2003-01-10 16:08:09 +00:00
|
|
|
#define _PAGE_ Rocklatin1
|
2003-01-10 11:07:14 +00:00
|
|
|
#include "head.t"
|
|
|
|
|
2003-01-10 16:08:09 +00:00
|
|
|
<p>Only for developers...
|
2003-01-10 11:07:14 +00:00
|
|
|
|
|
|
|
<h2>Background</h2>
|
|
|
|
The Archos player comes in two models. One with old LCD and one with new LCD.
|
|
|
|
(Differences can be seen below). You can't find any difference more than the
|
|
|
|
LCD, therefor we run the same code on both models. The original software
|
|
|
|
contains two different mappings from ASCII-character to hardware-LCD. Because
|
|
|
|
some characters doesn't exist in both hardwares all national characters
|
|
|
|
are left out in both hardware.
|
|
|
|
<p>The old LCD can have 4 software defined characters, and the new LCD can
|
|
|
|
have 8 software defined characters.
|
|
|
|
<table border=1><tr>
|
|
|
|
<td>HW layout of old LCD:<br><img width=272 height=272 src="lcd_old_hw.gif"></td>
|
|
|
|
<td>HW layout of new LCD:<br><img width=272 height=272 src="lcd_new_hw.gif"></td>
|
|
|
|
</tr></table>
|
|
|
|
|
|
|
|
<h2>What is Rocklatin1</h2>
|
|
|
|
Rocklatin1 is based on Winlatin1 (which is identical to Latin1 but some
|
|
|
|
extra characters). All characters presented in any HW-LCD (i.e. old LCD)
|
|
|
|
is mapped in Rocklatin1 and some extra characters we find good to use.
|
|
|
|
|
|
|
|
<table border=1><tr>
|
|
|
|
<td>Rocklatin1 of old LCD:<br><img width=272 height=272 src="lcd_old.gif"></td>
|
|
|
|
<td>Rocklatin1 of new LCD:<br><img width=272 height=272 src="lcd_new.gif"></td>
|
|
|
|
</tr></table>
|
|
|
|
The red characters are characters not defined in the HW-LCD. These characters
|
|
|
|
are mapped by the software to a software defined character (0-4/8) whenever
|
|
|
|
they are used.
|
|
|
|
|
|
|
|
<h2>But what if...</h2>
|
|
|
|
...all software defined characters are taken?<br>
|
|
|
|
Well, then a substitute character will be used for that character.
|
|
|
|
|
|
|
|
<table border=1><tr>
|
|
|
|
<td>Substitute of old LCD:<br><img width=272 height=272 src="lcd_old_subst.gif"></td>
|
|
|
|
<td>Substitute of new LCD:<br><img width=272 height=272 src="lcd_new_subst.gif"></td>
|
|
|
|
</tr></table>
|
|
|
|
The red characters shows where a substitution is made.
|
|
|
|
|
|
|
|
<p>
|
|
|
|
All Rocklatin1 characters between 0x00 and 0x1f are hardcoded to be prioritized.
|
|
|
|
That means that if a national character is displayed at LCD and an icon
|
|
|
|
(0x18-0x1f) is to be shown, the character with highest Rocklatin1 value will
|
|
|
|
be switched to a substitute character.
|
|
|
|
|
|
|
|
<h2>Accessing hardware</h2>
|
|
|
|
The Rockbox software can access a HW-LCD-character by doing a lcd_putc(0x100-0x1ff). That would of course make it 100% hardware depended (=not good).
|
|
|
|
<p>
|
2003-06-29 20:07:16 +00:00
|
|
|
The Rockbox software can also define 22 own patterns, even though hardware only
|
2003-01-10 11:07:14 +00:00
|
|
|
allows 4 or 8. The software should of course not try to display more than 4
|
|
|
|
or 8 of such characters. This code example shows how to define a pattern:
|
|
|
|
<pre>
|
|
|
|
{
|
|
|
|
unsigned char pattern[]={ 0x0a, 0x00, 0x00, 0x0c,
|
|
|
|
0x04, 0x04, 0x0e};
|
|
|
|
unsigned char handle;
|
|
|
|
|
|
|
|
handle=lcd_get_locked_pattern();
|
|
|
|
lcd_define_pattern(handle, pattern);
|
|
|
|
|
|
|
|
lcd_putc(x, y, handle);
|
|
|
|
|
|
|
|
...
|
|
|
|
|
|
|
|
lcd_unlock_pattern(handle);
|
|
|
|
}
|
|
|
|
</pre>
|
2003-06-29 20:07:16 +00:00
|
|
|
The handle is very likely to be between 0x01 to 0x16, which in software will
|
2003-01-10 11:07:14 +00:00
|
|
|
be handled as a prioritized character (even higher than the icons).
|
|
|
|
|
|
|
|
<h2>Some notes</h2>
|
|
|
|
<ul>
|
|
|
|
<li>Displaying the same rocklatin-mapped-character many times at the LCD
|
|
|
|
only occupies one HW-LCD-mapped character.
|
|
|
|
<li>If a substitute character is used, the "should-be" character will never
|
|
|
|
be shown (no flickering screen) until the character is moved or scrolled.
|
|
|
|
<li>Characters already displayed are only substituted if a prioritized
|
|
|
|
character is to be displayed.
|
|
|
|
<li>The software maps the characters circular in order to minimize the
|
|
|
|
likelyhood to remap the same character very often.
|
|
|
|
<li>The gifs above is generated with the tool "generate_rocklatin".
|
|
|
|
<li>Rocklatin character 0x92 is defined as the "cursor" character.
|
|
|
|
<li>Rocklatin character 0x93-0x95 is only used for substitution (a substitute
|
|
|
|
character must be a Rocklatin character).
|
|
|
|
<li>Implementation and design by Kjell Ericson and Mats Lidell (for questions).
|
|
|
|
<li>Rocklatin1 is based on Winlatin1 because the old LCD happened to have 7
|
|
|
|
of the Winlatin1-extra characters (no need to remap/remove those).
|
|
|
|
<li>If you find any characters identical in old and new HW-LCD that aren't
|
|
|
|
mapped (and really are useful) you can tell us.
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
#include "foot.t"
|