) return;
|
||||
*/
|
||||
int a=0;
|
||||
for(a=0; a<MAX_VOICES; a++)
|
||||
int a;
|
||||
for (a = 0; a < MAX_VOICES; a++)
|
||||
{
|
||||
if(voices[a].ch == ch && voices[a].note == note)
|
||||
if (voices[a].ch == ch && voices[a].note == note)
|
||||
break;
|
||||
|
||||
if(!voices[a].isUsed)
|
||||
if (!voices[a].isUsed)
|
||||
break;
|
||||
}
|
||||
if(a==MAX_VOICES)
|
||||
if (a == MAX_VOICES)
|
||||
{
|
||||
// printf("\nVoice kill");
|
||||
// printf("\nToo many voices playing at once. No more left");
|
||||
|
@ -229,17 +225,17 @@ inline void pressNote(int ch, int note, int vol)
|
|||
// for(a=0; a<48; a++)
|
||||
// printf("\n#%d Ch=%d Note=%d curRate=%d curOffset=%d curPoint=%d targetOffset=%d", a, voices[a].ch, voices[a].note, voices[a].curRate, voices[a].curOffset, voices[a].curPoint, voices[a].targetOffset);
|
||||
lastKill++;
|
||||
if(lastKill == MAX_VOICES)
|
||||
if (lastKill == MAX_VOICES)
|
||||
lastKill = 0;
|
||||
a = lastKill;
|
||||
// return; /* None available */
|
||||
}
|
||||
voices[a].ch=ch;
|
||||
voices[a].note=note;
|
||||
voices[a].vol=vol;
|
||||
voices[a].cp=0;
|
||||
voices[a].state=STATE_ATTACK;
|
||||
voices[a].decay=255;
|
||||
voices[a].ch = ch;
|
||||
voices[a].note = note;
|
||||
voices[a].vol = vol;
|
||||
voices[a].cp = 0;
|
||||
voices[a].state = STATE_ATTACK;
|
||||
voices[a].decay = 255;
|
||||
|
||||
setVolScale(a);
|
||||
|
||||
|
@ -251,28 +247,28 @@ inline void pressNote(int ch, int note, int vol)
|
|||
* sr = WAVE sampling rate
|
||||
*/
|
||||
|
||||
if(ch!=9)
|
||||
if (ch != 9)
|
||||
{
|
||||
findDelta(&voices[a], ch, note);
|
||||
/* Turn it on */
|
||||
voices[a].isUsed=true;
|
||||
voices[a].isUsed = true;
|
||||
setPoint(&voices[a], 0);
|
||||
} else
|
||||
{
|
||||
if(drumSet[note]!=NULL)
|
||||
if (drumSet[note] != NULL)
|
||||
{
|
||||
if(note<35)
|
||||
if (note < 35)
|
||||
printf("NOTE LESS THAN 35, AND A DRUM PATCH EXISTS FOR THIS? WHAT THE HELL?");
|
||||
|
||||
struct GWaveform * wf = drumSet[note]->waveforms[0];
|
||||
voices[a].wf=wf;
|
||||
voices[a].wf = wf;
|
||||
voices[a].delta = (((gustable[note]<<FRACTSIZE) / wf->rootFreq) * wf->sampRate / SAMPLE_RATE);
|
||||
if(wf->mode & 28)
|
||||
if (wf->mode & 28)
|
||||
// printf("\nWoah, a drum patch has a loop. Stripping the loop...");
|
||||
wf->mode = wf->mode & (255-28);
|
||||
|
||||
/* Turn it on */
|
||||
voices[a].isUsed=true;
|
||||
voices[a].isUsed = true;
|
||||
setPoint(&voices[a], 0);
|
||||
|
||||
} else
|
||||
|
@ -284,16 +280,15 @@ inline void pressNote(int ch, int note, int vol)
|
|||
|
||||
static void releaseNote(int ch, int note)
|
||||
{
|
||||
|
||||
if(ch==9)
|
||||
if (ch == 9)
|
||||
return;
|
||||
|
||||
int a=0;
|
||||
for(a=0; a<MAX_VOICES; a++)
|
||||
int a;
|
||||
for (a = 0; a < MAX_VOICES; a++)
|
||||
{
|
||||
if(voices[a].ch == ch && voices[a].note == note)
|
||||
if (voices[a].ch == ch && voices[a].note == note)
|
||||
{
|
||||
if((voices[a].wf->mode & 28))
|
||||
if (voices[a].wf->mode & 28)
|
||||
{
|
||||
setPoint(&voices[a], 3);
|
||||
}
|
||||
|
@ -306,10 +301,10 @@ static void sendEvent(struct Event * ev)
|
|||
const unsigned char status_low = ev->status & 0x0F;
|
||||
const unsigned char d1 = ev->d1;
|
||||
const unsigned char d2 = ev->d2;
|
||||
switch(ev->status & 0xF0)
|
||||
switch (ev->status & 0xF0)
|
||||
{
|
||||
case MIDI_CONTROL:
|
||||
switch(d1)
|
||||
switch (d1)
|
||||
{
|
||||
case CTRL_VOLUME:
|
||||
{
|
||||
|
@ -318,7 +313,7 @@ static void sendEvent(struct Event * ev)
|
|||
}
|
||||
case CTRL_PANNING:
|
||||
{
|
||||
chPan[status_low]=d2;
|
||||
chPan[status_low] = d2;
|
||||
return;
|
||||
}
|
||||
case CTRL_DATAENT_MSB:
|
||||
|
@ -365,7 +360,7 @@ static void sendEvent(struct Event * ev)
|
|||
return;
|
||||
|
||||
case MIDI_NOTE_ON:
|
||||
switch(d2)
|
||||
switch (d2)
|
||||
{
|
||||
case 0: /* Release by vol=0 */
|
||||
releaseNote(status_low, d1);
|
||||
|
@ -381,139 +376,131 @@ static void sendEvent(struct Event * ev)
|
|||
return;
|
||||
|
||||
case MIDI_PRGM:
|
||||
if((status_low) != 9)
|
||||
if (status_low != 9)
|
||||
setPatch(status_low, d1);
|
||||
}
|
||||
}
|
||||
|
||||
void rewindFile(void)
|
||||
{
|
||||
int i=0;
|
||||
for(i=0; i<mf->numTracks; i++)
|
||||
int i;
|
||||
for (i = 0; i < mf->numTracks; i++)
|
||||
{
|
||||
mf->tracks[i]->delta = 0;
|
||||
mf->tracks[i]->pos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int tick(void) ICODE_ATTR;
|
||||
|
||||
void seekBackward(int nsec)
|
||||
{
|
||||
int notesUsed = 0, a=0;
|
||||
int desiredTime = playingTime - nsec; /* Rewind 5 sec */
|
||||
|
||||
if(desiredTime < 0)
|
||||
desiredTime = 0;
|
||||
|
||||
/* Set controllers to default values */
|
||||
resetControllers();
|
||||
|
||||
/* Set the tempo to defalt */
|
||||
bpm=mf->div*1000000/tempo;
|
||||
numberOfSamples=SAMPLE_RATE/bpm;
|
||||
|
||||
|
||||
/* Reset the tracks to start */
|
||||
rewindFile();
|
||||
|
||||
/* Reset the time counter to 0 */
|
||||
playingTime = 0;
|
||||
samplesThisSecond = 0;
|
||||
|
||||
/* Quickly run through any initial things that occur before notes */
|
||||
do
|
||||
{
|
||||
notesUsed = 0;
|
||||
for(a=0; a<MAX_VOICES; a++)
|
||||
if(voices[a].isUsed)
|
||||
notesUsed++;
|
||||
tick();
|
||||
} while(notesUsed == 0);
|
||||
|
||||
/* Reset the time counter to 0 */
|
||||
playingTime = 0;
|
||||
samplesThisSecond = 0;
|
||||
|
||||
/* Tick until goal is reached */
|
||||
while(playingTime < desiredTime)
|
||||
tick();
|
||||
}
|
||||
|
||||
|
||||
void seekForward(int nsec)
|
||||
{
|
||||
int desiredTime = playingTime + nsec;
|
||||
while(tick() && playingTime < desiredTime);
|
||||
}
|
||||
|
||||
int tick(void)
|
||||
{
|
||||
if(mf==NULL)
|
||||
if (mf == NULL)
|
||||
return 0;
|
||||
|
||||
int a=0;
|
||||
int tracksAdv=0;
|
||||
for(a=0; a<mf->numTracks; a++)
|
||||
int a, tracksAdv=0;
|
||||
for (a = 0; a < mf->numTracks; a++)
|
||||
{
|
||||
struct Track * tr = mf->tracks[a];
|
||||
|
||||
if(tr == NULL)
|
||||
if (tr == NULL)
|
||||
printf("NULL TRACK: %d", a);
|
||||
|
||||
|
||||
//BIG DEBUG STATEMENT
|
||||
//printf("\nTrack %2d, Event = %4d of %4d, Delta = %5d, Next = %4d", a, tr->pos, tr->numEvents, tr->delta, getEvent(tr, tr->pos)->delta);
|
||||
|
||||
|
||||
if(tr != NULL && (tr->pos < tr->numEvents))
|
||||
if (tr != NULL && (tr->pos < tr->numEvents))
|
||||
{
|
||||
tr->delta++;
|
||||
tracksAdv++;
|
||||
while(getEvent(tr, tr->pos)->delta <= tr->delta)
|
||||
while (getEvent(tr, tr->pos)->delta <= tr->delta)
|
||||
{
|
||||
struct Event * e = getEvent(tr, tr->pos);
|
||||
|
||||
if(e->status != 0xFF)
|
||||
if (e->status != 0xFF)
|
||||
{
|
||||
sendEvent(e);
|
||||
if(((e->status&0xF0) == MIDI_PRGM))
|
||||
if ((e->status&0xF0) == MIDI_PRGM)
|
||||
{
|
||||
/* printf("\nPatch Event, patch[%d] ==> %d", e->status&0xF, e->d1); */
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(e->d1 == 0x51)
|
||||
if (e->d1 == 0x51)
|
||||
{
|
||||
tempo = (((short)e->evData[0])<<16)|(((short)e->evData[1])<<8)|(e->evData[2]);
|
||||
/* printf("\nMeta-Event: Tempo Set = %d", tempo); */
|
||||
bpm=mf->div*1000000/tempo;
|
||||
numberOfSamples=SAMPLE_RATE/bpm;
|
||||
number_of_samples=SAMPLE_RATE/bpm;
|
||||
|
||||
}
|
||||
}
|
||||
tr->delta = 0;
|
||||
tr->pos++;
|
||||
if(tr->pos>=(tr->numEvents-1))
|
||||
if (tr->pos >= (tr->numEvents-1))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
samplesThisSecond += numberOfSamples;
|
||||
samples_this_second += number_of_samples;
|
||||
|
||||
while(samplesThisSecond >= SAMPLE_RATE)
|
||||
while (samples_this_second >= SAMPLE_RATE)
|
||||
{
|
||||
samplesThisSecond -= SAMPLE_RATE;
|
||||
playingTime++;
|
||||
// printf("Time: %d sec\n", playingTime);
|
||||
samples_this_second -= SAMPLE_RATE;
|
||||
playing_time++;
|
||||
}
|
||||
|
||||
if(tracksAdv != 0)
|
||||
if (tracksAdv != 0)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
void seekBackward(int nsec)
|
||||
{
|
||||
int notes_used, a;
|
||||
int desired_time = playing_time - nsec; /* Rewind 5 sec */
|
||||
|
||||
if (desired_time < 0)
|
||||
desired_time = 0;
|
||||
|
||||
/* Set controllers to default values */
|
||||
resetControllers();
|
||||
|
||||
/* Set the tempo to defalt */
|
||||
bpm = mf->div*1000000/tempo;
|
||||
number_of_samples = SAMPLE_RATE/bpm;
|
||||
|
||||
/* Reset the tracks to start */
|
||||
rewindFile();
|
||||
|
||||
/* Reset the time counter to 0 */
|
||||
playing_time = 0;
|
||||
samples_this_second = 0;
|
||||
|
||||
/* Quickly run through any initial things that occur before notes */
|
||||
do
|
||||
{
|
||||
notes_used = 0;
|
||||
for (a = 0; a < MAX_VOICES; a++)
|
||||
if (voices[a].isUsed)
|
||||
notes_used++;
|
||||
tick();
|
||||
} while (notes_used == 0);
|
||||
|
||||
/* Reset the time counter to 0 */
|
||||
playing_time = 0;
|
||||
samples_this_second = 0;
|
||||
|
||||
/* Tick until goal is reached */
|
||||
while (playing_time < desired_time)
|
||||
tick();
|
||||
}
|
||||
|
||||
void seekForward(int nsec)
|
||||
{
|
||||
int desired_time = playing_time + nsec;
|
||||
while (tick() && playing_time < desired_time);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue