sudoku: make local functions static and add missing #include
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31631 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 17 additions and 14 deletions
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@ -34,6 +34,7 @@
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#include "sudoku.h"
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#include "templates.h"
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#include "generator.h"
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#define assert(x)
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@ -618,6 +619,7 @@ allmoves( void )
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}
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/* Helper: sort based on index */
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#if 0 /* unused function */
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static
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int
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cmpindex( const void * a, const void * b )
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@ -629,7 +631,7 @@ cmpindex( const void * a, const void * b )
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* 'easy' moves first, and if none are possible, then try for more
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* cryptic moves.
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*/
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int
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static int
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findhints( void )
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{
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int i, n, mutated = 0;
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@ -695,6 +697,7 @@ findhints( void )
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return n;
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}
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#endif /* unused function */
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/* Deterministic solver; return 0 on success, else -1 on error.
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*/
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@ -284,7 +284,7 @@ static unsigned int cellypos[9]={
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#define BLOCK 3
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#define SIZE (BLOCK*BLOCK)
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void sudoku_solve(struct sudoku_state_t* state)
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static void sudoku_solve(struct sudoku_state_t* state)
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{
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bool ret = sudoku_solve_board(state);
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@ -317,7 +317,7 @@ static void restore_state(struct sudoku_state_t *state)
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#endif
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}
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void default_state(struct sudoku_state_t* state)
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static void default_state(struct sudoku_state_t* state)
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{
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int r,c;
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@ -340,7 +340,7 @@ void default_state(struct sudoku_state_t* state)
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state->editmode=0;
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}
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void clear_state(struct sudoku_state_t* state)
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static void clear_state(struct sudoku_state_t* state)
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{
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int r,c;
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@ -361,7 +361,7 @@ void clear_state(struct sudoku_state_t* state)
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}
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/* Check the status of the board, assuming a change at the cursor location */
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bool check_status(struct sudoku_state_t* state)
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static bool check_status(struct sudoku_state_t* state)
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{
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int check[9];
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int r,c;
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@ -422,7 +422,7 @@ bool check_status(struct sudoku_state_t* state)
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/* Load game - only ".ss" is officially supported, but any sensible
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text representation (one line per row) may load.
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*/
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bool load_sudoku(struct sudoku_state_t* state, char* filename)
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static bool load_sudoku(struct sudoku_state_t* state, char* filename)
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{
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int fd;
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size_t n;
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@ -520,7 +520,7 @@ bool load_sudoku(struct sudoku_state_t* state, char* filename)
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return(true);
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}
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bool save_sudoku(struct sudoku_state_t* state)
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static bool save_sudoku(struct sudoku_state_t* state)
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{
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int fd;
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int r,c;
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@ -583,7 +583,7 @@ bool save_sudoku(struct sudoku_state_t* state)
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}
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}
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void clear_board(struct sudoku_state_t* state)
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static void clear_board(struct sudoku_state_t* state)
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{
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int r,c;
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@ -596,7 +596,7 @@ void clear_board(struct sudoku_state_t* state)
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state->y=0;
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}
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void update_cell(struct sudoku_state_t* state, int r, int c)
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static void update_cell(struct sudoku_state_t* state, int r, int c)
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{
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/* We have four types of cell:
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1) User-entered number
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@ -630,7 +630,7 @@ void update_cell(struct sudoku_state_t* state, int r, int c)
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}
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void display_board(struct sudoku_state_t* state)
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static void display_board(struct sudoku_state_t* state)
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{
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int r,c;
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#ifdef SUDOKU_BUTTON_POSSIBLE
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@ -823,7 +823,7 @@ void display_board(struct sudoku_state_t* state)
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rb->lcd_update();
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}
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bool sudoku_generate(struct sudoku_state_t* state)
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static bool sudoku_generate(struct sudoku_state_t* state)
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{
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char* difficulty;
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char str[80];
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@ -902,7 +902,7 @@ enum {
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SM_QUIT,
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};
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int sudoku_menu(struct sudoku_state_t* state)
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static int sudoku_menu(struct sudoku_state_t* state)
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{
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int result;
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@ -972,7 +972,7 @@ int sudoku_menu(struct sudoku_state_t* state)
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}
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/* Menu used when user is in edit mode - i.e. creating a new game manually */
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int sudoku_edit_menu(struct sudoku_state_t* state)
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static int sudoku_edit_menu(struct sudoku_state_t* state)
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{
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int result;
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@ -1001,7 +1001,7 @@ int sudoku_edit_menu(struct sudoku_state_t* state)
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return result;
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}
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void move_cursor(struct sudoku_state_t* state, int newx, int newy)
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static void move_cursor(struct sudoku_state_t* state, int newx, int newy)
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{
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int oldx, oldy;
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