rockbox/apps/plugins/rockboy/menu.c

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/*********************************************************************/
/* menu.c - user menu for rockboy */
/* */
/* Note: this file only exposes one function: do_user_menu(). */
/*********************************************************************/
#include "button.h"
#include "rockmacros.h"
#include "mem.h"
#if (CONFIG_KEYPAD == IPOD_4G_PAD)
#define MENU_BUTTON_UP BUTTON_SCROLL_BACK
#define MENU_BUTTON_DOWN BUTTON_SCROLL_FWD
#define MENU_BUTTON_LEFT BUTTON_LEFT
#define MENU_BUTTON_RIGHT BUTTON_RIGHT
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define MENU_BUTTON_UP BUTTON_UP
#define MENU_BUTTON_DOWN BUTTON_DOWN
#define MENU_BUTTON_LEFT BUTTON_LEFT
#define MENU_BUTTON_RIGHT BUTTON_RIGHT
#else
#define MENU_BUTTON_UP BUTTON_UP
#define MENU_BUTTON_DOWN BUTTON_DOWN
#define MENU_BUTTON_LEFT BUTTON_LEFT
#define MENU_BUTTON_RIGHT BUTTON_RIGHT
#endif
/* load/save state function declarations */
static void do_opt_menu(void);
static void do_slot_menu(bool is_load);
static void munge_name(char *buf, size_t bufsiz);
/* directory ROM save slots belong in */
#define STATE_DIR "/.rockbox/rockboy"
int getbutton(char *text)
{
rb->lcd_putsxy(0, 0, text);
rb->lcd_update();
rb->sleep(30);
while (rb->button_get(false) != BUTTON_NONE)
rb->yield();
int button;
while(true)
{
button = rb->button_get(true);
button=button&0x00000FFF;
switch(button)
{
case MENU_BUTTON_LEFT:
case MENU_BUTTON_RIGHT:
case MENU_BUTTON_UP:
case MENU_BUTTON_DOWN:
break;
default:
return button;
break;
}
}
}
void setupkeys(void)
{
options.A=getbutton("Press A");
options.B=getbutton("Press B");
options.START=getbutton("Press Start");
options.SELECT=getbutton("Press Select");
options.MENU=getbutton("Press Menu");
}
/*
* do_user_menu - create the user menu on the screen.
*
* Returns USER_MENU_QUIT if the user selected "quit", otherwise
* returns zero.
*/
int do_user_menu(void) {
bool done=false;
int m, ret=0;
int result;
/* Clean out the button Queue */
while (rb->button_get(false) != BUTTON_NONE)
rb->yield();
static const struct menu_item items[] = {
{"Load Game", NULL },
{"Save Game", NULL },
{"Options", NULL },
{"Quit", NULL },
};
pcm_init();
m = rb->menu_init(items, sizeof(items) / sizeof(*items), NULL, NULL, NULL, NULL);
while(!done)
{
result=rb->menu_show(m);
switch (result)
{
case 0: /* Load Game */
do_slot_menu(true);
break;
case 1: /* Save Game */
do_slot_menu(false);
break;
case 2: /* Options */
do_opt_menu();
break;
case 3: /* Quit */
ret = USER_MENU_QUIT;
done=true;
break;
default:
done=true;
break;
}
}
rb->menu_exit(m);
rb->lcd_setfont(0); /* Reset the font */
rb->lcd_clear_display(); /* Clear display for screen size changes */
return ret;
}
/*
* munge_name - munge a string into a filesystem-safe name
*/
static void munge_name(char *buf, const size_t bufsiz) {
unsigned int i, max;
/* check strlen */
max = strlen(buf);
max = (max < bufsiz) ? max : bufsiz;
/* iterate over characters and munge them (if necessary) */
for (i = 0; i < max; i++)
if (!isalnum(buf[i]))
buf[i] = '_';
}
/*
* build_slot_path - build a path to an slot state file for this rom
*
* Note: uses rom.name. Is there a safer way of doing this? Like a ROM
* checksum or something like that?
*/
static void build_slot_path(char *buf, size_t bufsiz, size_t slot_id) {
char name_buf[40];
/* munge state file name */
strncpy(name_buf, rom.name, 40);
name_buf[16] = '\0';
munge_name(name_buf, strlen(name_buf));
/* glom the whole mess together */
snprintf(buf, bufsiz, "%s/%s-%d.rbs", STATE_DIR, name_buf, slot_id + 1);
}
/*
* do_file - load or save game data in the given file
*
* Returns true on success and false on failure.
*
* @desc is a brief user-provided description (<20 bytes) of the state.
* If no description is provided, set @desc to NULL.
*
*/
static bool do_file(char *path, char *desc, bool is_load) {
char buf[200], desc_buf[20];
int fd, file_mode;
/* set file mode */
file_mode = is_load ? O_RDONLY : (O_WRONLY | O_CREAT);
/* attempt to open file descriptor here */
if ((fd = open(path, file_mode)) <= 0)
return false;
/* load/save state */
if (is_load)
{
/* load description */
read(fd, desc_buf, 20);
/* load state */
loadstate(fd);
/* print out a status message so the user knows the state loaded */
snprintf(buf, 200, "Loaded state from \"%s\"", path);
rb->splash(HZ * 1, true, buf);
}
else
{
/* build description buffer */
memset(desc_buf, 0, 20);
if (desc)
strncpy(desc_buf, desc, 20);
/* save state */
write(fd, desc_buf, 20);
savestate(fd);
}
/* close file descriptor */
close(fd);
/* return true (for success) */
return true;
}
/*
* do_slot - load or save game data in the given slot
*
* Returns true on success and false on failure.
*/
static bool do_slot(size_t slot_id, bool is_load) {
char path_buf[256], desc_buf[20];
/* build slot filename, clear desc buf */
build_slot_path(path_buf, 256, slot_id);
memset(desc_buf, 0, 20);
/* if we're saving to a slot, then get a brief description */
if (!is_load)
if (rb->kbd_input(desc_buf, 20) || !strlen(desc_buf))
{
memset(desc_buf, 0, 20);
strncpy(desc_buf, "Untitled", 20);
}
/* load/save file */
return do_file(path_buf, desc_buf, is_load);
}
/*
* get information on the given slot
*/
static void slot_info(char *info_buf, size_t info_bufsiz, size_t slot_id) {
char buf[256];
int fd;
/* get slot file path */
build_slot_path(buf, 256, slot_id);
/* attempt to open slot */
if ((fd = open(buf, O_RDONLY)) >= 0)
{
/* this slot has a some data in it, read it */
if (read(fd, buf, 20) > 0)
{
buf[20] = '\0';
snprintf(info_buf, info_bufsiz, "%d. %s", slot_id + 1, buf);
}
else
snprintf(info_buf, info_bufsiz, "%d. ERROR", slot_id + 1);
close(fd);
}
else
{
/* if we couldn't open the file, then the slot is empty */
snprintf(info_buf, info_bufsiz, "%d. %s", slot_id + 1, "<Empty>");
}
}
/*
* do_slot_menu - prompt the user for a load/save memory slot
*/
static void do_slot_menu(bool is_load) {
bool done=false;
char buf[5][20];
int m;
int result;
int i;
struct menu_item items[] = {
{ buf[0] , NULL },
{ buf[1] , NULL },
{ buf[2] , NULL },
{ buf[3] , NULL },
{ buf[4] , NULL },
};
int num_items = sizeof(items) / sizeof(*items);
/* create menu items */
for (i = 0; i < num_items; i++)
slot_info(buf[i], 20, i);
m = rb->menu_init(items, num_items, NULL, NULL, NULL, NULL);
while(!done)
{
result=rb->menu_show(m);
if (result<num_items && result >= 0 )
done = do_slot(result, is_load);
else
done = true;
}
rb->menu_exit(m);
}
static void do_opt_menu(void)
{
bool done=false;
int m;
int result;
static const struct opt_items onoff[2] = {
{ "Off", -1 },
{ "On" , -1 },
};
static const struct opt_items fullscreen[]= {
{ "Off", -1 },
{ "Fullscreen", -1 },
{ "Full - Maintain Ratio", -1 },
};
static const struct opt_items frameskip[]= {
{ "3 Max", -1 },
{ "4 Max", -1 },
{ "5 Max", -1 },
{ "6 Max", -1 },
};
static const struct menu_item items[] = {
{ "Max Frameskip", NULL },
{ "Sound" , NULL },
{ "Stats" , NULL },
{ "Fullscreen" , NULL },
{ "Set Keys (Buggy)", NULL },
};
m = rb->menu_init(items, sizeof(items) / sizeof(*items), NULL, NULL, NULL, NULL);
while(!done)
{
result=rb->menu_show(m);
switch (result)
{
case 0: /* Frameskip */
options.maxskip-=3;
rb->set_option(items[0].desc, &options.maxskip, INT, frameskip, 4, NULL );
options.maxskip+=3;
break;
case 1: /* Sound */
if(options.sound>1) options.sound=1;
rb->set_option(items[1].desc, &options.sound, INT, onoff, 2, NULL );
break;
case 2: /* Stats */
rb->set_option(items[2].desc, &options.showstats, INT, onoff, 2, NULL );
break;
case 3: /* Fullscreen */
rb->set_option(items[3].desc, &options.fullscreen, INT, fullscreen, 3, NULL );
setvidmode(options.fullscreen);
break;
case 4: /* Keys */
setupkeys();
break;
default:
done=true;
break;
}
}
rb->menu_exit(m);
}