sudoku: make local functions static and add missing #include

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31631 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Bertrik Sikken 2012-01-08 08:55:25 +00:00
parent 92ef9b260a
commit 02a270ce2e
2 changed files with 17 additions and 14 deletions

View file

@ -34,6 +34,7 @@
#include "sudoku.h"
#include "templates.h"
#include "generator.h"
#define assert(x)
@ -618,6 +619,7 @@ allmoves( void )
}
/* Helper: sort based on index */
#if 0 /* unused function */
static
int
cmpindex( const void * a, const void * b )
@ -629,7 +631,7 @@ cmpindex( const void * a, const void * b )
* 'easy' moves first, and if none are possible, then try for more
* cryptic moves.
*/
int
static int
findhints( void )
{
int i, n, mutated = 0;
@ -695,6 +697,7 @@ findhints( void )
return n;
}
#endif /* unused function */
/* Deterministic solver; return 0 on success, else -1 on error.
*/

View file

@ -284,7 +284,7 @@ static unsigned int cellypos[9]={
#define BLOCK 3
#define SIZE (BLOCK*BLOCK)
void sudoku_solve(struct sudoku_state_t* state)
static void sudoku_solve(struct sudoku_state_t* state)
{
bool ret = sudoku_solve_board(state);
@ -317,7 +317,7 @@ static void restore_state(struct sudoku_state_t *state)
#endif
}
void default_state(struct sudoku_state_t* state)
static void default_state(struct sudoku_state_t* state)
{
int r,c;
@ -340,7 +340,7 @@ void default_state(struct sudoku_state_t* state)
state->editmode=0;
}
void clear_state(struct sudoku_state_t* state)
static void clear_state(struct sudoku_state_t* state)
{
int r,c;
@ -361,7 +361,7 @@ void clear_state(struct sudoku_state_t* state)
}
/* Check the status of the board, assuming a change at the cursor location */
bool check_status(struct sudoku_state_t* state)
static bool check_status(struct sudoku_state_t* state)
{
int check[9];
int r,c;
@ -422,7 +422,7 @@ bool check_status(struct sudoku_state_t* state)
/* Load game - only ".ss" is officially supported, but any sensible
text representation (one line per row) may load.
*/
bool load_sudoku(struct sudoku_state_t* state, char* filename)
static bool load_sudoku(struct sudoku_state_t* state, char* filename)
{
int fd;
size_t n;
@ -520,7 +520,7 @@ bool load_sudoku(struct sudoku_state_t* state, char* filename)
return(true);
}
bool save_sudoku(struct sudoku_state_t* state)
static bool save_sudoku(struct sudoku_state_t* state)
{
int fd;
int r,c;
@ -583,7 +583,7 @@ bool save_sudoku(struct sudoku_state_t* state)
}
}
void clear_board(struct sudoku_state_t* state)
static void clear_board(struct sudoku_state_t* state)
{
int r,c;
@ -596,7 +596,7 @@ void clear_board(struct sudoku_state_t* state)
state->y=0;
}
void update_cell(struct sudoku_state_t* state, int r, int c)
static void update_cell(struct sudoku_state_t* state, int r, int c)
{
/* We have four types of cell:
1) User-entered number
@ -630,7 +630,7 @@ void update_cell(struct sudoku_state_t* state, int r, int c)
}
void display_board(struct sudoku_state_t* state)
static void display_board(struct sudoku_state_t* state)
{
int r,c;
#ifdef SUDOKU_BUTTON_POSSIBLE
@ -823,7 +823,7 @@ void display_board(struct sudoku_state_t* state)
rb->lcd_update();
}
bool sudoku_generate(struct sudoku_state_t* state)
static bool sudoku_generate(struct sudoku_state_t* state)
{
char* difficulty;
char str[80];
@ -902,7 +902,7 @@ enum {
SM_QUIT,
};
int sudoku_menu(struct sudoku_state_t* state)
static int sudoku_menu(struct sudoku_state_t* state)
{
int result;
@ -972,7 +972,7 @@ int sudoku_menu(struct sudoku_state_t* state)
}
/* Menu used when user is in edit mode - i.e. creating a new game manually */
int sudoku_edit_menu(struct sudoku_state_t* state)
static int sudoku_edit_menu(struct sudoku_state_t* state)
{
int result;
@ -1001,7 +1001,7 @@ int sudoku_edit_menu(struct sudoku_state_t* state)
return result;
}
void move_cursor(struct sudoku_state_t* state, int newx, int newy)
static void move_cursor(struct sudoku_state_t* state, int newx, int newy)
{
int oldx, oldy;