lua playback example

cool little lua based audio player
creates dynamic playlist of 10 mp3s found on device if no music loaded

I had to limit the depth of search to 3 levels due to the recursive
nature of the current dirbrowser functions this could be rectified with a
bit more code

fixed a bug in print.lua that kept scrolling text even after screen clear

Change-Id: Ifd285332df41a409ecaeb1ea447ad15537b5d04c
This commit is contained in:
William Wilgus 2020-09-27 10:19:30 -04:00 committed by William Wilgus
parent 201e9bcde8
commit 018e0051bc
2 changed files with 460 additions and 0 deletions

View file

@ -227,6 +227,7 @@ local _print = {} do
local o = get_settings(true) local o = get_settings(true)
_LCD:clear(o.bg_pattern, o.x, o.y, o.x + o.width, o.y + o.height) _LCD:clear(o.bg_pattern, o.x, o.y, o.x + o.width, o.y + o.height)
if o.autoupdate == true then rb.lcd_update() end if o.autoupdate == true then rb.lcd_update() end
rb.lcd_scroll_stop()
set_line(1) set_line(1)
for i=1, #col_buf do col_buf[i] = _NIL end for i=1, #col_buf do col_buf[i] = _NIL end
s_lines = {} s_lines = {}

View file

@ -0,0 +1,459 @@
--[[ Lua RB Playback
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2020 William Wilgus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
]]
local print = require("print")
local _draw = require("draw")
local _poly = require("draw_poly")
local _clr = require("color")
require("actions")
require("rbsettings")
require("settings")
local scrpath = rb.current_path()
local metadata = rb.settings.read
local cur_trk = "audio_current_track"
local track_data = {}
-- grab only settings we are interested in
track_data.title = rb.metadata.mp3_entry.title
track_data.path = rb.metadata.mp3_entry.path
do -- free up some ram by removing items we don't need
local function strip_functions(t, ...)
local t_keep = {...}
local keep
for key, val in pairs(t) do
keep = false
for _, v in ipairs(t_keep) do
if string.find (key, v) then
keep = true; break
end
end
if keep ~= true then
t[key] = nil
end
end
end
strip_functions(rb.actions, "PLA_", "TOUCHSCREEN", "_NONE")
rb.contexts = nil
strip_functions(_draw, "^rect$", "^rect_filled$")
strip_functions(_poly, "^polyline$")
strip_functions(print.opt, "line", "get")
_clr.inc = nil
rb.metadata = nil -- remove metadata settings
rb.system = nil -- remove system settings
rb.settings.dump = nil
collectgarbage("collect")
end
local t_icn = {}
t_icn[1] = {16,16,16,4,10,10,10,4,4,10,10,16,10,10} -- rewind
t_icn[2] = {4,5,4,15,10,9,10,15,12,15,12,5,10,5,10,11,4,5} -- play/pause
t_icn[3] = {4,4,4,16,10,10,10,16,16,10,10,4,10,10} -- fast forward
local pb = {}
local track_length
local track_name = metadata(cur_trk, track_data.title) or
metadata(cur_trk, track_data.path)
local clr_active = _clr.set(1, 0, 255, 0)
local clr_inactive = _clr.set(0, 255, 255, 255)
local t_clr_icn = {clr_inactive, clr_inactive, clr_inactive}
local function set_active_icon(idx)
local tClr = t_clr_icn
if idx == 4 and t_clr_icn[4] == clr_active then
idx = 2
end
for i = 1, 4 do
t_clr_icn[i] = clr_inactive
end
if idx >= 1 and idx <= 4 then
t_clr_icn[idx] = clr_active
end
end
local function clear_actions()
track_length = (rb.audio("length") or 0)
local playback = rb.audio("status")
if playback == 1 then
set_active_icon(2)
elseif playback == 3 then
set_active_icon(4)
return
end
rockev.trigger("timer", false, rb.current_tick() + rb.HZ * 60)
end
--------------------------------------------------------------------------------
--[[ returns a sorted tables of directories and (another) of files
-- path is the starting path; norecurse == true.. only that path will be searched
-- findfile & finddir are definable search functions
-- if not defined all files/dirs are returned if false is passed.. none
-- or you can provide your own function see below..
-- f_t and d_t allow you to pass your own tables for re-use but isn't necessary
]]
local function get_files(path, norecurse, finddir, findfile, sort_by, max_depth, f_t, d_t)
local quit = false
--local sort_by_function -- forward declaration
local filepath_function -- forward declaration
local files = f_t or {}
local dirs = d_t or {}
local function f_filedir(name)
--default find function
-- example: return name:find(".mp3", 1, true) ~= nil
if name:len() <= 2 and (name == "." or name == "..") then
return false
end
return true
end
local function d_filedir(name)
--default discard function
return false
end
if finddir == nil then
finddir = f_filedir
elseif type(finddir) ~= "function" then
finddir = d_filedir
end
if findfile == nil then
findfile = f_filedir
elseif type(findfile) ~= "function" then
findfile = d_filedir
end
if not max_depth then max_depth = 3 end
max_depth = max_depth + 1 -- determined by counting '/' 3 deep = /d1/d2/d3/
local function _get_files(path)
local sep = ""
local filepath
local finfo_t
local count
if string.sub(path, - 1) ~= "/" then sep = "/" end
for fname, isdir, finfo_t in luadir.dir(path, true) do
if isdir and finddir(fname) then
path, count = string.gsub(path, "/", "/")
if count <= max_depth then
table.insert(dirs, path .. sep ..fname)
end
elseif not isdir and findfile(fname) then
filepath = filepath_function(path, sep, fname)
table.insert(files, filepath)
end
if action_quit() then
return true
end
end
end
rb.splash(10, "Searching for Files")
filepath_function = function(path, sep, fname)
return string.format("%s%s%s;", path, sep, fname)
end
table.insert(dirs, path) -- root
for key,value in pairs(dirs) do
--luadir.dir may error out so we need to do the call protected
-- _get_files(value, CANCEL_BUTTON)
_, quit = pcall(_get_files, value)
if quit == true or norecurse then
break;
end
end
return dirs, files
end -- get_files
local audio_elapsed, audio_ff_rew
do
local elapsed = 0
local ff_rew = 0
audio_elapsed = function()
if ff_rew == 0 then elapsed = (rb.audio("elapsed") or 0) end
return elapsed
end
audio_ff_rew = function(time_ms)
if ff_rew ~= 0 and time_ms == 0 then
rb.audio("stop")
rb.audio("play", elapsed, 0)
rb.sleep(100)
elseif time_ms ~= 0 then
elapsed = elapsed + time_ms
if elapsed < 0 then elapsed = 0 end
if elapsed > track_length then elapsed = track_length end
end
ff_rew = time_ms
end
end
do
local act = rb.actions
local quit = false
local last_action = 0
local magnitude = 1
local skip_ms = 1000
local playback
function action_event(action)
local event
if action == act.PLA_EXIT or action == act.PLA_CANCEL then
quit = true
elseif action == act.PLA_RIGHT_REPEAT then
event = pb.TRACK_FF
audio_ff_rew(skip_ms * magnitude)
magnitude = magnitude + 1
elseif action == act.PLA_LEFT_REPEAT then
event = pb.TRACK_REW
audio_ff_rew(-skip_ms * magnitude)
magnitude = magnitude + 1
elseif action == act.PLA_SELECT then
playback = rb.audio("status")
if playback == 1 then
rb.audio("pause")
collectgarbage("collect")
elseif playback == 3 then
rb.audio("resume")
end
event = rb.audio("status") + 1
elseif action == act.ACTION_NONE then
magnitude = 1
audio_ff_rew(0)
if last_action == act.PLA_RIGHT then
rb.audio("next")
elseif last_action == act.PLA_LEFT then
rb.audio("prev")
end
end
if event then -- pass event id to playback_event
rockev.trigger(pb.EV, true, event)
end
last_action = action
end
function action_set_quit(bQuit)
quit = bQuit
end
function action_quit()
return quit
end
end
do
pb.EV = "playback"
-- custom event ids
pb.STOPPED = 1
pb.PLAY = 2
pb.PAUSE = 3
pb.PAUSED = 4
pb.TRACK_REW = 5
pb.PLAY_ = 6
pb.TRACK_FF = 7
function playback_event(id, event_data)
if id == pb.PLAY then
id = pb.PLAY_
elseif id == pb.PAUSE then
id = 8
elseif id == rb.PLAYBACK_EVENT_TRACK_BUFFER or
id == rb.PLAYBACK_EVENT_TRACK_CHANGE then
rb.lcd_scroll_stop()
track_name = metadata(cur_trk, track_data.title) or
metadata(cur_trk, track_data.path)
else
-- rb.splash(0, id)
end
set_active_icon(id - 4)
rockev.trigger("timer", false, rb.current_tick() + rb.HZ)
end
end
local function pbar_init(img, x, y, w, h, fgclr, bgclr, barclr)
local t
-- when initialized table is returned that points back to this function
if type(img) == "table" then
t = img
t.pct = x
if not t.set then error("not initialized", 2) end
else
t = {}
t.img = img or rb.lcd_framebuffer()
t.x = x or 1
t.y = y or 1
t.w = w or 10
t.h = h or 10
t.pct = 0
t.fgclr = fgclr or _clr.set(-1, 255, 255, 255)
t.bgclr = bgclr or _clr.set(0, 0, 50, 200)
t.barclr = barclr or t.fgclr
t.set = pbar_init
setmetatable(t,{__call = t.set})
return t
end -- initalization
--============================================================================--
if t.pct < 0 then
t.pct = 0
elseif t.pct > 100 then
t.pct = 100
end
local wp = t.pct * (t.w - 4) / 100
if wp < 1 and t.pct > 0 then wp = 1 end
_draw.rect_filled(t.img, t.x, t.y, t.w, t.h, t.fgclr, t.bgclr, true)
_draw.rect_filled(t.img, t.x + 2, t.y + 2, wp, t.h - 4, t.barclr, nil, true)
end -- pbar_init
local function create_playlist(startdir, file_search, maxfiles)
function f_filedir_(name)
if name:len() <= 2 and (name == "." or name == "..") then
return false
end
if name:find(file_search) ~= nil then
maxfiles = maxfiles -1
if maxfiles < 1 then
action_set_quit(true)
return true
end
return true
else
return false
end
end
local norecurse = false
local f_finddir = nil
local f_findfile = f_filedir_
local files = {}
local dirs = {}
local max_depth = 3
dirs, files = get_files(startdir, norecurse, f_finddir, f_findfile, nil, max_depth, dirs, files)
if #files > 0 then
rb.audio("stop")
rb.playlist("create", scrpath .. "/", "playback.m3u8")
end
for i = 1, #files do
rb.playlist("insert_track", string.match(files[i], "[^;]+") or "?")
end
if #files > 0 then
rb.playlist("start", 0, 0, 0)
end
for i=1, #dirs do dirs[i] = nil end -- empty table
for i=1, #files do files[i] = nil end -- empty table
action_set_quit(false)
end -- create_playlist
local function main()
clear_actions()
local lcd = rb.lcd_framebuffer()
local eva = rockev.register("action", action_event)
local evp = rockev.register("playback", playback_event)
if not track_name then -- Nothing loaded lets search for some mp3's
create_playlist("/", "%.mp3$", 10)
collectgarbage("collect")
end
local evt = rockev.register("timer", clear_actions, rb.HZ)
rb.lcd_clear_display()
rb.lcd_update()
do -- configure print function
local t_print = print.opt.get(true)
t_print.autoupdate = false
t_print.justify = "center"
t_print.col = 2
end
local progress = pbar_init(nil, 1, rb.LCD_HEIGHT - 5, rb.LCD_WIDTH - 1, 5)
local i = 0
local colw = (rb.LCD_WIDTH - 16) / 4
local scr_col = {colw, colw * 2, colw * 3}
--local mem = collectgarbage("count")
--local mem_min = mem
--local mem_max = mem
while not action_quit() do
elapsed = audio_elapsed()
-- control initialized with pbar_init now we set the value
progress(track_length > 0 and elapsed / (track_length / 100) or 0)
print.opt.line(1)
print.f() -- clear the line
print.f(track_name)
print.f() -- clear the line
_,_,_,h = print.f("%ds / %ds", elapsed / 1000, track_length / 1000)
for i = 1, 3 do -- draw the rew/play/fwd icons
_poly.polyline(lcd, scr_col[i], h * 2 + 1, t_icn[i], t_clr_icn[i], true)
end
--[[
mem = collectgarbage("count")
if mem < mem_min then mem_min = mem end
if mem > mem_max then mem_max = mem end
if i >= 10 then
rb.splash(0, mem_min .. " : " .. mem .. " : " ..mem_max)
i = 0
else
i = i + 1
end
--]]
rb.lcd_update()
rb.sleep(rb.HZ / 2)
end
rb.splash(100, "Goodbye")
end
main() -- BILGUS