XWorld: cleanup

- Comment keymaps.h
 - Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
 - Fix up the manual a little bit

Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
This commit is contained in:
Franklin Wei 2014-12-24 11:43:28 -05:00 committed by Michael Giacomelli
parent e7c282fed7
commit 193c5df75d
5 changed files with 38 additions and 22 deletions

View file

@ -21,8 +21,8 @@
#ifndef _XWORLD_KEYMAPS_H #ifndef _XWORLD_KEYMAPS_H
#define _XWORLD_KEYMAPS_H #define _XWORLD_KEYMAPS_H
#endif
/* Handle the "nice" targets that have directional buttons with normal names */
#if (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \ #if (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD) || \
(CONFIG_KEYPAD == PHILIPS_HDD6330_PAD) || \ (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD) || \
(CONFIG_KEYPAD == PHILIPS_SA9200_PAD) || \ (CONFIG_KEYPAD == PHILIPS_SA9200_PAD) || \
@ -124,8 +124,11 @@
(CONFIG_KEYPAD == GIGABEAT_S_PAD) (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define BTN_FIRE BUTTON_VOL_UP #define BTN_FIRE BUTTON_VOL_UP
#define BTN_PAUSE BUTTON_MENU #define BTN_PAUSE BUTTON_MENU
/* #if CONFIG_KEYPAD == PHILIPS_HDD1630_PAD */
#endif #endif
/* ... and now for the bad ones that don't have
* standard names for the directional buttons */
#elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD) #elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
#define BTN_UP BUTTON_OK #define BTN_UP BUTTON_OK
#define BTN_DOWN BUTTON_CANCEL #define BTN_DOWN BUTTON_CANCEL
@ -185,12 +188,19 @@
#define BTN_LEFT BUTTON_LEFT #define BTN_LEFT BUTTON_LEFT
#define BTN_RIGHT BUTTON_RIGHT #define BTN_RIGHT BUTTON_RIGHT
#if (CONFIG_KEYPAD == MROBE500_PAD) || (CONFIG_KEYPAD == ONDAVX777_PAD) #if (CONFIG_KEYPAD == MROBE500_PAD) || \
(CONFIG_KEYPAD == ONDAVX777_PAD)
#define BTN_PAUSE BUTTON_BOTTOMLEFT #define BTN_PAUSE BUTTON_BOTTOMLEFT
#elif CONFIG_KEYPAD == !COWON_D2_PAD || !DX50_PAD || !ONDAVX777_PAD #elif (CONFIG_KEYPAD == !COWON_D2_PAD) || \
(CONFIG_KEYPAD != !DX50_PAD) || \
(CONFIG_KEYMAP != ONDAVX777_PAD)
#define BTN_FIRE BUTTON_BOTTOMLEFT #define BTN_FIRE BUTTON_BOTTOMLEFT
#define BTN_PAUSE BUTTON_TOPLEFT #define BTN_PAUSE BUTTON_TOPLEFT
#endif
/* HAVE_TOUCHSCREEN */
#endif #endif
/* _XWORLD_KEYMAPS_H */
#endif #endif

View file

@ -787,13 +787,13 @@ void sys_sleep(struct System* sys, uint32_t duration)
{ {
(void) sys; (void) sys;
/* duration is in ms */ /* duration is in ms */
rb->sleep(duration / 10); rb->sleep(duration / (1000/HZ));
} }
uint32_t sys_getTimeStamp(struct System* sys) uint32_t sys_getTimeStamp(struct System* sys)
{ {
(void) sys; (void) sys;
return (uint32_t) (*rb->current_tick) * 10; return (uint32_t) (*rb->current_tick * (1000/HZ));
} }
static int16_t rb_soundbuf [MAX_SOUNDBUF_SIZE] IBSS_ATTR; static int16_t rb_soundbuf [MAX_SOUNDBUF_SIZE] IBSS_ATTR;

View file

@ -25,12 +25,16 @@
#include "intern.h" #include "intern.h"
/* #define XWORLD_DEBUG */ #ifdef ROCKBOX_HAS_LOGF
#define XWORLD_DEBUG
#endif
#ifdef XWORLD_DEBUG #ifdef XWORLD_DEBUG
#define debug(m,f,...) debug_real(m, f, ##__VA_ARGS__) #define debug(m,f,...) debug_real(m, f, ##__VA_ARGS__)
#define XWORLD_DEBUGMASK ~0
#else #else
#define debug(m,f,...) #define debug(m,f,...)
#define XWORLD_DEBUGMASK 0
#endif #endif
enum { enum {

View file

@ -36,7 +36,7 @@ enum plugin_status plugin_start(const void* parameter)
/* no trailing slashes */ /* no trailing slashes */
const char *dataPath = "/.rockbox/xworld"; const char *dataPath = "/.rockbox/xworld";
const char *savePath = "/.rockbox/xworld"; const char *savePath = "/.rockbox/xworld";
g_debugMask = 0; g_debugMask = XWORLD_DEBUGMASK;
engine_create(&e, &sys, dataPath, savePath); engine_create(&e, &sys, dataPath, savePath);
engine_init(&e); engine_init(&e);

View file

@ -3,8 +3,10 @@
In this cinematic, award winning platform game by Éric Chahi, you must evade capture In this cinematic, award winning platform game by Éric Chahi, you must evade capture
and do your best to escape an alien planet. After an experiment goes awry the hero and do your best to escape an alien planet. After an experiment goes awry the hero
must team up with an unlikely ally, when they both become fugitives on another world. must team up with an unlikely ally, when they both become fugitives on another world.
XWorld requires the data files, bank* and memlist.bin, from the original "Another World" XWorld requires the data files, \fname{BANK*} and \fname{MEMLIST.BIN}, from the original ``Another World''
PC game to be copied into the .rockbox/xworld/ directory before the game can be played. PC game to be copied into the \fname{.rockbox/xworld/} directory before the game can be played.
Additionally, ``extra'' data files that modify the in-game strings and font can be placed in the \fname{.rockbox/xworld/} directory with the names \fname{xworld.strings} and \fname{xworld.font}, respectively.
\begin{btnmap} \begin{btnmap}
% %
@ -37,9 +39,9 @@ PC game to be copied into the .rockbox/xworld/ directory before the game can be
,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD% ,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD%
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD% ,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD%
,IRIVER_H10_PAD} ,IRIVER_H10_PAD}
{\ButtonLeft / \ButtonRight} {\ButtonLeft{} / \ButtonRight}
\opt{HAVE_TOUCHSCREEN}{\TouchMidLeft / \TouchMidRight} \opt{HAVE_TOUCHSCREEN}{\TouchMidLeft{} / \TouchMidRight}
\opt{PBELL_VIBE500_PAD}{\ButtonMenu / \ButtonPlay} \opt{PBELL_VIBE500_PAD}{\ButtonMenu{} / \ButtonPlay}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Move Left and Right\\ & Move Left and Right\\
% %
@ -75,7 +77,7 @@ PC game to be copied into the .rockbox/xworld/ directory before the game can be
\opt{HM801_PAD}{\ButtonNext} \opt{HM801_PAD}{\ButtonNext}
\opt{PBELL_VIBE500_PAD}{\ButtonRec} \opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonMenu / \ButtonSelect} \opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonMenu{} / \ButtonSelect}
\opt{HAVEREMOTEKEYMAP}{& } \opt{HAVEREMOTEKEYMAP}{& }
& Menu\\ & Menu\\
\end{btnmap} \end{btnmap}