Fix various minor spelling issues in the manual.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29704 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Bertrik Sikken 2011-04-11 20:58:19 +00:00
parent fa068bbaf7
commit 16f8f3409b
6 changed files with 9 additions and 9 deletions

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@ -9,7 +9,7 @@
\opt{masf}{
\section{Quality}
Choose the quality here (0 to 7). Default is 5, best quality is 7,
smallest file size is 0. This setting effects how much your sound
smallest file size is 0. This setting affects how much your sound
sample will be compressed. Higher quality settings result in larger
MP3 files.
@ -173,10 +173,10 @@
are background noises. What is considered as background noise depends on the
situation. For example during a lecture the very low noise of rustling paper
might be considered as background noise. During a rock concert the murmur of
the audience might be concidered background noise which is much louder compared
the audience might be considered background noise which is much louder compared
to rustling paper. Also the duration of the signal matters. When you record
speech you want to record every syllable. When you record live music you may
not be interested in that chord the guitarist strokes for two minutes before
not be interested in that chord the guitarist plays for two minutes before
the show to verify his amp is turned on. The trigger features numerous
parameters to adapt its behaviour to the desired situation.
\begin{description}
@ -247,7 +247,7 @@
a CD) where the songs have fade outs and hardly any gaps between the tracks.
Here you can set the stop hold time to long values to ensure that all fade
outs are recorded completely. By specifying a short presplit gap you still
can split the recording into seperate tracks whenever the trigger start
can split the recording into separate tracks whenever the trigger start
condition is met.
\end{description}

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@ -560,7 +560,7 @@ structure that Rockbox needs.\\}
or that it is connected to the power adaptor. Interrupting the next step
due to a power failure most likely will brick your \dap{}.}
Update your \daps{} firmware with the patched bootloader. To do this, turn
the jukebox on. The update process should start automaticaly. The \playerman{} will
the jukebox on. The update process should start automatically. The \playerman{} will
display animation indicating that the firmware update is in progress. Do \emph{not}
interrupt this process. When the firmware update is complete the player will restart.
(The update firmware process usually takes a minute or so.). You are now ready to go.

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@ -227,7 +227,7 @@ pages of information.}
The battery status.
\opt{multivolume}{%
Memory size and amount of free space on the two data volumes, this info is
given seperately for internal memory (\emph{Int}) and for a plugged in
given separately for internal memory (\emph{Int}) and for a plugged in
memory card
\opt{ondio}{(\emph{MMC})}
\opt{sansa,e200v2,fuze,fuzev2,clipplus}{(\emph{MSD})}.

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@ -132,7 +132,7 @@ playback of the currently loaded playlist and change the volume of your \dap.
\opt{lcd_color}{
\item[Display Options.] From this menu you can force the viewer to render the
image in greyscale using the \setting{Greyscale} option or set the method of
dithering used in the \setting{Dithering} submenu. These settings only take affect
dithering used in the \setting{Dithering} submenu. These settings only take effect
for JPEG images.
}
\item[Quit.] Quits the viewer and returns to the \setting{File Browser}.

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@ -22,7 +22,7 @@ This can be done with the scratchpad, shown as separate column.
Change the number under the cursor to the number you want to put on the
scratchpad and press the scratchpad button, the number will then be added.
If the number was already on the scratchpad it will get removed again.
The column is stored seperatly for every cell on the board. The stored values
The column is stored separately for every cell on the board. The stored values
can be displayed inline as small dots by enabling the \setting{Show Markings}
settings.
\note{The scratchpad is \emph{not} saved when saving the game.}

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@ -9,7 +9,7 @@ Some files are not removed regardless of the \setting{Remove Options} such as
\begin{description}
\item[Remove Theme.]
Selecting this will delete the files specified in the \setting{Remove Options}.
After a theme has been succesfully removed, a log message is displayed listing
After a theme has been successfully removed, a log message is displayed listing
which items have been deleted and which are being kept. Exit this screen by
pressing any key. A file called \fname{theme\_remove\_log.txt} is created in
the root directory of your \dap{} listing all the changes.