rockbox/apps/gui/list.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_LIST_H_
#define _GUI_LIST_H_
#include "config.h"
#include "icon.h"
#include "screen_access.h"
#define SCROLLBAR_WIDTH 6
enum list_wrap {
LIST_WRAP_ON = 0,
LIST_WRAP_OFF,
LIST_WRAP_UNLESS_HELD,
};
/*
* The gui_list is based on callback functions, if you want the list
* to display something you have to provide it a function that
* tells it what to display.
* There are three callback function :
* one to get the text, one to get the icon and one to get the color
*/
/*
* Icon callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when you
* initialized it
* Returns a pointer to the icon, the value inside it is used to display the
* icon after the function returns.
* Note : we use the ICON type because the real type depends of the plateform
*/
typedef enum themable_icons list_get_icon(int selected_item, void * data);
/*
* Text callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when you
* initialized it
* - buffer : a buffer to put the resulting text on it
* (The content of the buffer may not be used by the list, we use
* the return value of the function in all cases to avoid filling
* a buffer when it's not necessary)
* Returns a pointer to a string that contains the text to display
*/
typedef char * list_get_name(int selected_item, void * data, char * buffer);
#ifdef HAVE_LCD_COLOR
/*
* Color callback
* - selected_item : an integer that tells the number of the item to display
* - data : a void pointer to the data you gave to the list when you
* initialized it
* Returns an int with the lower 16 bits representing the color to display the
* selected item, negative value for default coloring.
*/
typedef int list_get_color(int selected_item, void * data);
#endif
struct gui_list
{
/* defines wether the list should stop when reaching the top/bottom
* or should continue (by going to bottom/top) */
bool limit_scroll;
/* wether the text of the whole items of the list have to be
* scrolled or only for the selected item */
bool scroll_all;
bool cursor_flash_state;
int nb_items;
int selected_item;
int start_item; /* the item that is displayed at the top of the screen */
/* the number of lines that are selected at the same time */
int selected_size;
/* These are used to calculate how much of the screen content we need
to redraw. */
int last_displayed_selected_item;
int last_displayed_start_item;
#ifdef HAVE_LCD_BITMAP
int offset_position; /* the list's screen scroll placement in pixels */
#endif
/* Cache the width of the title string in pixels/characters */
int title_width;
list_get_icon *callback_get_item_icon;
list_get_name *callback_get_item_name;
struct screen * display;
/* The data that will be passed to the callback function YOU implement */
void * data;
/* The optional title, set to NULL for none */
char * title;
/* Optional title icon */
enum themable_icons title_icon;
bool show_selection_marker; /* set to true by default */
#ifdef HAVE_LCD_COLOR
int title_color;
list_get_color *callback_get_item_color;
#endif
};
/*
* Sets the numbers of items the list can currently display
* note that the list's context like the currently pointed item is resetted
* - gui_list : the list structure
* - nb_items : the numbers of items you want
*/
#define gui_list_set_nb_items(gui_list, nb) \
(gui_list)->nb_items = nb
/*
* Returns the numbers of items currently in the list
* - gui_list : the list structure
*/
#define gui_list_get_nb_items(gui_list) \
(gui_list)->nb_items
/*
* Sets the icon callback function
* - gui_list : the list structure
* - _callback : the callback function
*/
#define gui_list_set_icon_callback(gui_list, _callback) \
(gui_list)->callback_get_item_icon=_callback
#ifdef HAVE_LCD_COLOR
/*
* Sets the color callback function
* - gui_list : the list structure
* - _callback : the callback function
*/
#define gui_list_set_color_callback(gui_list, _callback) \
(gui_list)->callback_get_item_color=_callback
#endif
/*
* Gives the position of the selected item
* - gui_list : the list structure
* Returns the position
*/
#define gui_list_get_sel_pos(gui_list) \
(gui_list)->selected_item
#ifdef HAVE_LCD_BITMAP
/* parse global setting to static int */
extern void gui_list_screen_scroll_step(int ofs);
/* parse global setting to static bool */
extern void gui_list_screen_scroll_out_of_view(bool enable);
#endif /* HAVE_LCD_BITMAP */
/*
* Tells the list wether it should stop when reaching the top/bottom
* or should continue (by going to bottom/top)
* - gui_list : the list structure
* - scroll :
* - true : stops when reaching top/bottom
* - false : continues to go to bottom/top when reaching top/bottom
*/
#define gui_list_limit_scroll(gui_list, scroll) \
(gui_list)->limit_scroll=scroll
/*
* This part handles as many lists as there are connected screens
* (the api is similar to the ones above)
* The lists on the screens are synchronized ;
* theirs items and selected items are the same, but of course,
* they can be displayed on screens with different sizes
* The final aim is to let the programmer handle many lists in one
* function call and make its code independant from the number of screens
*/
struct gui_synclist
{
struct gui_list gui_list[NB_SCREENS];
};
extern void gui_synclist_init(
struct gui_synclist * lists,
list_get_name callback_get_item_name,
void * data,
bool scroll_all,
int selected_size
);
extern void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items);
extern void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback);
extern int gui_synclist_get_nb_items(struct gui_synclist * lists);
extern int gui_synclist_get_sel_pos(struct gui_synclist * lists);
extern void gui_synclist_draw(struct gui_synclist * lists);
extern void gui_synclist_select_item(struct gui_synclist * lists,
int item_number);
extern void gui_synclist_add_item(struct gui_synclist * lists);
extern void gui_synclist_del_item(struct gui_synclist * lists);
extern void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll);
extern void gui_synclist_flash(struct gui_synclist * lists);
extern void gui_synclist_set_title(struct gui_synclist * lists, char * title,
int icon);
extern void gui_synclist_hide_selection_marker(struct gui_synclist *lists,
bool hide);
/*
* Do the action implied by the given button,
* returns true if the action was handled.
* NOTE: *action may be changed regardless of return value
*/
extern bool gui_synclist_do_button(struct gui_synclist * lists,
unsigned *action,
enum list_wrap);
#endif /* _GUI_LIST_H_ */