rockbox/firmware/playlist.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by wavey@wavey.org
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <malloc.h>
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include "playlist.h"
#include "debug.h"
#include <file.h>
/*
* load playlist info from disk
*/
int reload_playlist_info( playlist_info_t *playlist )
{
DEBUGF( "reload_playlist_info()\n" );
/* this is a TEMP stub version */
/* return a dummy playlist entry */
strncpy( playlist->filename, "test.m3u", sizeof(playlist->filename) );
playlist->indices_count = 4;
playlist->indices = (void *)malloc( playlist->indices_count * sizeof( int ) );
playlist->indices[0] = 3;
playlist->indices[1] = 2;
playlist->indices[2] = 1;
playlist->indices[3] = 9;
playlist->index = 3;
return 1;
}
/*
* read the contents of an m3u file from disk and store
* the indices of each listed track in an array
*/
void load_playlist( playlist_info_t *playlist, const char *filename ) {
DEBUGF( "load_playlist( %s )\n", filename );
/* store playlist filename */
strncpy( playlist->filename, filename, sizeof(playlist->filename) );
/* add track indices to playlist data structure */
add_indices_to_playlist( playlist );
}
/*
* remove any filename and indices associated with the playlist
*/
void empty_playlist( playlist_info_t *playlist ) {
DEBUGF( "empty_playlist()\n" );
playlist->filename[0] = '\0';
playlist->indices_count = 0;
free( (void *)(playlist->indices) );
playlist->indices = NULL;
playlist->index = 0;
}
/*
* calculate track offsets within a playlist file
*/
void add_indices_to_playlist( playlist_info_t *playlist )
{
char *p;
int i = 0;
unsigned char byte;
unsigned char lastbyte='\n';
int nread;
int fd;
fd = open(playlist->filename, O_RDONLY);
if(-1 == fd)
return; /* failure */
/*DEBUGF( "add_indices_to_playlist()\n" ); */
p = &byte;
/* loop thru buffer, store index whenever we get a new line */
while((nread = read(fd, &byte, 1)) == 1)
{
/* move thru (any) newlines */
if(( byte != '\n' ) && ( byte != '\r' ) &&
((lastbyte == '\n') || (lastbyte == '\r')))
/* we're now at the start of a new track filename. store index */
extend_indices( playlist, i );
lastbyte = byte;
i++;
}
close(fd);
}
/*
* extend the array of ints
*/
void extend_indices( playlist_info_t *playlist, int new_index )
{
/*DEBUGF( "extend_indices(%d)\n", new_index ); */
/* increase array size count */
playlist->indices_count++;
/* increase size of array to new count size */
playlist->indices = (int *)realloc( playlist->indices, (playlist->indices_count) * sizeof( int ) );
/* add new element to end of array */
playlist->indices[ playlist->indices_count - 1 ] = new_index;
}
track_t next_playlist_track( playlist_info_t *playlist )
{
track_t track;
strncpy( track.filename, "boogie", sizeof(track.filename) );
return track;
}
/*
* randomly rearrange the array of indices for the playlist
*/
void randomise_playlist( playlist_info_t *playlist, unsigned int seed )
{
int count = 0;
int candidate;
int store;
DEBUGF( "randomise_playlist()\n" );
/* seed with the given seed */
srand( seed );
/* randomise entire indices list */
while( count < playlist->indices_count )
{
/* the rand is from 0 to RAND_MAX, so adjust to our value range */
candidate = rand() % ( playlist->indices_count );
/* now swap the values at the 'count' and 'candidate' positions */
store = playlist->indices[candidate];
playlist->indices[candidate] = playlist->indices[count];
playlist->indices[count] = store;
/* move along */
count++;
}
}
/*
* dump the details of a track to stdout
*/
void display_playlist_track( track_t *track )
{
DEBUGF( "track: %s\n", track->filename );
}
/*
* dump the current playlist info
*/
void display_current_playlist( playlist_info_t *playlist )
{
char indices[2048];
indices[0]='\0';
/*DEBUGF( "\ndisplay_current_playlist()\n" ); */
if( playlist->indices_count != 0 )
{
get_indices_as_string( indices, playlist );
}
DEBUGF( "\nfilename:\t%s\ntotal:\t\t%d\nindices:\t%s\ncurrent index:\t%d\n\n",
playlist->filename,
playlist->indices_count,
indices,
playlist->index );
}
/*
* produce a string of the playlist indices
*/
void get_indices_as_string( char *string, playlist_info_t *playlist )
{
char tmp[8];
int count = 0;
int *p = playlist->indices;
/*DEBUGF( "get_indices_as_string()\n" ); */
while( count < playlist->indices_count ) {
if( strlen( string ) == 0 )
{
/* first iteration - no comma */
snprintf( tmp, sizeof(tmp), "%d", p[count] );
}
else
{
/* normal iteration - insert comma */
snprintf( tmp, sizeof(tmp), ",%d", p[count] );
}
strcat( string, tmp );
count++;
}
}
/*
Session Start (devlin.openprojects.net:alan): Thu Apr 25 15:13:27 2002
<alan> for shuffle mode, it's really easy to use the array as a random stack
<alan> just peek one randomly and exchange it with the last element in the stack
<alan> when stack is void, just grow the stack with its initial size : elements are still there but in a random order
<alan> note :
<alan> a stack is void when all songs were played
<alan> it is an O(1) algo
<alan> i don't see how you can do it with a list
*/
/* -----------------------------------------------------------------
* local variables:
* eval: (load-file "rockbox-mode.el")
* end:
*/