Fix building test plugins on non-touch targets, for real.
Change-Id: I8f2105fe3357f00d9e085444cd867bec0e2a7143
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476fcfa538
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2 changed files with 10 additions and 17 deletions
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@ -816,19 +816,15 @@ void cleanup(void)
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}
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#endif
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static struct touchbutton button[] = {
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{
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.action = ACTION_STD_OK,
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.title = "OK",
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/* viewport runtime initialized, rest false/NULL */
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}
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};
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void plugin_quit(void)
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{
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int btn;
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#ifdef HAVE_TOUCHSCREEN
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static struct touchbutton button[] = {{
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.action = ACTION_STD_OK,
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.title = "OK",
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/* viewport runtime initialized, rest false/NULL */
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}};
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struct viewport *vp = &button[0].vp;
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struct screen *lcd = rb->screens[SCREEN_MAIN];
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rb->viewport_set_defaults(vp, SCREEN_MAIN);
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@ -360,17 +360,14 @@ static void time_greyscale(void)
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}
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#endif
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static struct touchbutton button[] = {
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{
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.action = ACTION_STD_OK,
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.title = "OK",
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/* viewport runtime initialized, rest false/NULL */
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}
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};
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void plugin_quit(void)
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{
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#ifdef HAVE_TOUCHSCREEN
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static struct touchbutton button[] = {{
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.action = ACTION_STD_OK,
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.title = "OK",
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/* .vp runtime initialized, rest false/NULL */
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}};
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struct viewport *vp = &button[0].vp;
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struct screen *lcd = rb->screens[SCREEN_MAIN];
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rb->viewport_set_defaults(vp, SCREEN_MAIN);
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