SPC Codec: Run SPC emulation on COP and audio sample processing on CPU on dual-core PortalPlayer targets.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15673 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2007-11-18 19:03:45 +00:00
parent 984a6b0236
commit 1a41c8afee
5 changed files with 552 additions and 128 deletions

View file

@ -162,7 +162,19 @@ struct codec_api ci = {
invalidate_icache,
#endif
NULL, /* struct sp_data *dsp */
NULL, /* struct dsp_config *dsp */
#if NUM_CORES > 1
create_thread,
thread_thaw,
thread_wait,
semaphore_init,
semaphore_wait,
semaphore_release,
event_init,
event_wait,
event_set_state,
#endif
};
void codec_get_full_path(char *path, const char *codec_root_fn)

View file

@ -80,7 +80,7 @@
#define CODEC_ENC_MAGIC 0x52454E43 /* RENC */
/* increase this every time the api struct changes */
#define CODEC_API_VERSION 20
#define CODEC_API_VERSION 21
/* update this to latest version if a change to the api struct breaks
backwards compatibility (and please take the opportunity to sort in any
@ -236,6 +236,23 @@ struct codec_api {
#endif
struct dsp_config *dsp;
#if NUM_CORES > 1
struct thread_entry *
(*create_thread)(void (*function)(void), void* stack,
int stack_size, unsigned flags, const char *name
IF_PRIO(, int priority)
IF_COP(, unsigned int core));
void (*thread_thaw)(struct thread_entry *thread);
void (*thread_wait)(struct thread_entry *thread);
void (*semaphore_init)(struct semaphore *s, int max, int start);
void (*semaphore_wait)(struct semaphore *s);
void (*semaphore_release)(struct semaphore *s);
void (*event_init)(struct event *e, unsigned int flags);
void (*event_wait)(struct event *e, unsigned int for_state);
void (*event_set_state)(struct event *e, unsigned int state);
#endif /* NUM_CORES */
};
/* codec header */

View file

@ -185,12 +185,253 @@ static int LoadID666(unsigned char *buf) {
}
/**************** Codec ****************/
static int32_t samples[WAV_CHUNK_SIZE*2] IBSS_ATTR;
static struct Spc_Emu spc_emu IDATA_ATTR;
enum {SAMPLE_RATE = 32000};
static struct Spc_Emu spc_emu IDATA_ATTR CACHEALIGN_ATTR;
#if SPC_DUAL_CORE
/** Implementations for pipelined dual-core operation **/
static int spc_emu_thread_stack[DEFAULT_STACK_SIZE/sizeof(int)]
CACHEALIGN_ATTR;
static const unsigned char * const spc_emu_thread_name = "spc emu";
static struct thread_entry *emu_thread_p;
enum
{
SPC_EMU_AUDIO = 0,
SPC_EMU_LOAD,
SPC_EMU_QUIT,
};
struct spc_load
{
uint8_t *buf;
size_t size;
};
/* sample queue */
#define WAV_NUM_CHUNKS 2
#define WAV_CHUNK_MASK (WAV_NUM_CHUNKS-1)
struct sample_queue_chunk
{
long id;
union
{
intptr_t data;
int32_t audio[WAV_CHUNK_SIZE*2];
};
};
static struct
{
int head, tail;
struct semaphore emu_sem_head;
struct semaphore emu_sem_tail;
struct event emu_evt_reply;
intptr_t retval;
struct sample_queue_chunk wav_chunk[WAV_NUM_CHUNKS];
} sample_queue NOCACHEBSS_ATTR;
static inline void samples_release_wrbuf(void)
{
sample_queue.tail++;
ci->semaphore_release(&sample_queue.emu_sem_head);
}
static inline struct sample_queue_chunk * samples_get_wrbuf(void)
{
ci->semaphore_wait(&sample_queue.emu_sem_tail);
return &sample_queue.wav_chunk[sample_queue.tail & WAV_CHUNK_MASK];
}
static inline void samples_release_rdbuf(void)
{
if (sample_queue.head != sample_queue.tail) {
sample_queue.head++;
}
ci->semaphore_release(&sample_queue.emu_sem_tail);
}
static inline int32_t * samples_get_rdbuf(void)
{
ci->semaphore_wait(&sample_queue.emu_sem_head);
if (ci->stop_codec || ci->new_track)
{
/* Told to stop. Buffer must be released. */
samples_release_rdbuf();
return NULL;
}
return sample_queue.wav_chunk[sample_queue.head & WAV_CHUNK_MASK].audio;
}
static intptr_t emu_thread_send_msg(long id, intptr_t data)
{
struct sample_queue_chunk *chunk;
/* Grab an audio output buffer */
ci->semaphore_wait(&sample_queue.emu_sem_head);
chunk = &sample_queue.wav_chunk[sample_queue.head & WAV_CHUNK_MASK];
/* Place a message in it instead of audio */
chunk->id = id;
chunk->data = data;
/* Release it to the emu thread */
samples_release_rdbuf();
/* Wait for a response */
ci->event_wait(&sample_queue.emu_evt_reply, STATE_SIGNALED);
return sample_queue.retval;
}
/* thread function */
static bool emu_thread_process_msg(struct sample_queue_chunk *chunk)
{
long id = chunk->id;
bool ret = id != SPC_EMU_QUIT;
chunk->id = SPC_EMU_AUDIO; /* Reset chunk type to audio */
sample_queue.retval = 0;
if (id == SPC_EMU_LOAD)
{
struct spc_load *ld = (struct spc_load *)chunk->data;
invalidate_icache();
SPC_Init(&spc_emu);
sample_queue.retval = SPC_load_spc(&spc_emu, ld->buf, ld->size);
}
/* Empty the audio queue */
/* This is a dirty hack a timeout based wait would make unnescessary but
still safe because the other thread is known to be waiting for a reply
and is not using the objects. */
ci->semaphore_init(&sample_queue.emu_sem_tail, 2, 2);
ci->semaphore_init(&sample_queue.emu_sem_head, 2, 0);
sample_queue.head = sample_queue.tail = 0;
ci->event_set_state(&sample_queue.emu_evt_reply, STATE_SIGNALED);
return ret;
}
static void spc_emu_thread(void)
{
CPU_Init(&spc_emu);
while (1) {
/* get a buffer for output */
struct sample_queue_chunk *chunk = samples_get_wrbuf();
if (chunk->id != SPC_EMU_AUDIO) {
/* This chunk doesn't contain audio but a command */
if (!emu_thread_process_msg(chunk))
break;
/* Have to re-get this pointer to keep semaphore counts correct */
continue;
}
ENTER_TIMER(render);
/* fill samples buffer */
if ( SPC_play(&spc_emu, WAV_CHUNK_SIZE*2, chunk->audio) )
assert( false );
EXIT_TIMER(render);
/* done so release it to output */
samples_release_wrbuf();
ci->yield();
}
}
static bool spc_emu_start(void)
{
emu_thread_p = ci->create_thread(spc_emu_thread, spc_emu_thread_stack,
sizeof(spc_emu_thread_stack), CREATE_THREAD_FROZEN,
spc_emu_thread_name IF_PRIO(, PRIORITY_PLAYBACK), COP);
if (emu_thread_p == NULL)
return false;
/* Initialize audio queue as full to prevent emu thread from trying to run the
emulator before loading something */
ci->event_init(&sample_queue.emu_evt_reply,
EVENT_AUTOMATIC | STATE_NONSIGNALED);
ci->semaphore_init(&sample_queue.emu_sem_tail, 2, 0);
ci->semaphore_init(&sample_queue.emu_sem_head, 2, 2);
sample_queue.head = 0;
sample_queue.tail = 2;
/* Start it running */
ci->thread_thaw(emu_thread_p);
return true;
}
/* load a new program on the emu thread */
static inline int load_spc_buffer(uint8_t *buf, size_t size)
{
struct spc_load ld = { buf, size };
flush_icache();
return emu_thread_send_msg(SPC_EMU_LOAD, (intptr_t)&ld);
}
static inline void spc_emu_quit(void)
{
emu_thread_send_msg(SPC_EMU_QUIT, 0);
/* Wait for emu thread to be killed */
ci->thread_wait(emu_thread_p);
}
static inline bool spc_play_get_samples(int32_t **samples)
{
/* obtain filled samples buffer */
*samples = samples_get_rdbuf();
return *samples != NULL;
}
static inline void spc_play_send_samples(int32_t *samples)
{
ci->pcmbuf_insert(samples, samples+WAV_CHUNK_SIZE, WAV_CHUNK_SIZE);
/* done with chunk so release it to emu thread */
samples_release_rdbuf();
}
#else /* !SPC_DUAL_CORE */
/** Implementations for single-core operation **/
int32_t wav_chunk[WAV_CHUNK_SIZE*2] IBSS_ATTR;
/* load a new program into emu */
static inline int load_spc_buffer(uint8_t *buf, size_t size)
{
SPC_Init(&spc_emu);
return SPC_load_spc(&spc_emu, buf, size);
}
static inline bool spc_emu_start(void)
{
#ifdef CPU_COLDFIRE
/* signed integer mode with saturation */
coldfire_set_macsr(EMAC_SATURATE);
#endif
CPU_Init(&spc_emu);
return true;
}
static inline void spc_play_send_samples(int32_t *samples)
{
ci->pcmbuf_insert(samples, samples+WAV_CHUNK_SIZE, WAV_CHUNK_SIZE);
}
#define spc_emu_quit()
#define samples_release_rdbuf()
static inline bool spc_play_get_samples(int32_t **samples)
{
ENTER_TIMER(render);
/* fill samples buffer */
if ( SPC_play(&spc_emu,WAV_CHUNK_SIZE*2,wav_chunk) )
assert( false );
EXIT_TIMER(render);
*samples = wav_chunk;
return true;
}
#endif /* SPC_DUAL_CORE */
/* The main decoder loop */
static int play_track( void )
@ -206,7 +447,7 @@ static int play_track( void )
fadedec=0x7fffffffl/(fadeendsample-fadestartsample)+1;
ENTER_TIMER(total);
while ( 1 )
{
ci->yield();
@ -224,14 +465,12 @@ static int play_track( void )
}
ci->seek_complete();
}
ENTER_TIMER(render);
/* fill samples buffer */
if ( SPC_play(&spc_emu,WAV_CHUNK_SIZE*2,samples) )
assert( false );
EXIT_TIMER(render);
sampleswritten+=WAV_CHUNK_SIZE;
int32_t *samples;
if (!spc_play_get_samples(&samples))
break;
sampleswritten += WAV_CHUNK_SIZE;
/* is track timed? */
if (ci->global_settings->repeat_mode!=REPEAT_ONE && ci->id3->length) {
@ -241,11 +480,11 @@ static int play_track( void )
/* fade? */
if (curtime>ID666.length)
{
#ifdef CPU_COLDFIRE
#ifdef CPU_COLDFIRE
/* Have to switch modes to do this */
long macsr = coldfire_get_macsr();
coldfire_set_macsr(EMAC_SATURATE | EMAC_FRACTIONAL | EMAC_ROUND);
#endif
#endif
int i;
for (i=0;i<WAV_CHUNK_SIZE;i++) {
if (lasttimesample+i>fadestartsample) {
@ -256,42 +495,43 @@ static int play_track( void )
fadevol-=fadedec;
}
}
#ifdef CPU_COLDFIRE
#ifdef CPU_COLDFIRE
coldfire_set_macsr(macsr);
#endif
#endif
}
/* end? */
if (lasttimesample>=fadeendsample)
{
samples_release_rdbuf();
break;
}
}
ci->pcmbuf_insert(samples, samples+WAV_CHUNK_SIZE, WAV_CHUNK_SIZE);
spc_play_send_samples(samples);
if (ci->global_settings->repeat_mode!=REPEAT_ONE)
ci->set_elapsed(sampleswritten*1000LL/SAMPLE_RATE);
ci->set_elapsed(sampleswritten*1000LL/SAMPLE_RATE);
else
ci->set_elapsed(0);
}
EXIT_TIMER(total);
return 0;
}
/* this is the codec entry point */
enum codec_status codec_main(void)
{
#ifdef CPU_COLDFIRE
/* signed integer mode with saturation */
coldfire_set_macsr(EMAC_SATURATE);
#endif
CPU_Init(&spc_emu);
enum codec_status stat = CODEC_ERROR;
if (!spc_emu_start())
goto codec_quit;
do
{
DEBUGF("SPC: next_track\n");
if (codec_init()) {
return CODEC_ERROR;
goto codec_quit;
}
DEBUGF("SPC: after init\n");
@ -301,7 +541,7 @@ enum codec_status codec_main(void)
/* wait for track info to load */
while (!*ci->taginfo_ready && !ci->stop_codec)
ci->sleep(1);
ci->yield();
codec_set_replaygain(ci->id3);
@ -313,20 +553,19 @@ enum codec_status codec_main(void)
size_t buffersize;
uint8_t* buffer = ci->request_buffer(&buffersize, ci->filesize);
if (!buffer) {
return CODEC_ERROR;
goto codec_quit;
}
DEBUGF("SPC: read size = 0x%lx\n",(unsigned long)buffersize);
do
{
SPC_Init(&spc_emu);
if (SPC_load_spc(&spc_emu,buffer,buffersize)) {
if (load_spc_buffer(buffer, buffersize)) {
DEBUGF("SPC load failure\n");
return CODEC_ERROR;
goto codec_quit;
}
LoadID666(buffer+0x2e);
if (ci->global_settings->repeat_mode!=REPEAT_ONE && ID666.length==0) {
ID666.length=3*60*1000; /* 3 minutes */
ID666.fade=5*1000; /* 5 seconds */
@ -340,12 +579,16 @@ enum codec_status codec_main(void)
reset_profile_timers();
}
while ( play_track() );
print_timers(ci->id3->path);
}
while ( ci->request_next_track() );
stat = CODEC_OK;
codec_quit:
spc_emu_quit();
return CODEC_OK;
return stat;
}

View file

@ -32,38 +32,51 @@
/** Basic configuration options **/
#define SPC_DUAL_CORE 1
#if !defined(SPC_DUAL_CORE) || NUM_CORES == 1
#undef SPC_DUAL_CORE
#define SPC_DUAL_CORE 0
#endif
/* TGB is the only target fast enough for gaussian and realtime BRR decode */
/* echo is almost fast enough but not quite */
#ifndef TOSHIBA_GIGABEAT_F
/* Cache BRR waves */
#define SPC_BRRCACHE 1
/* Disable gaussian interpolation */
#define SPC_NOINTERP 1
#ifndef CPU_COLDFIRE
/* Disable echo processing */
#define SPC_NOECHO 1
#else
/* Enable echo processing */
#define SPC_NOECHO 0
#endif
#else
#if defined(TOSHIBA_GIGABEAT_F) || defined(SIMULATOR)
/* Don't cache BRR waves */
#define SPC_BRRCACHE 0
/* Allow gaussian interpolation */
#define SPC_NOINTERP 0
/* Allow echo processing */
#define SPC_NOECHO 0
#endif
#elif defined(CPU_COLDFIRE)
/* Cache BRR waves */
#define SPC_BRRCACHE 1
/* Disable gaussian interpolation */
#define SPC_NOINTERP 1
/* Samples per channel per iteration */
#ifdef CPU_COLDFIRE
#define WAV_CHUNK_SIZE 1024
/* Allow echo processing */
#define SPC_NOECHO 0
#elif defined (CPU_PP) && SPC_DUAL_CORE
/* Cache BRR waves */
#define SPC_BRRCACHE 1
/* Disable gaussian interpolation */
#define SPC_NOINTERP 1
/* Allow echo processing */
#define SPC_NOECHO 0
#else
#define WAV_CHUNK_SIZE 2048
/* Cache BRR waves */
#define SPC_BRRCACHE 1
/* Disable gaussian interpolation */
#define SPC_NOINTERP 1
/* Disable echo processing */
#define SPC_NOECHO 1
#endif
#ifdef CPU_ARM
@ -72,6 +85,26 @@
#undef IDATA_ATTR
#define IDATA_ATTR
#undef ICONST_ATTR
#define ICONST_ATTR
#undef IBSS_ATTR
#define IBSS_ATTR
#if SPC_DUAL_CORE
#undef NOCACHEBSS_ATTR
#define NOCACHEBSS_ATTR __attribute__ ((section(".ibss")))
#undef NOCACHEDATA_ATTR
#define NOCACHEDATA_ATTR __attribute__((section(".idata")))
#endif
#endif
/* Samples per channel per iteration */
#if defined(CPU_PP) && NUM_CORES == 1
#define WAV_CHUNK_SIZE 2048
#else
#define WAV_CHUNK_SIZE 1024
#endif
/**************** Little-endian handling ****************/
@ -231,16 +264,26 @@ extern int16_t BRRcache [BRR_CACHE_SIZE];
enum { FIR_BUF_HALF = 8 };
#ifdef CPU_COLDFIRE
#if defined(CPU_COLDFIRE)
/* global because of the large aligment requirement for hardware masking -
* L-R interleaved 16-bit samples for easy loading and mac.w use.
*/
enum
{
FIR_BUF_SIZE = FIR_BUF_HALF * sizeof ( int32_t ),
FIR_BUF_MASK = ~FIR_BUF_SIZE
FIR_BUF_CNT = FIR_BUF_HALF,
FIR_BUF_SIZE = FIR_BUF_CNT * sizeof ( int32_t ),
FIR_BUF_ALIGN = FIR_BUF_SIZE * 2,
FIR_BUF_MASK = ~((FIR_BUF_ALIGN / 2) | (sizeof ( int32_t ) - 1))
};
#endif /* CPU_COLDFIRE */
#elif defined (CPU_ARM)
enum
{
FIR_BUF_CNT = FIR_BUF_HALF * 2 * 2,
FIR_BUF_SIZE = FIR_BUF_CNT * sizeof ( int32_t ),
FIR_BUF_ALIGN = FIR_BUF_SIZE,
FIR_BUF_MASK = ~((FIR_BUF_ALIGN / 2) | (sizeof ( int32_t ) * 2 - 1))
};
#endif /* CPU_* */
struct Spc_Dsp
{
@ -257,14 +300,19 @@ struct Spc_Dsp
int noise_count;
uint16_t noise; /* also read as int16_t */
#ifdef CPU_COLDFIRE
#if defined(CPU_COLDFIRE)
/* circularly hardware masked address */
int32_t *fir_ptr;
/* wrapped address just behind current position -
allows mac.w to increment and mask fir_ptr */
int32_t *last_fir_ptr;
/* copy of echo FIR constants as int16_t for use with mac.w */
int16_t fir_coeff[VOICE_COUNT];
int16_t fir_coeff [VOICE_COUNT];
#elif defined (CPU_ARM)
/* fir_buf [i + 8] == fir_buf [i], to avoid wrap checking in FIR code */
int32_t *fir_ptr;
/* copy of echo FIR constants as int32_t, for faster access */
int32_t fir_coeff [VOICE_COUNT];
#else
/* fir_buf [i + 8] == fir_buf [i], to avoid wrap checking in FIR code */
int fir_pos; /* (0 to 7) */

View file

@ -25,14 +25,13 @@
#include "spc_codec.h"
#include "spc_profiler.h"
#ifdef CPU_COLDFIRE
static int32_t fir_buf[FIR_BUF_HALF]
__attribute__ ((aligned (FIR_BUF_SIZE*2))) IBSS_ATTR;
#if defined(CPU_COLDFIRE) || defined (CPU_ARM)
int32_t fir_buf[FIR_BUF_CNT]
__attribute__ ((aligned (FIR_BUF_ALIGN*1))) IBSS_ATTR;
#endif
#if SPC_BRRCACHE
/* a little extra for samples that go past end */
int16_t BRRcache [0x20000 + 32];
int16_t BRRcache [BRR_CACHE_SIZE];
#endif
void DSP_write( struct Spc_Dsp* this, int i, int data )
@ -58,11 +57,12 @@ void DSP_write( struct Spc_Dsp* this, int i, int data )
/* if ( n < -32768 ) out = -32768; */
/* if ( n > 32767 ) out = 32767; */
#define CLAMP16( n, out )\
{\
if ( (int16_t) n != n )\
out = 0x7FFF ^ (n >> 31);\
}
#define CLAMP16( n ) \
({ \
if ( (int16_t) n != n ) \
n = 0x7FFF ^ (n >> 31); \
n; \
})
#if SPC_BRRCACHE
static void decode_brr( struct Spc_Dsp* this, unsigned start_addr,
@ -181,7 +181,7 @@ static void decode_brr( struct Spc_Dsp* this, unsigned start_addr,
smp2 = smp1;
}
CLAMP16( delta, delta );
delta = CLAMP16( delta );
smp1 = (int16_t) (delta * 2); /* sign-extend */
}
while ( (offset += 4) != 0 );
@ -359,7 +359,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
#define VOICE_RATE(x) (INT16A(raw_voice->rate) & 0x3FFF)
#define IF_RBE(...)
#endif /* ROCKBOX_BIG_ENDIAN */
#if !SPC_NOINTERP
int const slow_gaussian = (this->r.g.pitch_mods >> 1) |
this->r.g.noise_enables;
@ -431,7 +431,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
/* Envelope */
{
int const env_range = 0x800;
int const ENV_RANGE = 0x800;
int env_mode = voice->env_mode;
int adsr0 = raw_voice->adsr [0];
int env_timer;
@ -482,14 +482,14 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
int envx = voice->envx;
int const step = env_range / 64;
int const step = ENV_RANGE / 64;
envx += step;
if ( t == 15 )
envx += env_range / 2 - step;
envx += ENV_RANGE / 2 - step;
if ( envx >= env_range )
if ( envx >= ENV_RANGE )
{
envx = env_range - 1;
envx = ENV_RANGE - 1;
voice->env_mode = state_decay;
}
voice->envx = envx;
@ -516,7 +516,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
int mode = t >> 5;
if ( mode <= 5 ) /* decay */
{
int step = env_range / 64;
int step = ENV_RANGE / 64;
if ( mode == 5 ) /* exponential */
{
envx--; /* envx *= 255 / 256 */
@ -531,14 +531,14 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
}
else /* attack */
{
int const step = env_range / 64;
int const step = ENV_RANGE / 64;
envx += step;
if ( mode == 7 &&
envx >= env_range * 3 / 4 + step )
envx += env_range / 256 - step;
envx >= ENV_RANGE * 3 / 4 + step )
envx += ENV_RANGE / 256 - step;
if ( envx >= env_range )
envx = env_range - 1;
if ( envx >= ENV_RANGE )
envx = ENV_RANGE - 1;
}
voice->envx = envx;
/* TODO: should this be 8? */
@ -550,7 +550,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
else /* state_release */
{
int envx = voice->envx;
if ( (envx -= env_range / 256) > 0 )
if ( (envx -= ENV_RANGE / 256) > 0 )
{
voice->envx = envx;
raw_voice->envx = envx >> 8;
@ -683,7 +683,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
smp2 = smp1;
}
CLAMP16( delta, delta );
delta = CLAMP16( delta );
smp1 = (int16_t) (delta * 2); /* sign-extend */
}
while ( (offset += 4) != 0 );
@ -778,7 +778,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
output = (output + rev [1] * interp [2]) >> 12;
output = (int16_t) (output * 2);
output += ((rev [0] * interp [3]) >> 12) * 2;
CLAMP16( output, output );
output = CLAMP16( output );
}
output = (output * voice->envx) >> 11 & ~1;
@ -788,7 +788,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
prev_outx = output;
raw_voice->outx = (int8_t) (output >> 8);
}
#else
#else /* SPCNOINTERP */
/* two-point linear interpolation */
#ifdef CPU_COLDFIRE
int amp_0 = (int16_t)this->noise;
@ -822,7 +822,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
/* output = y0 + (result >> 12) */
"asr.l %[sh], %[y1] \r\n"
"add.l %[y0], %[y1] \r\n"
: [f]"+&d"(f), [y0]"=&a"(y0), [y1]"=&d"(amp_0)
: [f]"+d"(f), [y0]"=&a"(y0), [y1]"=&d"(amp_0)
: [s]"a"(voice->samples), [sh]"d"(12)
);
}
@ -861,17 +861,49 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
"movclr.l %%acc1, %[amp_1] \r\n"
: [amp_0]"=r"(amp_0), [amp_1]"=r"(amp_1)
);
#else
#elif defined (CPU_ARM)
int amp_0, amp_1;
if ( (this->r.g.noise_enables & vbit) != 0 ) {
amp_0 = *(int16_t *)&this->noise;
} else {
uint32_t f = voice->position;
amp_0 = (uint32_t)voice->samples;
/* Try this one out on ARM and see - similar to above but the asm
on coldfire removes a redundant register load worth 1 or 2%;
switching to loading two samples at once may help too. That's
done above and while 6 to 7% faster on cf over two 16 bit loads
it makes it endian dependant.
measured small improvement (~1.5%) - hcs
*/
asm volatile(
"mov %[y1], %[f], lsr #12 \r\n"
"eor %[f], %[f], %[y1], lsl #12 \r\n"
"add %[y1], %[y0], %[y1], lsl #1 \r\n"
"ldrsh %[y0], [%[y1], #2] \r\n"
"ldrsh %[y1], [%[y1], #4] \r\n"
"sub %[y1], %[y1], %[y0] \r\n"
"mul %[f], %[y1], %[f] \r\n"
"add %[y0], %[y0], %[f], asr #12 \r\n"
: [f]"+r"(f), [y0]"+r"(amp_0), [y1]"=&r"(amp_1)
);
}
voice->position += rate;
asm volatile(
"mul %[amp_1], %[amp_0], %[envx] \r\n"
"mov %[amp_0], %[amp_1], asr #11 \r\n"
"mov %[amp_1], %[amp_0], asr #8 \r\n"
: [amp_0]"+r"(amp_0), [amp_1]"=&r"(amp_1)
: [envx]"r"(voice->envx)
);
prev_outx = amp_0;
raw_voice->outx = (int8_t)amp_1;
asm volatile(
"mul %[amp_1], %[amp_0], %[vol_1] \r\n"
"mul %[amp_0], %[vol_0], %[amp_0] \r\n"
: [amp_0]"+r"(amp_0), [amp_1]"+r"(amp_1)
: [vol_0]"r"((int)voice->volume[0]),
[vol_1]"r"((int)voice->volume[1])
);
#else /* Unoptimized CPU */
int output;
if ( (this->r.g.noise_enables & vbit) == 0 )
@ -884,19 +916,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
}
voice->position += rate;
/* old version */
#if 0
int fraction = voice->position & 0xFFF;
short const* const pos = voice->samples + (voice->position >> 12);
voice->position += rate;
int output =
(pos [2] * fraction + pos [1] * (0x1000 - fraction)) >> 12;
/* no interpolation (hardly faster, and crappy sounding) */
/*int output = pos [0];*/
if ( this->r.g.noise_enables & vbit )
output = *(int16_t*) &this->noise;
#endif
output = (output * voice->envx) >> 11;
/* duplicated here to give compiler more to run in parallel */
@ -905,8 +925,8 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
prev_outx = output;
raw_voice->outx = (int8_t) (output >> 8);
#endif /* CPU_COLDFIRE */
#endif
#endif /* CPU_* */
#endif /* SPCNOINTERP */
#if SPC_BRRCACHE
if ( voice->position >= voice->wave_end )
@ -1033,7 +1053,7 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
"or.l %[sh], %[e0] \r\n"
/* save final feedback into echo buffer */
"move.l %[e0], (%[echo_ptr]) \r\n"
: [e0]"+&d"(echo_0), [e1]"+&d"(echo_1)
: [e0]"+d"(echo_0), [e1]"+d"(echo_1)
: [out_0]"r"(out_0), [out_1]"r"(out_1),
[ef]"r"((int)this->r.g.echo_feedback),
[echo_ptr]"a"((int32_t *)echo_ptr),
@ -1056,7 +1076,88 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
out_buf [ 0] = out_0;
out_buf [WAV_CHUNK_SIZE] = out_1;
out_buf ++;
#else /* !CPU_COLDFIRE */
#elif defined (CPU_ARM)
/* Read feedback from echo buffer */
int echo_pos = this->echo_pos;
uint8_t* const echo_ptr = RAM +
((this->r.g.echo_page * 0x100 + echo_pos) & 0xFFFF);
echo_pos += 4;
if ( echo_pos >= (this->r.g.echo_delay & 15) * 0x800 )
echo_pos = 0;
this->echo_pos = echo_pos;
int fb_0 = GET_LE16SA( echo_ptr );
int fb_1 = GET_LE16SA( echo_ptr + 2 );
/* Keep last 8 samples */
int32_t *fir_ptr = this->fir_ptr;
/* Apply FIR */
asm volatile (
"str %[fb_0], [%[fir_p]], #4 \r\n"
"str %[fb_1], [%[fir_p]], #4 \r\n"
/* duplicate at +8 eliminates wrap checking below */
"str %[fb_0], [%[fir_p], #56] \r\n"
"str %[fb_1], [%[fir_p], #60] \r\n"
: [fir_p]"+r"(fir_ptr)
: [fb_0]"r"(fb_0), [fb_1]"r"(fb_1)
);
this->fir_ptr = (int32_t *)((intptr_t)fir_ptr & FIR_BUF_MASK);
int32_t *fir_coeff = this->fir_coeff;
asm volatile (
"ldmia %[fir_c]!, { r0-r1 } \r\n"
"ldmia %[fir_p]!, { r4-r5 } \r\n"
"mul %[fb_0], r0, %[fb_0] \r\n"
"mul %[fb_1], r0, %[fb_1] \r\n"
"mla %[fb_0], r4, r1, %[fb_0] \r\n"
"mla %[fb_1], r5, r1, %[fb_1] \r\n"
"ldmia %[fir_c]!, { r0-r1 } \r\n"
"ldmia %[fir_p]!, { r2-r5 } \r\n"
"mla %[fb_0], r2, r0, %[fb_0] \r\n"
"mla %[fb_1], r3, r0, %[fb_1] \r\n"
"mla %[fb_0], r4, r1, %[fb_0] \r\n"
"mla %[fb_1], r5, r1, %[fb_1] \r\n"
"ldmia %[fir_c]!, { r0-r1 } \r\n"
"ldmia %[fir_p]!, { r2-r5 } \r\n"
"mla %[fb_0], r2, r0, %[fb_0] \r\n"
"mla %[fb_1], r3, r0, %[fb_1] \r\n"
"mla %[fb_0], r4, r1, %[fb_0] \r\n"
"mla %[fb_1], r5, r1, %[fb_1] \r\n"
"ldmia %[fir_c]!, { r0-r1 } \r\n"
"ldmia %[fir_p]!, { r2-r5 } \r\n"
"mla %[fb_0], r2, r0, %[fb_0] \r\n"
"mla %[fb_1], r3, r0, %[fb_1] \r\n"
"mla %[fb_0], r4, r1, %[fb_0] \r\n"
"mla %[fb_1], r5, r1, %[fb_1] \r\n"
: [fb_0]"+r"(fb_0), [fb_1]"+r"(fb_1),
[fir_p]"+r"(fir_ptr), [fir_c]"+r"(fir_coeff)
:
: "r0", "r1", "r2", "r3", "r4", "r5"
);
/* Generate output */
int amp_0 = (chans_0 * global_vol_0 + fb_0 * this->r.g.echo_volume_0)
>> global_muting;
int amp_1 = (chans_1 * global_vol_1 + fb_1 * this->r.g.echo_volume_1)
>> global_muting;
out_buf [ 0] = amp_0;
out_buf [WAV_CHUNK_SIZE] = amp_1;
out_buf ++;
if ( !(this->r.g.flags & 0x20) )
{
/* Feedback into echo buffer */
int e0 = (echo_0 >> 7) + ((fb_0 * this->r.g.echo_feedback) >> 14);
int e1 = (echo_1 >> 7) + ((fb_1 * this->r.g.echo_feedback) >> 14);
e0 = CLAMP16( e0 );
SET_LE16A( echo_ptr , e0 );
e1 = CLAMP16( e1 );
SET_LE16A( echo_ptr + 2, e1 );
}
#else /* Unoptimized CPU */
/* Read feedback from echo buffer */
int echo_pos = this->echo_pos;
uint8_t* const echo_ptr = RAM +
@ -1102,25 +1203,25 @@ void DSP_run_( struct Spc_Dsp* this, long count, int32_t* out_buf )
out_buf [WAV_CHUNK_SIZE] = amp_1;
out_buf ++;
/* Feedback into echo buffer */
int e0 = (echo_0 >> 7) + ((fb_0 * this->r.g.echo_feedback) >> 14);
int e1 = (echo_1 >> 7) + ((fb_1 * this->r.g.echo_feedback) >> 14);
if ( !(this->r.g.flags & 0x20) )
{
CLAMP16( e0, e0 );
/* Feedback into echo buffer */
int e0 = (echo_0 >> 7) + ((fb_0 * this->r.g.echo_feedback) >> 14);
int e1 = (echo_1 >> 7) + ((fb_1 * this->r.g.echo_feedback) >> 14);
e0 = CLAMP16( e0 );
SET_LE16A( echo_ptr , e0 );
CLAMP16( e1, e1 );
e1 = CLAMP16( e1 );
SET_LE16A( echo_ptr + 2, e1 );
}
#endif /* CPU_COLDFIRE */
#else
#endif /* CPU_* */
#else /* SPCNOECHO == 1*/
/* Generate output */
int amp_0 = (chans_0 * global_vol_0) >> global_muting;
int amp_1 = (chans_1 * global_vol_1) >> global_muting;
out_buf [ 0] = amp_0;
out_buf [WAV_CHUNK_SIZE] = amp_1;
out_buf ++;
#endif
#endif /* SPCNOECHO */
}
while ( --count );
#if 0
@ -1155,10 +1256,13 @@ void DSP_reset( struct Spc_Dsp* this )
this->wave_entry [i].start_addr = -1;
#endif
#ifdef CPU_COLDFIRE
this->fir_ptr = fir_buf;
#if defined(CPU_COLDFIRE)
this->fir_ptr = fir_buf;
this->last_fir_ptr = &fir_buf [7];
ci->memset( fir_buf, 0, sizeof fir_buf );
#elif defined (CPU_ARM)
this->fir_ptr = fir_buf;
ci->memset( fir_buf, 0, sizeof fir_buf );
#else
this->fir_pos = 0;
ci->memset( this->fir_buf, 0, sizeof this->fir_buf );