2008-06-28 15:16:43 +00:00
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/*****************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// __ \_/ ___\| |/ /| __ \ / __ \ \/ /
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* Jukebox | | ( (__) ) \___| ( | \_\ ( (__) ) (
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 - 2008 Alexander Papst
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* Idea from http://www.tetris1d.org
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*
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2008-06-28 18:10:04 +00:00
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2008-06-28 15:16:43 +00:00
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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2012-02-10 17:51:17 +00:00
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#include "lib/pluginlib_actions.h"
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2008-06-28 15:16:43 +00:00
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2012-02-10 17:51:17 +00:00
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/* this set the context to use with PLA */
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static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
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#define ONEDROCKBLOX_DOWN PLA_DOWN
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#define ONEDROCKBLOX_DOWN_REPEAT PLA_DOWN_REPEAT
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#define ONEDROCKBLOX_QUIT PLA_EXIT
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plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin
- Have "Menu" be default way to quit plugins or
to access plugin menu
- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)
out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks
Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-18 20:13:15 +00:00
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define ONEDROCKBLOX_QUIT2 PLA_UP
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#else
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2012-02-10 17:51:17 +00:00
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#define ONEDROCKBLOX_QUIT2 PLA_CANCEL
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plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin
- Have "Menu" be default way to quit plugins or
to access plugin menu
- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)
out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks
Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-18 20:13:15 +00:00
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#endif
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2008-06-28 15:16:43 +00:00
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#define mrand(max) (short)(rb->rand()%max)
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#define TILES 11
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/**********
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** Lots of defines for the drawing stuff :-)
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** The most ugly way i could think of...
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*/
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#if (LCD_WIDTH > LCD_HEIGHT)
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/* Any screens larger than the minis LCD */
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#if (LCD_WIDTH > 132)
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
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/* Align the playing filed centered */
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# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
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# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
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/* Score box */
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# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
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# define SCORE_Y (int)((LCD_HEIGHT/2)-(f_height/2))
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
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# define NEXT_Y (int)(LCD_HEIGHT/2-NEXT_H/2)
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#else
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
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/* Align the playing left centered */
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# define CENTER_X (int)(LCD_WIDTH*0.2)
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# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
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/* Score box */
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# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
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# define SCORE_Y 16
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (score_x+f_width+7)
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# define NEXT_Y (int)(LCD_HEIGHT-((4*WIDTH)+13))
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#endif
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#else
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/* Max size of one block */
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# define WIDTH (int)((LCD_HEIGHT * 0.8) / TILES)
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/* Align the playing filed centered */
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# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
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# define CENTER_Y 2
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/* Score box */
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# define SCORE_X (int)((LCD_WIDTH/2)-(f_width/2))
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# define SCORE_Y (LCD_HEIGHT-(f_height+2))
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/* Max. size of bricks is 4 blocks */
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# define NEXT_H (WIDTH*4+3)
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# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
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# define NEXT_Y (int)((LCD_HEIGHT * 0.8)/2-NEXT_H/2)
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#endif
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2011-10-04 19:33:52 +00:00
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static void draw_brick(int pos, int length) {
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2008-06-28 15:16:43 +00:00
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int i = pos;
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rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
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rb->lcd_fillrect(CENTER_X, CENTER_Y, WIDTH, WIDTH * TILES + TILES);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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for (i = pos; i < length + pos; ++i) {
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if (i >= 0) rb->lcd_fillrect(CENTER_X, CENTER_Y+i+(WIDTH*i), WIDTH, WIDTH);
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}
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}
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2009-01-16 10:34:40 +00:00
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enum plugin_status plugin_start(const void* parameter)
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2008-06-28 15:16:43 +00:00
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{
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int i;
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int f_width, f_height;
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int score_x;
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bool quit = false;
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int button;
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int cycletime = 300;
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int end;
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int pos_cur_brick = 0;
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int type_cur_brick = 0;
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int type_next_brick = 0;
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unsigned long int score = 34126;
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(void)parameter;
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->lcd_getstringsize("100000000", &f_width, &f_height);
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rb->lcd_clear_display();
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/***********
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** Draw EVERYTHING
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*/
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/* Playing filed box */
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rb->lcd_vline(CENTER_X-2, CENTER_Y, CENTER_Y + (WIDTH*TILES+TILES));
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rb->lcd_vline(CENTER_X + WIDTH + 1, CENTER_Y,
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CENTER_Y + (WIDTH*TILES+TILES));
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rb->lcd_hline(CENTER_X-2, CENTER_X + WIDTH + 1,
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CENTER_Y + (WIDTH*TILES+TILES));
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/* Score box */
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#if (LCD_WIDTH > LCD_HEIGHT)
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rb->lcd_drawrect(SCORE_X-4, SCORE_Y-5, f_width+8, f_height+9);
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rb->lcd_putsxy(SCORE_X-4, SCORE_Y-6-f_height, "score");
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#else
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rb->lcd_hline(0, LCD_WIDTH, SCORE_Y-5);
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rb->lcd_putsxy(2, SCORE_Y-6-f_height, "score");
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#endif
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score_x = SCORE_X;
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/* Next box */
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rb->lcd_getstringsize("next", &f_width, NULL);
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#if (LCD_WIDTH > LCD_HEIGHT) && !(LCD_WIDTH > 132)
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rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
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rb->lcd_putsxy(score_x-4, NEXT_Y-5, "next");
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#else
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rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
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rb->lcd_putsxy(NEXT_X-5, NEXT_Y-5-f_height-1, "next");
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#endif
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/***********
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** GAMELOOP
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*/
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rb->srand( *rb->current_tick );
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type_cur_brick = 2 + mrand(3);
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type_next_brick = 2 + mrand(3);
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do {
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end = *rb->current_tick + (cycletime * HZ) / 1000;
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draw_brick(pos_cur_brick, type_cur_brick);
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/* Draw next brick */
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rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
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rb->lcd_fillrect(NEXT_X, NEXT_Y, WIDTH, WIDTH * 4 + 4);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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for (i = 0; i < type_next_brick; ++i) {
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rb->lcd_fillrect(NEXT_X,
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NEXT_Y + ((type_next_brick % 2) ? (int)(WIDTH/2) : ((type_next_brick == 2) ? (WIDTH+1) : 0)) + (WIDTH*i) + i,
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WIDTH, WIDTH);
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}
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/* Score box */
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2010-08-28 21:46:45 +00:00
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rb->lcd_putsxyf(score_x, SCORE_Y, "%8ld0", score);
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2008-06-28 15:16:43 +00:00
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rb->lcd_update();
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2012-02-10 17:51:17 +00:00
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/*We get button from PLA this way */
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button = pluginlib_getaction(TIMEOUT_NOBLOCK, plugin_contexts,
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ARRAYLEN(plugin_contexts));
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2008-06-28 15:16:43 +00:00
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switch(button) {
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case ONEDROCKBLOX_DOWN:
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2012-02-10 17:51:17 +00:00
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case ONEDROCKBLOX_DOWN_REPEAT:
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2008-06-28 15:16:43 +00:00
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cycletime = 100;
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break;
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case ONEDROCKBLOX_QUIT:
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2012-02-10 17:51:17 +00:00
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case ONEDROCKBLOX_QUIT2:
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2008-06-28 15:16:43 +00:00
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quit = true;
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break;
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default:
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cycletime = 300;
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if(rb->default_event_handler(button) == SYS_USB_CONNECTED) {
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quit = true;
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}
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}
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if ((pos_cur_brick + type_cur_brick) > 10) {
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type_cur_brick = type_next_brick;
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type_next_brick = 2 + mrand(3);
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score += (type_cur_brick - 1) * 2;
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pos_cur_brick = 1 - type_cur_brick;
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} else {
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++pos_cur_brick;
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}
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2009-10-18 15:50:30 +00:00
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if (TIME_BEFORE(*rb->current_tick, end))
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2008-06-28 15:16:43 +00:00
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rb->sleep(end-*rb->current_tick);
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else
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rb->yield();
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} while (!quit);
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return PLUGIN_OK;
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}
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