Use -Wl,--start-group and -Wl,--end-group for linking the simulator.
This makes linking always work regardless of symbol order. Change-Id: I620f55cbfaaff498d4ca095a99e1412f5fbad4e5
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@ $(SIMLIB): $$(SIMOBJ) $(UIBMP)
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$(call PRINTS,AR $(@F))$(AR) rcs $@ $^ >/dev/null
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$(call PRINTS,AR $(@F))$(AR) rcs $@ $^ >/dev/null
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$(BUILDDIR)/$(BINARY): $$(OBJ) $(FIRMLIB) $(VOICESPEEXLIB) $(CORE_LIBS) $(SIMLIB)
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$(BUILDDIR)/$(BINARY): $$(OBJ) $(FIRMLIB) $(VOICESPEEXLIB) $(CORE_LIBS) $(SIMLIB)
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$(call PRINTS,LD $(BINARY))$(CC) -o $@ $^ $(SIMLIB) $(LDOPTS) $(GLOBAL_LDOPTS) \
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$(call PRINTS,LD $(BINARY))$(CC) -o $@ -Wl,--start-group $^ -Wl,--end-group $(LDOPTS) $(GLOBAL_LDOPTS) \
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-Wl,-Map,$(BUILDDIR)/rockbox.map
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-Wl,-Map,$(BUILDDIR)/rockbox.map
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$(SILENT)$(call objcopy,$@,$@)
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$(SILENT)$(call objcopy,$@,$@)
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