Fix yellow when building with HAVE_ALBUMART, without HAVE_JPEG/HAVE_BMP_SCALING.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21092 a1c6a512-1295-4272-9138-f99709370657
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92785b8f2f
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3 changed files with 5 additions and 3 deletions
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@ -849,7 +849,9 @@ static int load_image(int fd, const char *path)
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struct bitmap *bmp = (struct bitmap *)&buffer[buf_widx];
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/* FIXME: alignment may be needed for the data buffer. */
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bmp->data = &buffer[buf_widx + sizeof(struct bitmap)];
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#ifndef HAVE_JPEG
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(void) path;
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#endif
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#if (LCD_DEPTH > 1) || defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1)
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bmp->maskdata = NULL;
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#endif
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@ -858,7 +858,7 @@ int resize_on_load(struct bitmap *bm, bool dither, struct dim *src,
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#endif
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if (format)
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#endif
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#if defined(HAVE_LCD_COLOR) && (defined(HAVE_JPEG) || defined(PLUGIN))
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#ifdef HAVE_LCD_COLOR
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ctx.output_row = format->output_row_32[format_index];
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#else
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ctx.output_row = format->output_row_32;
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@ -143,7 +143,7 @@ struct scaler_context {
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bool (*h_scaler)(void*,struct scaler_context*, bool);
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};
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#if defined(HAVE_LCD_COLOR) && (defined(HAVE_JPEG) || defined(PLUGIN))
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#if defined(HAVE_LCD_COLOR)
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#define IF_PIX_FMT(...) __VA_ARGS__
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#else
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#define IF_PIX_FMT(...)
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